Ib: Unterschied zwischen den Versionen

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ies ist eine englischsprachige Spielanalyse zum Spiel '''Ib''', durchgeführt von Tarnished.{{Infobox Computer- und Videospiel
Dies ist eine englischsprachige Spielanalyse zum Spiel '''Ib''', durchgeführt von [[Tarnished]].
{{Infobox Computer- und Videospiel
|Titel          = Ib
|Titel          = Ib
|Bild            = IbBanner.png
|Bild            = IbBanner.png
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===What is so special about it?===
===What is so special about it?===


IB is a known classic of the RPG Maker Horror Genre. It entices with both a rich story and terrifying obstacles to overcome.
Ib is a known classic of the RPG Maker Horror Genre. It entices with both a rich story and terrifying obstacles to overcome.


===Are similar games available?===
===Are similar games available?===
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The Character Ib loses track of her parents and gets lost inside a painting. The other main characters also express the themes by wanting to escape the world together.
The Character Ib loses track of her parents and gets lost inside a painting. The other main characters also express the themes by wanting to escape the world together.


===Gibt es Referenzen auf anderen Medien zu diesem Motiv? ===
===Are there any references to other media concerning the theme? ===
No not really.


==Player Experience==
==Player Experience==
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===Does the experience change during interaction time?===
===Does the experience change during interaction time?===
The game gets darker and harder the more progress you make in the game and each decision can change the ending of the game.


==Story==
==Story==
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===How is the story communicated (dialogues, cutscenes, player inetraction, etc.)?===
===How is the story communicated (dialogues, cutscenes, player inetraction, etc.)?===
The story is communicated through a mix of dialogues, interactions with the environment and cutscenes.


==Setting ==
==Setting ==
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===What are the basic resources in the game?===
===What are the basic resources in the game?===


Man fängt ohne Ressourcen an und sammelt über den Verlauf des Spiels Gegenstände auf.
The player’s health is represented by a rose. With every health point lost the rose loses a petal. The game also features an inventory system where the player can store items.


===What is the relation between the resources?===
===What is the relation between the resources?===


Man kann Gegenstände kombinieren, wie zum Beispiel eine Zigarre und Zündhölzer (ergibt angezundene Zigarre).
The rose serves as a representation of a health counter. The items stored in the inventory are used to solve puzzles.


===What is the nature of the resources? ===
===What is the nature of the resources? ===


Viele Gegenstände werden verbraucht, andere (z.B. brauner Mantel) werden das ganze Spiel getragen.
The petals of a rose can be replenished with water filled vases found in various areas in the game. However, most of them are only one-use.
 
Puzzle related items are unique and permanent until used on something.


=== Examples for these resources?===
=== Examples for these resources?===


Zigarre, Schlüssel, Zündhölzer, Glasauge, Fischhaken, etc.
Red rose, Lighter, Little Mirror, Palette Knife, Candy, Cat statue, etc.


==Conflict==
==Conflict==
===Does the game provide any conflicts?===
===Does the game provide any conflicts?===


Man weiß nicht wer der schwarze Schatten ist, von dem man das Gefühl hat er würde einem verfolgen.
The game contains enemies that chase the player. There are also puzzles that serve as obstacles to overcome. The story contains a plot twist which introduces a dilemma concerning the main cast characters.


===What is the nature of these conflicts? ===
===What is the nature of these conflicts? ===


Der Schatten taucht dauernd in Spiegel, Schlüssellöchern und an Stellen an den man ihn nicht erwarten würde auf.  
The enemies wish to obtain Ib’s rose, which also serves as a source of life. If the rose loses all petals and dies then so does Ib.  


===How can the player resolve the conflicts?===
===How can the player resolve the conflicts?===


Desto mehr Rätsel gelöst werden, desto mehr weiß man über die Story und den Hauptcharakter Dale.
The player cannot directly fight the enemies. They can only run away to survive.


=== Are other players involved in the conflict?===
=== Are other players involved in the conflict?===
No


==Outcome==
==Outcome==
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===What are the results of the game?===
===What are the results of the game?===


Man erfährt mehr über den Protagonisten und den Mord den er versucht zu lösen.  
The game contains multiple endings depending on the Player’s choices during the game. Some of them result in Ib escaping the art gallery.  


=== What are the victory conditions?===
=== What are the victory conditions?===


Die Bedingungen für den Sieg sind alle Rätsel zu lösen.
You win by making it to the end of the game without dying.(reaching one of the multiple endings).


===What are the defeat conditions? ===
===What are the defeat conditions? ===


Eine Niederlage gibt es im Spiel nicht wirklich. Man hat keine andere Möglichkeit außer alle Rätsel zu lösen, ansonsten kommt man nicht weiter.
If the player loses all rose petals(to enemies or traps), they die and reach game over.


==Visual Style==
==Visual Style==


===What is the visual style of the game?===
===What is the visual style of the game?===
Der Stil ist sehr cartoony mit Retroelementen.
[[Datei:Ib2.jpg|mini]]
The game uses a two dimensional pixel style for the characters and rpg Maker tiles for the environments.


===Are other games referenced?===
===Are other games referenced?===


Die anderen Spiele der Serie, als auch die "Don't Starve" Spiele von Klei Entertainment verwenden einen ähnlichen Stil.
No


===Is the art style inspired by real life?===
===Is the art style inspired by real life?===
 
No it´s pixel art.
Eine Inspiration für das Spiel soll die Serie Twin Peaks sein.
 
[[Kategorie:Spielanalyse]]
[[Kategorie:Spielanalyse]]
[[Kategorie:Spielanalyse im SS 2022]]
[[Kategorie:Spielanalyse im SS 2022]]


[[Kategorie:Spielanalyse im SS 2023]]
[[Kategorie:Spielanalyse im SS 2023]]
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