Immanence: Unterschied zwischen den Versionen

Keine Änderung der Größe ,  14. Juni 2023
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=== How is the theme communicated to the player? ===
=== How is the theme communicated to the player? ===
The theme is mainly expressed through the storyline and visual style, although there are certain limitations (such as the theme only being truly apparent when the game is completed). Everything before that acts more like puzzle pieces to the greater picture. The player first gets introduced into a seemingly relatively normal world, dystopian elements only gradually being introduced through sound design and occasional story pieces. Equally as important as the dystopian and futuristic references to a post-apocalyptic world is the psychological element of the game ; the player witnesses the protagonist´s descent into madness and guides him through it. Neither the protagonist nor the player know what´s really going on, both are trapped within the mind of the main character.
The theme is mainly expressed through the storyline and visual style, although there are certain limitations - such as the theme only being truly apparent when the game is completed. Everything before that acts more like puzzle pieces to the greater picture. The player first gets introduced into a seemingly relatively normal world, dystopian elements only gradually being introduced through sound design and occasional story pieces. Equally as important as the dystopian and futuristic references to a post-apocalyptic world is the psychological element of the game ; the player witnesses the protagonist´s descent into madness and guides him through it. Neither the protagonist nor the player know what´s really going on, both are trapped within the mind of the main character.


== Player Experience ==
== Player Experience ==
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