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Dies ist eine englischsprachige Spielanalyse zum Spiel '''Ib''', durchgeführt von [[Tarnished]]. | |||
{{Infobox Computer- und Videospiel | |||
|Titel = Ib | |Titel = Ib | ||
|Bild = IbBanner.png | |Bild = IbBanner.png | ||
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===What is so special about it?=== | ===What is so special about it?=== | ||
Ib is a known classic of the RPG Maker Horror Genre. It entices with both a rich story and terrifying obstacles to overcome. | |||
===Are similar games available?=== | ===Are similar games available?=== | ||
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The Character Ib loses track of her parents and gets lost inside a painting. The other main characters also express the themes by wanting to escape the world together. | The Character Ib loses track of her parents and gets lost inside a painting. The other main characters also express the themes by wanting to escape the world together. | ||
=== | ===Are there any references to other media concerning the theme? === | ||
No not really. | |||
==Player Experience== | ==Player Experience== | ||
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===Does the experience change during interaction time?=== | ===Does the experience change during interaction time?=== | ||
The game gets darker and harder the more progress you make in the game and each decision can change the ending of the game. | |||
==Story== | ==Story== | ||
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===Games of emergence and game of progression?=== | ===Games of emergence and game of progression?=== | ||
Ib is a game with emergent gameplay, because it has many different endings based on the players decisions. | |||
===How is the story communicated (dialogues, cutscenes, player inetraction, etc.)?=== | ===How is the story communicated (dialogues, cutscenes, player inetraction, etc.)?=== | ||
The story is communicated through a mix of dialogues, interactions with the environment and cutscenes. | |||
==Setting == | ==Setting == | ||
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===Does the game include any sub goals?=== | ===Does the game include any sub goals?=== | ||
Solve puzzles to get to the next room and face difficult decisions. | |||
==Procedures== | ==Procedures== | ||
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You can move around with the arrow keys of your keyboard, open your inventory/menu with x, interact with z/spacebar and with shift you can go to the main menu of the game. | You can move around with the arrow keys of your keyboard, open your inventory/menu with x, interact with z/spacebar and with shift you can go to the main menu of the game. | ||
== | ==Basic resources== | ||
=== | ===What are the basic resources in the game?=== | ||
The player’s health is represented by a rose. With every health point lost the rose loses a petal. The game also features an inventory system where the player can store items. | |||
=== | ===What is the relation between the resources?=== | ||
The rose serves as a representation of a health counter. The items stored in the inventory are used to solve puzzles. | |||
=== | ===What is the nature of the resources? === | ||
The petals of a rose can be replenished with water filled vases found in various areas in the game. However, most of them are only one-use. | |||
Puzzle related items are unique and permanent until used on something. | |||
=== Examples for these resources?=== | |||
Red rose, Lighter, Little Mirror, Palette Knife, Candy, Cat statue, etc. | |||
==Conflict== | ==Conflict== | ||
===Does the game provide any conflicts?=== | ===Does the game provide any conflicts?=== | ||
The game contains enemies that chase the player. There are also puzzles that serve as obstacles to overcome. The story contains a plot twist which introduces a dilemma concerning the main cast characters. | |||
===What is the nature of these conflicts? === | ===What is the nature of these conflicts? === | ||
The enemies wish to obtain Ib’s rose, which also serves as a source of life. If the rose loses all petals and dies then so does Ib. | |||
===How can the player resolve the conflicts?=== | ===How can the player resolve the conflicts?=== | ||
The player cannot directly fight the enemies. They can only run away to survive. | |||
=== Are other players involved in the conflict?=== | === Are other players involved in the conflict?=== | ||
No | |||
==Outcome== | ==Outcome== | ||
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===What are the results of the game?=== | ===What are the results of the game?=== | ||
The game contains multiple endings depending on the Player’s choices during the game. Some of them result in Ib escaping the art gallery. | |||
=== What are the victory conditions?=== | === What are the victory conditions?=== | ||
You win by making it to the end of the game without dying.(reaching one of the multiple endings). | |||
===What are the defeat conditions? === | ===What are the defeat conditions? === | ||
If the player loses all rose petals(to enemies or traps), they die and reach game over. | |||
==Visual Style== | ==Visual Style== | ||
===What is the visual style of the game?=== | ===What is the visual style of the game?=== | ||
[[Datei:Ib2.jpg|mini]] | |||
The game uses a two dimensional pixel style for the characters and rpg Maker tiles for the environments. | |||
===Are other games referenced?=== | ===Are other games referenced?=== | ||
No | |||
===Is the art style inspired by real life?=== | ===Is the art style inspired by real life?=== | ||
No it´s pixel art. | |||
[[Kategorie:Spielanalyse]] | [[Kategorie:Spielanalyse]] | ||
[[Kategorie:Spielanalyse im SS 2022]] | [[Kategorie:Spielanalyse im SS 2022]] | ||
[[Kategorie:Spielanalyse im SS 2023]] | [[Kategorie:Spielanalyse im SS 2023]] |