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Property of The Tarnished.
Dies ist eine englischsprachige Spielanalyse zum Spiel '''Ib''', durchgeführt von [[Tarnished]].
{{Infobox Computer- und Videospiel
{{Infobox Computer- und Videospiel
|Titel          = Friday Night Funkin'
|Titel          = Ib
|Bild            = Fnfimage.png
|Bild            = IbBanner.png
|Beschreibung    = Logo of the game Friday Night Funkin'
|Entwickler      = kouri
|Entwickler      = Funkin' Crew
|Publisher      = kouri
|Designer        = Ninjamuffin99
|Release        = 27 February 2012
|Publisher      = N/A
|Plattform      = Windows, Nintendo Switch(Remake)
|Release        = 1.11.2020
|Engine          = RPG Maker 2000
|Plattform      = Browser, Windows, Linux, MacOS
RPG Maker MV (Remake)
|Engine          = HaxeFlixel
|Genre          = Adventure Game
|Genre          = Rhythm
|Spielmodus      = Singleplayer
|Spielmodi      = Singleplayer
|Bedienung      = Gamepad, Keyboard
|Sprache        = English
|Link            = https://ninja-muffin24.itch.io/funkin
}}
}}


== Motivation ==
The following is an analysis of the game '''Ib''', produced by Tarnished.


=== What’s special about it? ===
==Motivation==


=== Are similar games available? ===
===What is so special about it?===
Friday Night Funkin' is a pastiche of older rhythm games. The biggest and most obvious inspiration is [https://de.wikipedia.org/wiki/Deutsche_Demokratische_Republik Dance Dance Revolution], from which it borrows the directional arrow control scheme - played here on a keyboard or controller, not a custom pad meant to encourage dancing. In this sense, it also resembles [[wikipedia:Guitar_Hero|Guitar Hero,]] where the inputs are finer and faster than those of DDR, often requiring quick fingerwork.


The structure of the game's many "battles" seems closely tied to [[wikipedia:PaRappa_the_Rapper|PaRappa the Rapper]], where different foes in colourful settings rap verses which the player counters in a call-and-response fashion.
Ib is a known classic of the RPG Maker Horror Genre. It entices with both a rich story and terrifying obstacles to overcome.


In sentiment, the game resembles the [[wikipedia:Tony_Hawk's_(series)|Tony Hawk's Pro Skater]] series. Both the by now quite dated "urban cool" slang and set dressing and the paper-thin story with no regard for anything but looking cool, pulling off difficult manoeuvres, and getting a high score seem to bind the two together.
===Are similar games available?===


In its basic genre, being a rhythm game, there are many other titles it resembles: The [[wikipedia:Osu!|osu!]] and [[wikipedia:Rhythm_Heaven|Rhythm Heaven]] series come to mind. In terms of lightweight design and youth appeal (as well as some musical choices), the mobile game [[wikipedia:Geometry_Dash|Geometry Dash]] is also similar.
There exist other known classic RPG Maker Horror Games such as Witches House and Mad Father.  


== Theme ==
==Theme ==


=== What is the theme of the game? ===
===What is the theme of the game?===
The main theme of the game is a classic hero-fights-for-girl situation, though it serves little more purpose than as an excuse to have music battles. The main character’s primary goal is defeating other (non-playable) characters, including the girlfriend’s parents, to prove himself worthy of his girlfriend. Being a good rapper and/or musician seems to be the ultimate status symbol in this world.


The game is quite playfully macho. The character Pico waves around a comically large gun, the demonic father wears a suit jacket over his bare chest, and the entire concept of the rap battle encounters calls back to an era of high testosterone MTV music videos.<ref>Arthur, Damien. "[https://www.acrwebsite.org/volumes/12504/gender/v08/GCB-08 Hip Hop Consumption and Masculinity.]" 2006. University of Adelaide. Retrieved 6.3.2022.</ref>
The game features Themes of Isolation and Loneliness.  
=== How is the theme communicated to the player? ===
Primarily through backdrops and flourishes during gameplay: The girlfriend cheers you on, especially when doing well, and failure shows an embarrassing graphic. Two characters are, by the titles of their encounters (Daddy Dearest and Mommy Must Murder respectively), implied to be the girlfriend’s demonic parents.


