Magescape: Unterschied zwischen den Versionen

690 Bytes hinzugefügt ,  21. Juni 2022
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== Description of a game level ==
== Description of a game level ==
While the final level will look different, there are elements that are sure to be included. Be it obstacles like ice walls and curtains that can be destroyed with fire or crates and pit traps making the mages way difficult as well as the guards armed with swords and axes or bows and crossbows ready to eliminate the intruder on sight.
While the final level will look different, there are elements that are sure to be included. Be it obstacles like ice walls and curtains that can be destroyed with fire or crates and pit traps making the mages way difficult as well as the guards armed with swords and axes or bows and crossbows ready to eliminate the intruder on sight.
[[File:MagescapeLevel.png|700px]]
The Environment itself should take the Mage through various parts of the Castle, starting down in the claustrophobic Dungeons, moving up into the vast castle halls and even out onto the windy rooftops and walls.


== Story ==
== Story ==
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== UI Scribbles ==
== UI Scribbles ==
If we find the time to do so, we'd love to have the main menu be the mage standing in front of his treasure like Indiana Jones ready to grab the goods, but as soon as the players presses "play" or "new game" torches ignite around the mage and the guards are alarmed. We then see the guards running towards us before we transition into first person view and the player gains control.
If we find the time to do so, we'd love to have the main menu be the mage standing in front of his treasure like Indiana Jones ready to grab the goods, but as soon as the players presses "play" or "new game" torches ignite around the mage and the guards are alarmed. We then see the guards running towards us before we transition into first person view and the player gains control.
Title Screen:
[[File:MagescapeMainMenu.png|800px]]
Pause Menu:
[[File:MagescapePauseMenu.png|800px]]
Gameplay UI:
[[File:MagescapeGameUI.png|800px]]


== Asset List ==
== Asset List ==
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** Buttons
** Buttons
** Enemy Indicator (how close are they behind the player)
** Enemy Indicator (how close are they behind the player)
* Sound
** Music
** Footsteps (Wood, Stone, Carpet, Tile)
** Fireball
** Fire Explosion/Burning
** Iceball
** Ice cracking
** Door slamming
** Various impact sounds (jumping/land, bumping into objects)
** Enemy Sounds
** Mage (Player character) Sounds
[[Kategorie:Spielekonzept im SS 2022]]