Rebirth of a Planet

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Rebirth of a Planet
StudioSMALL Studios
PlattformWindows, macOS
Spiel-EngineUnity
GenreAction Adventure, Walking Simulator
SpracheEnglisch

Rollen und Aufgaben im Team

Name Responsibility
Magdalena Elender 3D Art
Alexander Hödlmoser Programming
Sarah Michelitsch Level Design, Story
Leonie Sametinger Sound Design
Lisa Wohlschlager Game Design, Projekt Management

Vision Statement

Pluto's fight to gain back his place as a planet in the solar system.

Game Mechanics

Rebirth of a planet is a single player walking simulator game, where the main mechanic is to evade moving meteoroids that come towards the player. Additionaly, there are some simple fight mechanics. The 5 moons of Pluto (Styx, Kerberus, Charon, Hydra and Nix) float around it and can be used as a healing tool or offensive mechanism. If the player chooses to use the moons as an offensive mechanism, the moon will serve as a rock, that can be thrown towards a solid planet like Mars or Venus. Alternatively the player can also throw ice balls from it's ice volcanos, freezing the gas planets (Saturn, Jupiter, Neptune). Once it is frozen, it is vulnerable to the moon attacks, resulting in the planet taking damage. The moon actions cannot be used without limits. Once an action like healing or attacking is used, a cooldown timer will start, after which the moon count will recharge again.

Level Design

Layout of the level

The player (Pluto) is in a circular orbit around the sun and it is his goal to reach the earth. He has to dodge some asteroids flying through the solar system. In order to keep Pluto from reaching Earth and doing any harm, other planets in the solar system get in its way at certain times and try to drive it away. A distinction is made between gas giants and solid bodies, with Pluto bombarding the gas giants with ice and the solid bodies with its moons and thus defeating them. The earth serves as the final boss.

Story

Once upon a time there was a tiny planet, a little guy, at the edge of the universe minding its own business. That was until Planet Earth came along, yelling and complaining about Pluto’s pathetic size. Planet Earth floated into the council of planets and said: “Pluto is so small! Smaller than my moon! Why is that thing even considered a planet?” After some arguing, the sun was plagued with a massive headache. “Alright then, so be it. Pluto must be stripped of its status as a planet if it makes you guys be quiet.”

And so, it happened.

Pluto cried for days but on day seven Pluto got angry and decided to get its revenge on the other planets.

So, it went on warfare with the others, but its goal was to destroy earth.

Finally, after a long and draining battle, Pluto managed to defeat the planets.

Pluto demanded one thing.

“After what the Earth did to me, I want its place in the solar system,” it said.

The sun was devastated.

“So be it, if you will finally stop making noise.”

And so, the little planet took Earth’s spot and was respected amongst the other planets from now on.

User Interface

Scribbles und Skizzen vom User Interface und ggf. textueller Beschreibung.

In-game HUD

Pause menu

After planet is beaten

Dialog


Asset Liste

-         Meteoroids as obstacles (will be flying around), 3D

-         Solar system as the game environment

-         Sun as light source, 3D

-         Pluto = player, 3D

-         5 Pluto-moons that hover around it, 3D

-         Earth as Pluto’s target/enemy, 3D

-         The other planets of our solar system, divided into gas planets and solid planets 3D

-         UI Elements (ex.: health bar), 2D

-         Background music/atmo

-         Attack sound effects -> different for rock attack or ice attack

-         Heal sound effect

-         Hit feedback sound effect