=== Are there any references to other media concerning the theme? ===
===How is the theme communicated to the Player?===
In its own way. The game's fundamental story is archetypical to an almost parodic level; as such, it feels like it's referencing titles such as Super Mario by its very existence.<ref>Sherman, Sharon R. [https://www.jstor.org/stable/1500277 "Perils of the Princess: Gender and Genre in Video Games."] 1997. Western Folklore. Retrieved 6.3.2022.</ref>


== Player Experience ==
The Character Ib loses track of her parents and gets lost inside a painting. The other main characters also express the themes by wanting to escape the world together.


=== What does the player feel? ===
===Are there any references to other media concerning the theme? ===
Players experience mostly libidinal emotions: It's easy to enter a flow state when doing well, where inputs no longer have to be consciously registered before execution.<ref>Seger, Jeff & Potts, Richard. "[https://link.springer.com/article/10.1007/s12144-012-9134-5 Personality Correlates of Psychological Flow States in Videogame Play]." 3.5.2012. Current Psychology. Retrieved 6.3.2022.</ref> On the flip side, it's equally easy to be overwhelmed and quickly fail, which the game playfully mocks you for.
No not really.


Playing well can feel exhilarating; poor play can become frustrating. To compensate for this, there are three different difficulty settings, which can be chosen freely. These alter nothing about the game other than the sequence and challenge of the inputs.
==Player Experience==


=== What elements contribute to the experience? ===
===What does the Player feel when he plays the gane?===
Primarily a very loud and colourful artstyle, as well as the music; It’s fast and synthesised, and alludes to various styles common in the past two decades, from [[wikipedia:Nu_metal|Nu Metal]] to [[wikipedia:Electronic_dance_music|EDM]] to [[wikipedia:Hyperpop|Hyperpop]] and [[wikipedia:Jack_Stauber|Jack Stauber]]. Basically everything on screen will be moving at any given time, usually in rhythm.


=== Does the experience change during the game? ===
The player for the most part feels a sense of oppression and fear. There are calmer sections in the game, which serve as a breather from the Horror.  
Some tracks are more difficult than others (this is a little rough at times). There are different “encounters” that change the mood – two notable antagonists are horror-themed, one is an aesthetic reference to anime dating simulators. <gallery>
Datei:FNF Monster.gif|Monster
Datei:FNF Spirit.gif|Spirit
Datei:FNF Senpai.gif|Senpai
</gallery>


== Story ==
===What elements contribute to the experience (example: feeling weak or in danger - limited resources)?===


=== What is the main story? ===
There are multiple monsters in the game that chase the player. The player cannot fight the monsters directly but instead must flee. Each time the Monsters hit the player he loses one of a limited number of lives.
The original Ludum Dare prototype's description outlines the story as follows:


"Uh oh! Your tryin to kiss ur hot girlfriend, but her MEAN and EVIL dad is trying to KILL you! He's an ex-rockstar, the only way to get to his heart? The power of music..."<ref>Funkin' Team. [https://ldjam.com/events/ludum-dare/47/friday-night-funkin Description on website.] 2020. Retrieved 6.3.2022.</ref>
===Does the experience change during interaction time?===
The game gets darker and harder the more progress you make in the game and each decision can change the ending of the game.


Beyond this, however, the game largely doesn't have a traditional story, especially during gameplay.
==Story==


=== Games of emergence and games of progression ===
===What is the main story of the game?===
The game is strictly non-narrative. The story mode has elements of progression (seeing the second and third song in a given “week” requires beating all the songs – however, weeks can be beaten out of order); in this sense, there is also emergence, as there is a fail state that players must overcome.


=== How is the story communicated? ===
A young girl named Ib visits an art gallery with her parents.
In the current demo version, the story is largely absent. Character and background designs vaguely hint at a story at times, but the only way to get a gist of the narrative is by paying attention to the song or week titles (as mentioned earlier, “Daddy Dearest” and “Mommy Must Murder” imply the antagonists of these weeks are someone’s parents) or by reading external sources, like the summary on the game page, the creators’ twitter accounts, or the [https://fridaynightfunkin.fandom.com/wiki/Friday_Night_Funkin%27_Wiki Friday Night Funkipedia], a fan-run lore wiki.


