Ib: Unterschied zwischen den Versionen

206 Bytes hinzugefügt ,  12. April 2023
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(6 dazwischenliegende Versionen von 2 Benutzern werden nicht angezeigt)
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ies ist eine englischsprachige Spielanalyse zum Spiel '''Ib''', durchgeführt von Tarnished.{{Infobox Computer- und Videospiel
Dies ist eine englischsprachige Spielanalyse zum Spiel '''Ib''', durchgeführt von [[Tarnished]].
{{Infobox Computer- und Videospiel
|Titel          = Ib
|Titel          = Ib
|Bild            = IbBanner.png
|Bild            = IbBanner.png
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===What is so special about it?===
===What is so special about it?===


IB is a known classic of the RPG Maker Horror Genre. It entices with both a rich story and terrifying obstacles to overcome.
Ib is a known classic of the RPG Maker Horror Genre. It entices with both a rich story and terrifying obstacles to overcome.


===Are similar games available?===
===Are similar games available?===
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The Character Ib loses track of her parents and gets lost inside a painting. The other main characters also express the themes by wanting to escape the world together.
The Character Ib loses track of her parents and gets lost inside a painting. The other main characters also express the themes by wanting to escape the world together.


===Gibt es Referenzen auf anderen Medien zu diesem Motiv? ===
===Are there any references to other media concerning the theme? ===
No not really.


==Player Experience==
==Player Experience==
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===Does the experience change during interaction time?===
===Does the experience change during interaction time?===
The game gets darker and harder the more progress you make in the game and each decision can change the ending of the game.


==Story==
==Story==
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===What are the basic resources in the game?===
===What are the basic resources in the game?===


Man fängt ohne Ressourcen an und sammelt über den Verlauf des Spiels Gegenstände auf.
The player’s health is represented by a rose. With every health point lost the rose loses a petal. The game also features an inventory system where the player can store items.


===What is the relation between the resources?===
===What is the relation between the resources?===


Man kann Gegenstände kombinieren, wie zum Beispiel eine Zigarre und Zündhölzer (ergibt angezundene Zigarre).
The rose serves as a representation of a health counter. The items stored in the inventory are used to solve puzzles.


===What is the nature of the resources? ===
===What is the nature of the resources? ===


Viele Gegenstände werden verbraucht, andere (z.B. brauner Mantel) werden das ganze Spiel getragen.
The petals of a rose can be replenished with water filled vases found in various areas in the game. However, most of them are only one-use.
 
Puzzle related items are unique and permanent until used on something.


=== Examples for these resources?===
=== Examples for these resources?===


Zigarre, Schlüssel, Zündhölzer, Glasauge, Fischhaken, etc.
Red rose, Lighter, Little Mirror, Palette Knife, Candy, Cat statue, etc.


==Conflict==
==Conflict==
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===Are other games referenced?===
===Are other games referenced?===


Die anderen Spiele der Serie, als auch die "Don't Starve" Spiele von Klei Entertainment verwenden einen ähnlichen Stil.
No


===Is the art style inspired by real life?===
===Is the art style inspired by real life?===
 
No it´s pixel art.
Eine Inspiration für das Spiel soll die Serie Twin Peaks sein.
 
[[Kategorie:Spielanalyse]]
[[Kategorie:Spielanalyse]]
[[Kategorie:Spielanalyse im SS 2022]]
[[Kategorie:Spielanalyse im SS 2022]]


[[Kategorie:Spielanalyse im SS 2023]]
[[Kategorie:Spielanalyse im SS 2023]]
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