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== Konzept ==
==Concept==


In "Kinderland" schlüpft der Spieler in die Rolle von Alice, einem siebenjährigen Mädchen, das nach einem Tag voller Spaß mit ihren Eltern im Kinderland versehentlich zurückgelassen wurde. Als sie mitten in der Nacht erwacht, findet sie sich allein in der düsteren Umgebung wieder, in der sie von einer mysteriösen humanoiden Gestalt gejagt wird.
=== Premise ===
You are the coordinator for a heist team - but everything goes wrong.
From the safety of your van, you use your hacking abilities to guide your operatives through a building to steal valuable artefacts.


Das Ziel von Alice ist es, im Kinderland zu überleben, indem sie Boxen findet und geschickt stapelt, um Ausgänge freizulegen. Zusätzlich muss sie verstreute Stromgeneratoren aktivieren, um Notausgänge zugänglich zu machen. Die Umgebung ist gespickt mit anspruchsvollen Parkour-Elementen und kniffligen Rätseln, die Alice meistern muss, um voranzukommen.
=== Target Audience ===
Whether you are a hardcore real-time-strategy player, a casual couch gamer or a mum who wants to have a little fun after work - this hilarous heist game has an appeal for everyone. The age rating is 12 and up.
===  Objectives ===
You want your team to steal the artefact(s?) and escape with as few incidents as possible. Unlock all the quirky and diverse characters to carry out the perfect heist and discover every ending.


Besonders herausfordernd gestaltet sich die Flucht, da das Monster blind ist und sich allein an Geräuschen orientiert. Alice muss sich daher äußerst leise und vorsichtig bewegen, um nicht entdeckt zu werden. "Kinderland" bietet ein nervenaufreibendes Spielerlebnis voller Spannung und Herausforderungen für Fans des Horror-Plattformer-Genres.
=== Game Mechanics ===
Your role in the team is to coordinate it, meaning:
* Hack electronic devices inside the building to guide your team, distract enemies and ensure chaos.
* Give commands to your team to get them to move, hide, interact, attack and distract.
* Put together your team and learn the operatives’ quirksYour role in the team is to coordinate it - meaning:
* Hack electronic devices inside the building to guide your team, distract enemies and ensure chaos.
* Give commands to your team to get them to move, hide, interact, attack and distract.
* Put together your team and learn the operatives’ quirks.


== Zielgruppe ==
=== Characters ===
You play as a hacker, who is set out to carry out the heist despite their utterly uncapable team.


=== Was ist die Zielgruppe des Spiels? ===
This game features a wide variety of NPCs that have their own characteristics and quirks.
Das Spiel richtet sich an Spieler ab 16 Jahren und spricht vor allem Horror-Enthusiasten an, die nach einer tiefergehenden Spielerfahrung suchen, abseits von simplen Jumpscares und linearen Handlungssträngen. Das Spiel fordert sowohl Geschicklichkeit als auch Nervenstärke, da Spieler unter Zeitdruck stehen, um Herausforderungen zu meistern und Rätsel zu lösen.


== Ziele ==
* The cleaner
** Obsessed with cleanliness - won't touch door handles.


=== Was ist das Hauptziel des Spiels? ===
* The crafter
** Uses suction cups to move on walls and ceilings, but is slow and gets stuck on puddles.


=== Enthält das Spiel Teilziele? ===
* Shotgun Shelly
** She's a trigger happy fella, prone to shooting everyone in sight - even team mates!


== Ergebnis ==
* Mudman
** He despises shoes for some reason... leaving footprints in his mud trail everywhere.


=== Was sind die Resultate des Spiels? ===
* Revid
Entweder man entkommt der Gestalt im Kinderland oder fällt ihm zum Opfer.
** They are fish. Fish can't breathe air, so they are wearing a fish tank as a helmet. Due to the water hose, they can only go so far. Don't lead them around lots of corners or the hose could rip.


=== Was sind die Siegbedingungen? ===
* Ritterrösti
** An austrian knight, still relying on his trustworthy armor for every job he does. Unfortunately, that means he is very bad at stealth.