== Setting ==
While observing the many exhibits, she suddenly realizes she is alone.
[[Datei:FNF Week5 BackgroundCameos.png|mini|Background Cameos in Week 5. Foreground, left to right: Darnell (Pico's School), ZONE-Tan, Jason (Nightmare Cops). Background, left to right: Pico, Kenstar (Girlchan in Paradise), Buggy the Bug, Cool Dude, Blockhead, Meat Boy, Chris and Zack, Gentles and Guoy, Sublo and Tangy, Henry Stickmin. ]]


=== What is the setting of the game? ===
And in her search for others, she finds things awry in the gallery...
The game takes place in a modern world with additional fantasy elements like demons and other inhuman creatures. Characters in the setting appear ready to engage the Boyfriend in rap battles at the drop of a hat.


Throughout the different stages the game takes place in different environments like a music stage, a spooky room, a christmas-themed shopping mall, somewhere in a town/city, the top of driving limousines, the front of a cliché anime school and a battle ground.  
===Games of emergence and game of progression?===


=== How is the setting communicated? ===
Ib is a game with emergent gameplay, because it has many different endings based on the players decisions.
Through Backdrops and Character Design, as well as the character's personalities and musical stylings.


=== Are there references depicted from real life? ===
===How is the story communicated (dialogues, cutscenes, player inetraction, etc.)?===
Many references to old newgrounds content and creators such as Arin Hanson and Chris O’Neill, and fictional characters like the old de-facto mascot “[https://knowyourmeme.com/memes/people/zone-sama Zone-Tan].” Several newgrounds characters are even battles in and of themselves.<ref>Woodrick, Sam. "[https://gamerant.com/friday-night-funkin-guest-appearances-cameos-newgrounds-flash/ All Guest Appearances in Friday Night Funkin.]" 12.2.2021. GameRant. Retrieved 6.3.2022.</ref>
The story is communicated through a mix of dialogues, interactions with the environment and cutscenes.


There are no specific references to real-life events or locations; the closest would be that some encounters take place in malls, schools and on highways, and three songs take place during Christmas.
==Setting ==


== Character ==
===What is the setting of the game (sci-fi, fantasy, acient greece, etc.)?===
[[Datei:FNF Boyfriend.gif|mini|126x126px|Boyfriend]]


=== What or who is the protagonist of the game? ===
The entire Story takes place inside a fantasy world set inside a painting.
The Protagonist is only referred to as “Boyfriend,” and several fan-assigned names have specifically been debunked by the creators. He is a small man with blue hair, baggy pants, a white t-shirt with a simple motif, comically large shoes and a cap which he wears backwards.


=== What are the characteristics of the character? ===
===How is the setting communicated (architecture, lighting, interface, characters)?===
"Boyfriend" seems to put on the facade of someone who is an outwardly confident and cocky character, yet the player knows this to not be true since both small and big failures undermine his ego. He sulks a lot as a result.
The World features a lot of paintings and painting related areas. (For example there is one section where the entire world is drawn in crayon).
[[Datei:FNF BoyfriendMiss.png|mini|134x134px|Boyfriend Miss Sprites]]


=== Can the player relate to the character? Why? ===
===Are there references depicted from real life?===
He is a conduit for the player's inputs; he reacts with exaggerated visual flourishes to failures on the player's part (the entire sprite freezes for a moment, and shifts to a dark purple hue). Beyond this, his basic mission - impressing his partner - is relatable to many.


== Objectives ==
The game contains references to famous paintings.


=== What is the main goal of the game? ===
==Character==
The game has no external rewards or punishments. The levels do not have to be unlocked and can be played in any order, the difficulty can be adjusted to easy with no punishment for doing so. There are scores, but they are unceremoniously displayed in the menu and do not change anything about the game experience.


