Reiss Di Zom, Dave!: Unterschied zwischen den Versionen

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(6 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
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''Reiss Di Zom, Dave!'' gamifies executive dysfunction and the ADHD experience. It’s a brief, light-hearted puzzle game where you attempt to raise the motivation of titular character Dave high enough to complete the final task: writing an email.
''Reiss Di Zom, Dave!'' gamifies executive dysfunction and the ADHD experience. It’s a brief, light-hearted puzzle game where you attempt to raise the motivation of titular character Dave high enough to complete the final task: writing an email.


== Spielemechaniken ==
== Game Mechanics ==


The core mission of the game is to manage Dave's motivation bar. Certain things like starting tasks or looking at assignments will drain it, while doing well at a task or eating a snack will boost it. Some (most?) tasks require a certain minimum of motivation to start them.
The core mission of the game is to manage Dave's motivation bar. Certain things like starting tasks or looking at assignments will drain it, while doing well at a task or eating a snack will boost it. Some (most?) tasks require a certain minimum of motivation to start them. If the motivation drops too low, Dave will fall asleep and the player has to start over.


The player can move Dave by clicking on the floor to make Dave walk there. If his motivation is too low, however, the player has to pick him up (click) and carry (drag) him to spots in the room.
The player can move Dave by clicking on the floor to make Dave walk there. If his motivation is too low, however, the player has to pick him up and carry him (via drag-and-drop) to spots in the room.


Some tasks will transport the player into a minigame.
Some tasks will transport the player into a minigame. In minigames, the player can only ever interact with Dave's hand via drag-and-drop, and has to therefore pull them on top of things they want Dave to grab. As an example, in the very first minigame, the player has to make Dave write a task list by dragging Dave's hand onto a pen (which he will then hold onto), and then some paper (three different choices which will affect the design of the UI task list later). Maybe the player will even have to wiggle the hand to simulate Dave writing.


== Level Design ==
== Level Design ==


Beschreibung des/der Game Level(s) mit einem annotierten Level Diagramm und optionaler textueller Beschreibung.
The main view of the game is an isometric perspective of Dave's room, in which he can walk (or be dragged) around in to complete various tasks across it. Some tasks will transport Dave into minigames. All screens (overview and minigames), though 3D, have a fixed camera perspective.<gallery>
Datei:RDZD ConceptArt Wiki Room.png|Raumübersicht Concept Art by Wiki
Datei:RDZD ConceptArt Wiki Minigame01.png|Müll Minigame Concept Art by Wiki
Datei:RDZD ConceptArt Wiki Minigame02.png|Badezimmer Minigame Concept Art by Wiki
Datei:RDZD ConceptArt Wiki Minigame05.png|Schreibtisch Minigame Concept Art by Wiki
Datei:RDZD ConceptArt Wiki Minigame04.png|Task List Concept Art by Wiki
</gallery>


== Story ==
== Story ==


Beschreibung der Story des Spiels in mindestens 100 Wörtern.
Dave is a young adult whose motivation has hit absolutely critical levels. Instead of doing his chores, he's spending all his time lying on the floor of his one-room apartment, surrounded by a mess of laundry and rubbish, scrolling on his phone. You, the omnipotent player and guiding hand, have to drag him around like a rag doll, doing one task at a time until the mess is cleaned, his room ventilated and his emails sent. As chores are completed, Dace's motivation level rises, and he starts feeling more lively, putting on a shirt and even walking by himself. The game ends with Dave heading out to meet the day.


== User Interface ==
== User Interface ==
 
<gallery>
Scribbles und Skizzen vom User Interface und ggf. textueller Beschreibung.
Datei:RDZD ConceptArt Hannah UI.png|Title Screen Concept Art by Hannah
Datei:RDZD ConceptArt Hannah UI02.png|Pause Menu Concept Art by Hannah
Datei:RDZD ConceptArt Hannah UI03.png|End Screen Concept Art by Hannah
Datei:ConceptArt Hannah Room UI.png|In-Game UI Concept Art by Hannah
</gallery>


== Asset Liste ==
== Asset Liste ==


{| class="wikitable sortable mw-collapsible"
{| class="wikitable sortable mw-collapsible"
|+Asset List
!Asset
!Asset
!Gruppe
!Gruppe
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|Yes
|Yes
|1
|1
|Shirts can be taken out; doors have to open for minigame
|Doors have to open for minigame
|-
|-
|Wall Clutter
|Wall Clutter
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|No
|No
|5
|5
|
|-
|Plant
|Environment
|3D (Rigged)
|Yes
|2
|Variants: before and after watering
|-
|Watering Can
|Environment
|3D (Full)
|Yes
|1
|
|-
|Rubbish bin
|Environment
|3D (Rigged)
|Yes
|1
|
|-
|Bathroom Basic
|Minigame
|3D (Rigged)
|Yes
|
|
|-
|Bathroom Polish
|Minigame
|3D (Full)
|Maybe
|
|
|-
|Closet interior
|Minigame
|3D (Rigged)
|Yes
|
|
|-
|Desk close-up
|Minigame
|3D (Rigged)
|Yes
|
|
|-
|Desk clutter
|Minigame
|3D (Rigged)
|Maybe
|
|
|
|}
|}
fgfg
 
[[Kategorie:Spielekonzept im SS 2022]]
[[Kategorie:Spielekonzept im SS 2022]]
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