=== Was sind die Niederlagenbedingungen? ===
* Poseidon
** How he ever agreed to this mission is beyond you. However, his guard-distracting-abilities are superb. You don't know if it's the whales he can summon or the fact, that he's topless.


== Setting ==
* Linus S. A.
** Linus is a sorcerer. Actually, he's a sorcerer's apprentice, who's failed his sorcerer's exam. He has little cheerful little will-o'-wisps that follow him everywhere.


=== In welcher Umgebung findet das Spiel statt? ===
''' Concept art :3 (placeholders from team gadse for now): '''
<gallery mode="slideshow">
File:CrimsonCloth_Schnupfen.png
File:CrimsonCloth_Norbert.png
File:CrimsonCloth_Severin.png
File:CrimsonCloth_LilyLisa.png
File:CrimsonCloth_Georgette.png
</gallery>
=== Core-Rules ===


== Spielerfahrung ==
=== Basic Recources ===
As you succeed in heists and sell the artefacts, you gain money. Use the money to hire new operators for your missions.


=== Was fühlt der*die Spieler*in, wenn das Spiel gespielt wird (aufgeregt, entspannt, mächtig, ängstlich)? ===
For computing-intense hacks, you have to wait for it to complete before able to interact with anything else. The camera feeds are still running, although they are dropping frames.


=== Welche Elemente tragen zu Spielerfahrung bei (z.B. Gefühl der Schwäche oder Gefahr oder begrenzte Ressourcen)? ===
=== Outcome ===
There are multiple, possible outcomes of every heist mission:
* Bring your team back alive with the artefact
* Bring your team back alive without the artefact
* Lose your whole team
* Bring back some of your team with the artefact
* Bring back some of your team without the artefact
* All employees live
* All employees die
* Some employees die
* Everyone dies (Shotgun Shelly killed everyone in the building and comes back to your van)


=== Ändert sich die Erfahrung während des Spielens? ===


=== Wie wird die Handlung vermittelt (Dialoge, Cutscenes, Spieler*inneninteraktion etc.)? ===
=== Game Interface ===
The user interface is completely diegetic, even the main menu and ingame menus (OS windows on the main screen are used for this purpose).


== Game Interface ==
[[Datei:Less_Than_Qualified_Interface_Sketch.jpeg |alternativtext=The UI concept of Less Than Qualified|ohne|mini|511x511px|The UI concept of Less Than Qualified]]


=== Welche UI Elemente enthält das Spiel? ===
=== Art Style ===
The overall look of the game is done in a simple, colourful 3D art style. The OS interface is inspired by computers in the early 2000s (like Windows XP).


== Visueller Stil ==
Games with a similar artstyle:


=== Welche Spiel-Perspektive hat das Spiel? ===
A Short Hike, Moving Out, untitled goose game, Donut County


=== Wie ist der visuelle Stil? ===
=== Similar Games ===
 
Murder, Edna bricht aus, There is no Game
== Charaktere ==
 
=== Wer ist der Spielercharakter? ===
=== Welche NPCs gibt es? ===
 
== Ressourcen ==
 
=== Welche Ressourcen gibt es im Spiel? ===
 
=== Was sind Beispiele für vergängliche Ressourcen? ===


[[Kategorie:Game Design]]
[[Kategorie:Game Design]]
[[Kategorie:Game Design im SS 2024]]
[[Kategorie:Game Design im SS 2024]]

Version vom 19. März 2024, 14:59 Uhr


Dies ist ein Game Design des Teams Sad Pou.

"Kinderland" ist ein fesselnder Horror-Plattformer, der den Spieler in die Rolle eines verlassenen Kindes versetzt, das in einer schaurigen Welt gefangen ist. Auf der Flucht vor einer unheimlichen Kreatur muss der Spieler geschickt Puzzles lösen und akrobatische Herausforderungen meistern, um sich einen Weg zum Ausgang zu bahnen. Mit einer Mischung aus nervenkitzelndem Gameplay und packender Atmosphäre bietet "Kinderland" ein intensives Spielerlebnis für Fans des Horrorgenres.