This means the player’s incentive in playing the game is completely dependent on the gameplay aspect and largely self-imposed. This works out well with the few distinct functions of the game play - while playing well, you get to hear the character singing the tune, and when messing up the character freezes up and the melody cuts out. The objective is less just to get to the end of the game, but to play the game (and do it well).
===Who is the protagonist of the game?===


=== Does the game include any sub goals? ===
A young girl named Ib.
Other than finishing the songs, there is a high score display and all songs can be played in hard mode. As of March 2022, the game is not yet finished; there may be further goals in future updates.


== Procedures ==
===What are the characteristics of the character?===


=== How can the player carry out actions in the game? ===
Cause of her young age Ib can be very naive, innocent, easily frightened and very sensitive to others. She also doesn´t like to express her feelings very much.
[[Datei:FNF HittingNotes.gif|mini|Hitting Notes during Gameplay]]
The arrows which move up the screen during gameplay have to be matched in time with directional keys (a joystick also works); this makes the Boyfriend character sing notes. Missing notes or hitting them at the wrong time will make him “choke.” These actions add and subtract from the level score, and shift the "health bar" at the bottom of the screen one way or another.


=== How can the character be controlled? ===
===Can the player relate to the character? Why?===
Directional keys (Arrow keys and WASD). Menus are additionally navigated using the enter key.
Ib is just a little girl who lost her parents and tries to find them again, so we think that nearly everyone can relate with her to at least some degree. Everyone of us was at least one time in his life in a similar situation. Who hasn´t lost his parents in the Supermarket, got scared and tried to find them again.  


== Basic resources ==
==Objectives==


=== What are the basic resources in the game? ===
===What is the main goal of the game?===
There is a “health bar,” where the enemy and the player jostle for control. Getting pushed all the way to the right by repeatedly making mistakes results in a failure state, pushing it all the way to the left does nothing except increase the buffer room and insulate against failure.


This creates a feedback loop where doing well can compound, making it very satisfying (at the cost of making repeated failure very immediately punishing). The only other metric for success is a high score.
To find a way out of the painted world and get back to the real one to reunite with her parents.  


=== What is the relation between the resources? ===
===Does the game include any sub goals?===
Doing well leads to both a higher score and an increased “health” pool.


=== What is the nature of the resources? ===
Solve puzzles to get to the next room and face difficult decisions.  
See above.


== Conflict ==
==Procedures==


=== Does the game provide any conflicts? ===
===How can the player carry out actions in the game?===
By its very nature: The stages are a series of rap battles against colourful adversaries.
The player has to explore the world with Ib and interact with other people by pressing spacebar or z when he is near them.  


=== What is the nature of these conflicts? ===
=== How can the character be controlled?===
They are relatively low stakes and performative; No one appears to ever be in danger. It is not a very serious game.


=== How can the player resolve the conflicts? ===
You can move around with the arrow keys of your keyboard, open your inventory/menu with x, interact with z/spacebar and with shift you can go to the main menu of the game.
Beating the stages appears to resolve the conflicts, though this is implied only - nothing is ever shown on screen explicitly.


=== Are other players involved in the conflict? ===
==Basic resources==
The game is single player; in terms of involved fictional characters, the girlfriend is consistently present, though she barely interacts with anyone.


== Outcome ==
===What are the basic resources in the game?===


=== What are the results of the game? ===
The player’s health is represented by a rose. With every health point lost the rose loses a petal. The game also features an inventory system where the player can store items.
[[Datei:FNF Retry.png|mini|Game Over graphic]]
Failure in a given stage results in a jokey, embarrassing graphic showing the boyfriend dropping his microphone in shock, stylistically electrified. He is shown with “blue balls.


Winning results in nothing, unless a high score is beaten, in which case this is recorded. Since the game is not officially finished, an ending to the game might be added.
===What is the relation between the resources?===


=== What are the victory conditions? ===
The rose serves as a representation of a health counter. The items stored in the inventory are used to solve puzzles.
Not failing a given song; the game doesn’t provide any additional primary motivations.


=== What are the defeat conditions? ===
===What is the nature of the resources? ===
Missing enough notes or playing wrong notes during a song.


