Immanence
Immanence | |
---|---|
[[Datei:|286px|frameless|center]] | |
Studio | Cat In A Jar Games |
Publisher | Cat In A Jar Games |
Erstveröffent- lichung | 22.01.2020 |
Genre | Adventure, Indie |
Spielmodus | Singleplayer |
Dies ist eine Spielanalyse zum Spiel Spielname, durchgeführt von Teamname.
Motivation
What´s special about it?
Are similar games available?
Theme
What is the theme of the game?
How is the theme communicated to the player?
Are there any references to other media concerning the theme?
Player Experience
What does the player feel?
What elements contribute to the experience?
Does the experience change during the game?
Story
What is the main story?
Games of emergence and games of progression
How is the story communicated?
Setting
What is the setting of the game?
Immanence takes place in a dark, mysterious, dystopian future: A city called New Jericho, in which all animals died simultaneously, people are affected by a sickness called Stigmata and all this seems to be related to IGME – computer-like devices which allow communication with an otherworldly, godlike being. And it seems to be getting closer.
How is the setting communicated?
At the beginning, the player moves through the protagonist’s apartment block, only learning about the outside through the main character’s remarks on certain objects and the messages on his phone. The gloomy atmosphere is created through the dilapidated look of the building, the lack of working lights as well as the unsettling music. As the player progresses through the game, the setting dissolves into less clear scenarios, which raise the question of whether what the character is experiencing is even real, while the base layout, being a combination of corridors, rooms, and doors, stays the same throughout.
Are there references depicted from real life?
Immanence uses lots of religious imagery, Christian and satanic symbols in particular. The IGME-machines and their development show remarkable similarities to our modern communication devices.
Characters
What or who is the protagonist of the game?
At first, the protagonist seems to be an arbitrarily chosen person in this scenario. He owns an IGME-device, a phone, a social media account, lives in an apartment. And he experiences symptoms of Stigmata. Like everyone else. The end of the game, however, implies this entire scenario is just what takes place in the character’s head as his mental state declines.
What are the characteristics of the characters?
Visually, the protagonist is defined by his glasses and dark hoodie. His character traits, however, are largely unknown to the player. All we know is that he is willing to help stop what is happening, but ultimately too sick to do so.
Can the player relate to the character? And if so, why?
For most of the game, the protagonist functions as a self-insert, not as a character in his own right. Still, there is a knowledge discrepancy between the player, thrust into a scenario they can’t comprehend, and the protagonist, who seems to have a basic understanding of the world he is – or imagines himself – in. Thus, the player can neither fully imagine themselves being the protagonist nor relate to him, as little is known about him or his motives. With the reveal that the game is likely taking place in the protagonist’s head, the person allegedly imagining this becomes an entity entirely separate from the player. But what is really happening to him remains speculation.