Kinderland
StudioSad Com-Pou-Ny
PlattformPC, Windows
Spiel-EngineUnity
GenreHorror, Adventure
Altersfreigabe
PEGI ab 16+ Jahren empfohlen
PEGI ab 16+ Jahren empfohlen

Concept

Premise

You are the coordinator for a heist team - but everything goes wrong. From the safety of your van, you use your hacking abilities to guide your operatives through a building to steal valuable artefacts.

Target Audience

Whether you are a hardcore real-time-strategy player, a casual couch gamer or a mum who wants to have a little fun after work - this hilarous heist game has an appeal for everyone. The age rating is 12 and up.

Objectives

You want your team to steal the artefact(s?) and escape with as few incidents as possible. Unlock all the quirky and diverse characters to carry out the perfect heist and discover every ending.

Game Mechanics

Your role in the team is to coordinate it, meaning:

  • Hack electronic devices inside the building to guide your team, distract enemies and ensure chaos.
  • Give commands to your team to get them to move, hide, interact, attack and distract.
  • Put together your team and learn the operatives’ quirksYour role in the team is to coordinate it - meaning:
  • Hack electronic devices inside the building to guide your team, distract enemies and ensure chaos.
  • Give commands to your team to get them to move, hide, interact, attack and distract.
  • Put together your team and learn the operatives’ quirks.

Characters

You play as a hacker, who is set out to carry out the heist despite their utterly uncapable team.

This game features a wide variety of NPCs that have their own characteristics and quirks.

  • The cleaner
    • Obsessed with cleanliness - won't touch door handles.
  • The crafter
    • Uses suction cups to move on walls and ceilings, but is slow and gets stuck on puddles.
  • Shotgun Shelly
    • She's a trigger happy fella, prone to shooting everyone in sight - even team mates!
  • Mudman
    • He despises shoes for some reason... leaving footprints in his mud trail everywhere.
  • Revid
    • They are fish. Fish can't breathe air, so they are wearing a fish tank as a helmet. Due to the water hose, they can only go so far. Don't lead them around lots of corners or the hose could rip.
  • Ritterrösti
    • An austrian knight, still relying on his trustworthy armor for every job he does. Unfortunately, that means he is very bad at stealth.
  • Poseidon
    • How he ever agreed to this mission is beyond you. However, his guard-distracting-abilities are superb. You don't know if it's the whales he can summon or the fact, that he's topless.
  • Linus S. A.
    • Linus is a sorcerer. Actually, he's a sorcerer's apprentice, who's failed his sorcerer's exam. He has little cheerful little will-o'-wisps that follow him everywhere.

Concept art :3 (placeholders from team gadse for now):

Core-Rules

Basic Recources

As you succeed in heists and sell the artefacts, you gain money. Use the money to hire new operators for your missions.

For computing-intense hacks, you have to wait for it to complete before able to interact with anything else. The camera feeds are still running, although they are dropping frames.

Outcome

There are multiple, possible outcomes of every heist mission:

  • Bring your team back alive with the artefact
  • Bring your team back alive without the artefact
  • Lose your whole team
  • Bring back some of your team with the artefact
  • Bring back some of your team without the artefact
  • All employees live
  • All employees die
  • Some employees die
  • Everyone dies (Shotgun Shelly killed everyone in the building and comes back to your van)


Game Interface

The user interface is completely diegetic, even the main menu and ingame menus (OS windows on the main screen are used for this purpose).

The UI concept of Less Than Qualified
The UI concept of Less Than Qualified

Art Style

The overall look of the game is done in a simple, colourful 3D art style. The OS interface is inspired by computers in the early 2000s (like Windows XP).

Games with a similar artstyle:

A Short Hike, Moving Out, untitled goose game, Donut County

Similar Games

Murder, Edna bricht aus, There is no Game