== Visual Style ==
The petals of a rose can be replenished with water filled vases found in various areas in the game. However, most of them are only one-use.


=== What is the visual style of the game? ===
Puzzle related items are unique and permanent until used on something.
Everything is rendered in a very off-the-cuff vector style, like many old Flash games. (Note that this is common in other titles which share FNF's heritage, such as Among Us). Sprites are frequently rotated and moved instead of completely redrawn, to give the game more bounce and vibrance without much development cost.


The game utilises many bold and primary colours, with thick black outlines. The character designs are heavily cartoonish and exaggerated (Note, again, that many of the characters were created in the heyday of the newgrounds forum, where styles developed within the limitations of the Adobe Flash engine, inspired by 90s anime as well as western cartoons and graffiti street art). For reference, see popular animations of the time, such as Arin “Egoraptor” Hanson’s [https://www.youtube.com/watch?v=DwrPuCnNbv8 Metal Gear Awesome] and [https://www.youtube.com/watch?v=_CLgpd241Aw Girl-Chan in Paradise], or Edd Gould's [https://eddsworld.co.uk/ Eddsworld].
=== Examples for these resources?===


=== Are other games referenced? ===
Red rose, Lighter, Little Mirror, Palette Knife, Candy, Cat statue, etc.
Other games are referenced throughout, most directly in the winter mall stage, where games from popular flash titles are represented in the background – notably [[wikipedia:Super_Meat_Boy|Super Meat Boy]].


=== Is the art style inspired by real life? ===
==Conflict==
No. It is very cartoonish.
===Does the game provide any conflicts?===


= Additional Analysis =
The game contains enemies that chase the player. There are also puzzles that serve as obstacles to overcome. The story contains a plot twist which introduces a dilemma concerning the main cast characters.


=== The Community ===
===What is the nature of these conflicts? ===
Friday Night Funkin’s type of popularity is particularly interesting. The game’s most vocal fanbase is composed of teenagers, which is especially noteworthy since the game heavily references media created before those teenagers were even alive.


The community also celebrates neurodivergence. The creators have claimed that the central characters Boyfriend and Girlfriend have ADHD<ref>Stated by developers [https://www.youtube.com/watch?v=6RnAS1fEQrk during a livestream]. Retrieved 6.3.2022.</ref> and a side character has Schizophrenia<ref>Fulp, Tom. "[https://www.newgrounds.com/collection/pico Pico's World.]" Original unavailable and deprecated, see [https://www.youtube.com/watch?v=wLyv2MAGO_E gameplay video]. 2002, Newgrounds. Retrieved 6.3.2022.</ref>, and the community itself includes a lot of neurodivergent people. The game’s design elements and mechanics may have something to do with this phenomenon.
The enemies wish to obtain Ib’s rose, which also serves as a source of life. If the rose loses all petals and dies then so does Ib.  


The game’s loud and catchy music, the saturated colours, energetic animations and fast pacing can be an overstimulating experience for anyone not used to it, but it is exactly the type of media that has become a staple of this community (other examples would be music by 100gecs or various vocaloid artists). This could relate to the practice of managing understimulation by consuming media with strong stimuli, common with some neurodivergent people.<ref>Bioulac. Stéphanie Et al. "[https://www.cambridge.org/core/journals/european-psychiatry/article/abs/attention-deficithyperactivity-disorder-and-video-games-a-comparative-study-of-hyperactive-and-control-children/138B6BF4F28D18F216550308B8C6C340 Attention deficit/hyperactivity disorder and video games: A comparative study of hyperactive and control children.]" 16.04.2020. Cambridge University Press. Retrieved 6.3.2022</ref>
===How can the player resolve the conflicts?===


