Rauberer: Unterschied zwischen den Versionen

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| Publisher      =  
| Release        = Probably Never
| Release        = Probably Never
| Plattform      =  
| Plattform      = PC, PS4/5, XBox One/Series X/Series S, Nintendo Switch, Mobile
| Engine          =  
| Engine          =  
| Genre          = Stealth
| Genre          = Stealth
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== Motivation ==
== The Apprentice ==
In a small fantasy town, home to a band of wizards, an arcane accident occurs, ripping the town from its reality and transporting it into a futuristic world ruled by a cruel *Regime*. The Regime is not happy about the arrival of the floating island that the town has become and they are particularly angered by the wizards and *magical artefacts* inside the town. So they attack, taking townsfolk prisoners, burning down houses and stealing the wizards' artefacts. You, an *Apprentice* of the arcane, are left behind with nothing. Nothing but your magical abilities in the making. So you decide to put everything at your disposal to use, infiltrating the facilities of the Regime, avoiding their security systems and getting your people and the artefacts back.


=== Was ist speziell an diesem Spiel? ===
== Spells & Stealth ==
In Rauberer you have to break into secret facilities, make your way to your target, be it an imprisoned companion or an artefact of your masters, and exfiltrate safely. You have neither strength nor dexterity, your only way to get past the Regimes cameras, guards and turrets is to use *magical spells*, that you prepare before each mission. After a briefing about the goal of your next quest you get to pick and choose the spells that you want to use to achieve it. Maybe you want to bring along a short range teleportation spell to move past a camera unseen, or you could use a shapeshifting spell to disguise yourself as a guard for a short time, or maybe you need a backup fireball in case thing go awry?  


=== Gibt es ähnliche Spiele? ===
But be careful! You can use a spell only as often as you prepared it, so cast them wisely. At least you have a set of *Cantrips*
 
== Motiv ==
 
=== Was ist das Motiv des Spiels (Liebe, Tod, Heldentum)? ===
 
=== Wie wird das Motiv dem*der Spieler*in kommuniziert (Mechaniken, Aussehen etc.)? ===
 
=== Gibt es Referenzen auf anderen Medien zu diesem Motiv (Film, Buch etc.)? ===
 
== Spielerfahrung ==
 
=== Was fühlt der*die Spieler*in, wenn das Spiel gespielt wird (aufgeregt, entspannt, mächtig, ängstlich)? ===
 
=== Welche Elemente tragen zu Spielerfahrung bei (z.B. Gefühl der Schwäche oder Gefahr oder begrenzte Ressourcen)? ===
 
=== Ändert sich die Erfahrung während des Spielens? ===
 
== Handlung ==
 
=== Was ist die Haupthandlung des Spiel? ===
 
=== Art des Storytellings: Game of Emergence oder Game of Progression? ===
 
=== Wie wird die Handlung vermittelt (Dialoge, Cutscenes, Spieler*inneninteraktion etc.)? ===
 
== Setting ==
 
=== In welcher Umgebung findet das Spiel statt (Sci-Fi, Fantasy, altes Griechenland etc.)? ===
 
=== Wie wird die Umgebung an die Spieler*innen kommuniziert (Architektur, Beleuchtung, Interface, Charaktere)? ===
 
=== Gibt es Referenzen aus dem echten Leben? ===
 
== Charaktere ==
 
=== Wer ist der*die Protagonist*in des Spiels? ===
 
=== Was sind die Eigenschaften des Charakters bzw. der Charaktere? ===
 
== Ziele ==
 
=== Was ist das Hauptziel des Spiels? ===
 
=== Enthält das Spiel Teilziele? ===
 
== Abläufe ==
 
=== Wie kann der*die Spieler*in im Spiel Aktionen (z.B. Gehen) ausführen? ===
 
=== Wie können der Charakter oder die Charaktere gesteuert werden (Gamepad, Maus etc.)? ===
 
== Grundlegende Ressourcen ==
 
=== Was sind die grundlegenden Ressourcen im Spiel (Münzen, Leben etc.)? ===
 
=== Wie sind die Beziehungen der einzelnen Ressourcen zueinander (z.B. Kaufen von Leben mit Münzen)? ===
 
=== Wie sind die Ressource beschaffen (permanent oder vergänglich)? ===
 
=== Beispiele für Ressourcen (z.B. Munition, Leben etc.) ===
 
== Konflikt ==
 
=== Bietet das Spiel Konflikete (Feinde, Hindernisse, Dilemmas)? ===
 
=== Wie äußert sich der Konflikt (Motive)? ===
 
=== Wie kann der*die Spieler*in den Konflikt lösen (z.B. Feinde besiegen)? ===
 
== Ergebnis ==
 
=== Was sind die Resultate des Spiels? ===
 
=== Was sind die Siegbedingungen? ===
 
=== Was sind die Niederlagenbedingungen? ===
 
== Visueller Stil ==
 
=== Wie äußert sich der visuelle Stil des Spiels (Screenshots)? ===
 
=== Werden andere Spiele visuell referenziert? ===
 
=== Ist der Stil vom echten Leben inspieriert (Architektur, Malstil, Filme etc.)? ===

Version vom 23. März 2022, 14:55 Uhr

Rauberer
StudioCut & Pasta
Erstveröffent-
lichung
Probably Never
PlattformPC, PS4/5, XBox One/Series X/Series S, Nintendo Switch, Mobile
GenreStealth
SpielmodusSingleplayer

The Apprentice

In a small fantasy town, home to a band of wizards, an arcane accident occurs, ripping the town from its reality and transporting it into a futuristic world ruled by a cruel *Regime*. The Regime is not happy about the arrival of the floating island that the town has become and they are particularly angered by the wizards and *magical artefacts* inside the town. So they attack, taking townsfolk prisoners, burning down houses and stealing the wizards' artefacts. You, an *Apprentice* of the arcane, are left behind with nothing. Nothing but your magical abilities in the making. So you decide to put everything at your disposal to use, infiltrating the facilities of the Regime, avoiding their security systems and getting your people and the artefacts back.

Spells & Stealth

In Rauberer you have to break into secret facilities, make your way to your target, be it an imprisoned companion or an artefact of your masters, and exfiltrate safely. You have neither strength nor dexterity, your only way to get past the Regimes cameras, guards and turrets is to use *magical spells*, that you prepare before each mission. After a briefing about the goal of your next quest you get to pick and choose the spells that you want to use to achieve it. Maybe you want to bring along a short range teleportation spell to move past a camera unseen, or you could use a shapeshifting spell to disguise yourself as a guard for a short time, or maybe you need a backup fireball in case thing go awry?

But be careful! You can use a spell only as often as you prepared it, so cast them wisely. At least you have a set of *Cantrips*