Reiss Di Zom, Dave!: Unterschied zwischen den Versionen

keine Bearbeitungszusammenfassung
Keine Bearbeitungszusammenfassung
Keine Bearbeitungszusammenfassung
 
(4 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
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''Reiss Di Zom, Dave!'' gamifies executive dysfunction and the ADHD experience. It’s a brief, light-hearted puzzle game where you attempt to raise the motivation of titular character Dave high enough to complete the final task: writing an email.
''Reiss Di Zom, Dave!'' gamifies executive dysfunction and the ADHD experience. It’s a brief, light-hearted puzzle game where you attempt to raise the motivation of titular character Dave high enough to complete the final task: writing an email.


== Spielemechaniken ==
== Game Mechanics ==


The core mission of the game is to manage Dave's motivation bar. Certain things like starting tasks or looking at assignments will drain it, while doing well at a task or eating a snack will boost it. Some (most?) tasks require a certain minimum of motivation to start them. If the motivation drops too low, Dave will fall asleep and the player has to start over.
The core mission of the game is to manage Dave's motivation bar. Certain things like starting tasks or looking at assignments will drain it, while doing well at a task or eating a snack will boost it. Some (most?) tasks require a certain minimum of motivation to start them. If the motivation drops too low, Dave will fall asleep and the player has to start over.
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== User Interface ==
== User Interface ==
 
<gallery>
Scribbles und Skizzen vom User Interface und ggf. textueller Beschreibung.
Datei:RDZD ConceptArt Hannah UI.png|Title Screen Concept Art by Hannah
[[Datei:ConceptArt Hannah Room UI.png|ohne|mini|244x244px|Concept Art von Hannah des UIs in der Raumübersicht]]
Datei:RDZD ConceptArt Hannah UI02.png|Pause Menu Concept Art by Hannah
Datei:RDZD ConceptArt Hannah UI03.png|End Screen Concept Art by Hannah
Datei:ConceptArt Hannah Room UI.png|In-Game UI Concept Art by Hannah
</gallery>


== Asset Liste ==
== Asset Liste ==
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|Yes
|Yes
|1
|1
|Shirts can be taken out; doors have to open for minigame
|Doors have to open for minigame
|-
|-
|Wall Clutter
|Wall Clutter
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|No
|No
|5
|5
|
|-
|Plant
|Environment
|3D (Rigged)
|Yes
|2
|Variants: before and after watering
|-
|Watering Can
|Environment
|3D (Full)
|Yes
|1
|
|-
|Rubbish bin
|Environment
|3D (Rigged)
|Yes
|1
|
|-
|Bathroom Basic
|Minigame
|3D (Rigged)
|Yes
|
|
|-
|Bathroom Polish
|Minigame
|3D (Full)
|Maybe
|
|
|-
|Closet interior
|Minigame
|3D (Rigged)
|Yes
|
|
|-
|Desk close-up
|Minigame
|3D (Rigged)
|Yes
|
|
|-
|Desk clutter
|Minigame
|3D (Rigged)
|Maybe
|
|
|
|}
|}


[[Kategorie:Spielekonzept im SS 2022]]
[[Kategorie:Spielekonzept im SS 2022]]
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