It's of note that Friday Night Funkin' community interaction happens fully online, and with the game’s fairly recent release mostly includes teens who have gotten used to fast-paced media via TikTok and other social media platforms. The modern internet operates with people’s attention spans as currency. Most platforms try to get their user bases addicted with systems not unlike gambling, and severely diminish their attention span in the process. No one truly knows this like today’s children, who have made this new internet their home. This short, fast-paced and stimulating game feels natural to them and the media environment they are growing up in.
The player cannot directly fight the enemies. They can only run away to survive.
[[Datei:FNF MommyMearest.gif|links|mini|136x136px|Mommy Mearest]]
[[Datei:FNF DaddyDearest MommyMearest.gif|mini|150x150px|Mommy Mearest on Daddy Dearest's Lap in her Christmas outfit]]


=== Sexism ===
=== Are other players involved in the conflict?===
As may already be a given for the time and internet niche, the game features mild to strong sexism. Almost all female characters are shown in skimpy outfits, and the only female antagonist is basically undressed on her husband’s lap by the end. It is worth noting, however, that she is portrayed as threatening in the same way the father is – she definitely has agency, but sexualization is ubiquitous.
No


This doesn't extend into the pornographic; When a character is sexualized, it doesn't appear to be explicitly for the purpose of titillation. Perhaps it is simply a product of its origin in the cultural milieu of Newgrounds in the 2000s.
==Outcome==
[[Datei:FnfMods.png|mini|List of popular mods uploaded to the website [https://www.fridaynightfunkin.net/friday-night-funkin-mods-fnf-play-online/ "fridaynightfunkin.net"]]]


=== Modding ===
===What are the results of the game?===
Friday Night Funkin’ is an easily moddable game. The creators have published the files for the demo versions on [https://github.com/ninjamuffin99/Funkin GitHub], along with a licence that any and all mods are permitted, as long as they’re open source. Many people have taken to creating their own stages, replacing characters, adding difficulties, and even modding in new songs for existing characters. The culture that developed around it is so vibrant, that the community has set up a new, secondary [https://fridaynightfunking.fandom.com/wiki/Funkipedia_Mods_Wiki Friday Night Funkipedia] focused exclusively on mods and other fan content.


This ties into other games popular with people in a similar demographic, like Minecraft, Terraria, or Stardew Valley, all of which have a massive modding culture. The game is intentionally easy to mess with, in a way most (if not all) AAA releases haven’t been for a long time.
The game contains multiple endings depending on the Player’s choices during the game. Some of them result in Ib escaping the art gallery.  


=== Future Full Game ===
=== What are the victory conditions?===
The current Friday Night Funkin’ game available is an improved version of an earlier build, now known as the “Prototype.” After FNF blew up in popularity, the creators launched a [https://www.kickstarter.com/projects/funkin/friday-night-funkin-the-full-ass-game Kickstarter campaign] to create a fully finished game currently titled “Friday Night Funkin’: The Full Ass Game,” with more weeks, animated cutscenes, multiplayer options, and much more. The game reached its goal within two hours of announcement, and successively exceeded them in its month of runtime. FNF:TFAG is now in development.<ref>Confirmed on Kickstarter by developers, Funkin' Crew. "[https://www.kickstarter.com/projects/funkin/friday-night-funkin-the-full-ass-game/posts/3194758 funkin funded]." 20.6.2021. Retrieved 6.3.2022.</ref>


== References ==
You win by making it to the end of the game without dying.(reaching one of the multiple endings).
<references />


== External Links ==
===What are the defeat conditions? ===
 
If the player loses all rose petals(to enemies or traps), they die and reach game over.
 
==Visual Style==
 
===What is the visual style of the game?===
[[Datei:Ib2.jpg|mini]]
The game uses a two dimensional pixel style for the characters and rpg Maker tiles for the environments.
 
===Are other games referenced?===
 
No
 
===Is the art style inspired by real life?===
No it´s pixel art.
[[Kategorie:Spielanalyse]]
[[Kategorie:Spielanalyse im SS 2022]]
 
[[Kategorie:Spielanalyse im SS 2023]]

Aktuelle Version vom 12. April 2023, 14:42 Uhr

Dies ist eine englischsprachige Spielanalyse zum Spiel Ib, durchgeführt von Tarnished.

