Lily and the Graveyard Ghosts: Unterschied zwischen den Versionen

Aus hagenberg.games Wiki
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| Release        =  
| Release        = 2024
| Plattform      = Windows & macOS
| Plattform      = Windows & macOS
| Engine          = Unity
| Engine          = Unity
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Lily and the Graveyard Ghosts ist ein Spielekonzept und Spielprototyp für die Lehrveranstaltung [[Game Production]] im Sommer Semester 2024, Digital Arts. Die Seite ist noch unvollständig und wird im Verlauf des Semesters geupdated werden.
'''"Lily and the Graveyard Ghosts"''' is a game concept und prototype for the course [[Game Production]] of summer semester 2024, Digital Arts. This page is still unfinished and will be updated in the course of this semester.


== Links ==
== Team List and Lead Roles ==
* Pr-Page: Link zur PR-Page eures Spiels (sobald vorhanden)
* Repository: Link zu eurem Game-Repository (sobald vorhanden)
* Projektplanung: Link zum Projektplan (zB. Trello, sobald vorhanden)


== Rollen und Aufgaben im Team ==
While each member acts as the lead for one or more specific roles, we all help together and share the work between us.


Beschreiben Sie hier, welche Personen im Team sind und welche Rollen (Projektmanagement, Game Design, Level Design, Story, Art (3D), Sound oder Programmierung) die einzelnen Personen übernehmen.
{| class="wikitable"
!Name
!Responsibility
|-
|Jana Greiter
|to.be.announced
|-
|Janah Helly
|to.be.announced
|-
|Luise Kain
|to.be.announced
|-
|Samuel Klancnik
|to.be.announced
|-
|Josefina Münstermann
|to.be.announced
|}


== Vision Statement ==
== Vision Statement ==


Der Kern, die Botschaft oder die wichtigsten Aspekte eures Spiels in wenigen Sätzen (und/oder Bildern) zusammengefasst.
The core, message or most important aspects of your game summarized in a few sentences (and/or images).


==Spielemechaniken==
== Game Mechanics ==


Ca. 100 Wörter um die wichtigste(n) Mechanik(en) des Spiels zu beschreiben.
Approximately 100 words to describe the most important mechanic(s) of the game.
<!-- Die Angaben zum Umfang der Dokumentation sind grobe Richtwerte und unterscheiden sich je nach Spiel! -->
<!-- The information on the scope of the documentation is a rough guideline and varies depending on the game! -->


==Level Design==
== Level Design ==


Beschreibung des/der Game Level(s) mit einem annotierten Level Diagramm und optionaler textuelle Beschreibung.
Description of the game level(s) with an annotated level diagram and optional textual description.


==Story==
== Story ==


Beschreibung der Story des Spiels in ca. 100 Wörtern.
Description of the game's story in about 100 words.
<!-- Die Angaben zum Umfang der Dokumentation sind grobe Richtwerte und unterscheiden sich je nach Spiel! -->
<!-- The information on the scope of the documentation is a rough guideline and varies depending on the game! -->


==User Interface==
==User Interface==


Scribbles und Skizzen von allen User Interfaces und ggf. textuelle Beschreibung.
Scribbles and sketches of all user interfaces and, if necessary, textual description.
 
== Asset List==
 
A bullet point list, table or link on spreadsheet with all assets used in the game (2D, 3D, sound). If assets are more complex, please describe them in detail.
 
If [https://assetstore.unity.com/ Asset Packages] are used, please provide links to the respective packages here.


== Asset Liste==
{| class="wikitable sortable mw-collapsible"
!Asset
!Group
!Type
!Animated
!Variations
!Notes
|-
|Start screen
|UI
|2D
|would be funnnn
|
|Start, Options, Credits, Quit
|-
|Pause menu
|UI
|2D
|
|
|Resume, Options, Quit to Main Menu, Quit (in the corner or sth)
|-
|Options menu
|UI
|2D
|
|
|Volume, Graphics (optional), Display, Controls (at least to view the mappings)
|-
|Gravestone
|Environment
|3D
|
|a lot.
|
|-
|Fence/Wall
|Environment
|3D
|
|some
|A kit would be cool
|-
|Closed grave candle
|Environment
|3D
|Yes
|2
|off and with fire flicker anim
|-
|Lantern
|Item
|3D
|Yes
|2
|off and with fire flicker anim
|-
|
|
|
|
|
|
|-


Eine Aufzählung (Bullet Points), Tabelle oder Link auf Spreadsheet mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben.


Sollten [https://assetstore.unity.com/ Asset Packages] verwendet werden, bitte hier Links auf die jeweiligen Packages angeben.
|}
 
== Links ==
* Pr-Page: Link to the PR-page of our game (as soon as available)
* Repository: Link to our game repository (as soon as available)
* Project planning: Link to our project plan (fE. Trello, as soon as available)


[[Kategorie:Spielekonzept im SS 2024]]
[[Kategorie:Spielekonzept im SS 2024]]

Version vom 19. März 2024, 19:17 Uhr

Lily and the Graveyard Ghosts
Studioto.be.announced
Erstveröffent-
lichung
2024
PlattformWindows & macOS
Spiel-EngineUnity
GenreGenre des Spiels

"Lily and the Graveyard Ghosts" is a game concept und prototype for the course Game Production of summer semester 2024, Digital Arts. This page is still unfinished and will be updated in the course of this semester.

Team List and Lead Roles

While each member acts as the lead for one or more specific roles, we all help together and share the work between us.

Name Responsibility
Jana Greiter to.be.announced
Janah Helly to.be.announced
Luise Kain to.be.announced
Samuel Klancnik to.be.announced
Josefina Münstermann to.be.announced

Vision Statement

The core, message or most important aspects of your game summarized in a few sentences (and/or images).

Game Mechanics

Approximately 100 words to describe the most important mechanic(s) of the game.

Level Design

Description of the game level(s) with an annotated level diagram and optional textual description.

Story

Description of the game's story in about 100 words.

User Interface

Scribbles and sketches of all user interfaces and, if necessary, textual description.

Asset List

A bullet point list, table or link on spreadsheet with all assets used in the game (2D, 3D, sound). If assets are more complex, please describe them in detail.

If Asset Packages are used, please provide links to the respective packages here.

Asset Group Type Animated Variations Notes
Start screen UI 2D would be funnnn Start, Options, Credits, Quit
Pause menu UI 2D Resume, Options, Quit to Main Menu, Quit (in the corner or sth)
Options menu UI 2D Volume, Graphics (optional), Display, Controls (at least to view the mappings)
Gravestone Environment 3D a lot.
Fence/Wall Environment 3D some A kit would be cool
Closed grave candle Environment 3D Yes 2 off and with fire flicker anim
Lantern Item 3D Yes 2 off and with fire flicker anim

Links

  • Pr-Page: Link to the PR-page of our game (as soon as available)
  • Repository: Link to our game repository (as soon as available)
  • Project planning: Link to our project plan (fE. Trello, as soon as available)