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== The Apprentice ==
== The Apprentice ==
In a small fantasy town, home to a band of wizards, an arcane accident occurs, ripping the town from its reality and transporting it into a futuristic world ruled by a cruel *Regime*. The Regime is not happy about the arrival of the floating island that the town has become and they are particularly angered by the wizards and *magical artefacts* inside the town. So they attack, taking townsfolk prisoners, burning down houses and stealing the wizards' artefacts. You, an *Apprentice* of the arcane, are left behind with nothing. Nothing but your magical abilities in the making. So you decide to put everything at your disposal to use, infiltrating the facilities of the Regime, avoiding their security systems and getting your people and the artefacts back.
In a small fantasy town, home to a band of wizards, an arcane accident occurs, ripping the town from its reality and transporting it into a futuristic world ruled by a cruel ''Regime''. The Regime is not happy about the arrival of the floating island that the town has become and they are particularly angered by the wizards and ''magical artefacts'' inside the town. So they attack, taking townsfolk prisoners, burning down houses and stealing the wizards' artefacts. You, an ''Apprentice'' of the arcane, are left behind with nothing. Nothing but your magical abilities in the making. So you decide to put everything at your disposal to use, infiltrating the facilities of the Regime, avoiding their security systems and getting your people and the artefacts back.


== Spells & Stealth ==
== Spells & Stealth ==
In Rauberer you have to break into secret facilities, make your way to your target, be it an imprisoned companion or an artefact of your masters, and exfiltrate safely. You have neither strength nor dexterity, your only way to get past the Regimes cameras, guards and turrets is to use *magical spells*, that you prepare before each mission. After a briefing about the goal of your next quest you get to pick and choose the spells that you want to use to achieve it. Maybe you want to bring along a short range teleportation spell to move past a camera unseen, or you could use a shapeshifting spell to disguise yourself as a guard for a short time, or maybe you need a backup fireball in case thing go awry?  
In Rauberer you have to break into secret facilities, make your way to your target, be it an imprisoned companion or an artefact of your masters, and exfiltrate safely. You have neither strength nor dexterity, your only way to get past the Regimes cameras, guards and turrets is to use ''magical spells'', that you prepare before each ''quest''. After a briefing about the goal of your next quest you get to pick and choose the spells that you want to use to achieve it. Maybe you want to bring along a short range teleportation spell to move past a camera unseen, or you could use a shapeshifting spell to disguise yourself as a guard for a short time, or maybe you need a backup fireball in case thing go awry?  


But be careful! You can use a spell only as often as you prepared it, so cast them wisely. At least you have a set of *Cantrips*
But be careful! You can use a spell only as often as you prepared it, so cast them wisely. At least you have a set of ''Cantrips'', spells that you have to prepare once and can cast as often as you want on your quest.

Version vom 23. März 2022, 15:02 Uhr

Rauberer
StudioCut & Pasta
Erstveröffent-
lichung
Probably Never
PlattformPC, PS4/5, XBox One/Series X/Series S, Nintendo Switch, Mobile
GenreStealth
SpielmodusSingleplayer

The Apprentice

In a small fantasy town, home to a band of wizards, an arcane accident occurs, ripping the town from its reality and transporting it into a futuristic world ruled by a cruel Regime. The Regime is not happy about the arrival of the floating island that the town has become and they are particularly angered by the wizards and magical artefacts inside the town. So they attack, taking townsfolk prisoners, burning down houses and stealing the wizards' artefacts. You, an Apprentice of the arcane, are left behind with nothing. Nothing but your magical abilities in the making. So you decide to put everything at your disposal to use, infiltrating the facilities of the Regime, avoiding their security systems and getting your people and the artefacts back.

Spells & Stealth

In Rauberer you have to break into secret facilities, make your way to your target, be it an imprisoned companion or an artefact of your masters, and exfiltrate safely. You have neither strength nor dexterity, your only way to get past the Regimes cameras, guards and turrets is to use magical spells, that you prepare before each quest. After a briefing about the goal of your next quest you get to pick and choose the spells that you want to use to achieve it. Maybe you want to bring along a short range teleportation spell to move past a camera unseen, or you could use a shapeshifting spell to disguise yourself as a guard for a short time, or maybe you need a backup fireball in case thing go awry?

But be careful! You can use a spell only as often as you prepared it, so cast them wisely. At least you have a set of Cantrips, spells that you have to prepare once and can cast as often as you want on your quest.