Ib
Studiokouri
Publisherkouri
Erstveröffent-
lichung
27 February 2012
PlattformWindows, Nintendo Switch(Remake)
Spiel-EngineRPG Maker 2000 RPG Maker MV (Remake)
GenreAdventure Game

The following is an analysis of the game Ib, produced by Tarnished.

Motivation

What is so special about it?

Ib is a known classic of the RPG Maker Horror Genre. It entices with both a rich story and terrifying obstacles to overcome.

Are similar games available?

There exist other known classic RPG Maker Horror Games such as Witches House and Mad Father.

Theme

What is the theme of the game?

The game features Themes of Isolation and Loneliness.

How is the theme communicated to the Player?

The Character Ib loses track of her parents and gets lost inside a painting. The other main characters also express the themes by wanting to escape the world together.

Are there any references to other media concerning the theme?

No not really.

Player Experience

What does the Player feel when he plays the gane?

The player for the most part feels a sense of oppression and fear. There are calmer sections in the game, which serve as a breather from the Horror.

What elements contribute to the experience (example: feeling weak or in danger - limited resources)?

There are multiple monsters in the game that chase the player. The player cannot fight the monsters directly but instead must flee. Each time the Monsters hit the player he loses one of a limited number of lives.

Does the experience change during interaction time?

The game gets darker and harder the more progress you make in the game and each decision can change the ending of the game.

Story

What is the main story of the game?

A young girl named Ib visits an art gallery with her parents.

While observing the many exhibits, she suddenly realizes she is alone.

And in her search for others, she finds things awry in the gallery...

Games of emergence and game of progression?

Ib is a game with emergent gameplay, because it has many different endings based on the players decisions.

How is the story communicated (dialogues, cutscenes, player inetraction, etc.)?

The story is communicated through a mix of dialogues, interactions with the environment and cutscenes.

Setting

What is the setting of the game (sci-fi, fantasy, acient greece, etc.)?

The entire Story takes place inside a fantasy world set inside a painting.

How is the setting communicated (architecture, lighting, interface, characters)?

The World features a lot of paintings and painting related areas. (For example there is one section where the entire world is drawn in crayon).

Are there references depicted from real life?

The game contains references to famous paintings.

Character

Who is the protagonist of the game?

A young girl named Ib.

What are the characteristics of the character?

Cause of her young age Ib can be very naive, innocent, easily frightened and very sensitive to others. She also doesn´t like to express her feelings very much.

Can the player relate to the character? Why?

Ib is just a little girl who lost her parents and tries to find them again, so we think that nearly everyone can relate with her to at least some degree. Everyone of us was at least one time in his life in a similar situation. Who hasn´t lost his parents in the Supermarket, got scared and tried to find them again.

Objectives

What is the main goal of the game?

To find a way out of the painted world and get back to the real one to reunite with her parents.

Does the game include any sub goals?

Solve puzzles to get to the next room and face difficult decisions.

Procedures

How can the player carry out actions in the game?

The player has to explore the world with Ib and interact with other people by pressing spacebar or z when he is near them.

How can the character be controlled?

You can move around with the arrow keys of your keyboard, open your inventory/menu with x, interact with z/spacebar and with shift you can go to the main menu of the game.

Basic resources

What are the basic resources in the game?

The player’s health is represented by a rose. With every health point lost the rose loses a petal. The game also features an inventory system where the player can store items.

What is the relation between the resources?

The rose serves as a representation of a health counter. The items stored in the inventory are used to solve puzzles.

What is the nature of the resources?

The petals of a rose can be replenished with water filled vases found in various areas in the game. However, most of them are only one-use.

Puzzle related items are unique and permanent until used on something.

Examples for these resources?

Red rose, Lighter, Little Mirror, Palette Knife, Candy, Cat statue, etc.

Conflict

Does the game provide any conflicts?

The game contains enemies that chase the player. There are also puzzles that serve as obstacles to overcome. The story contains a plot twist which introduces a dilemma concerning the main cast characters.

What is the nature of these conflicts?

The enemies wish to obtain Ib’s rose, which also serves as a source of life. If the rose loses all petals and dies then so does Ib.

How can the player resolve the conflicts?

The player cannot directly fight the enemies. They can only run away to survive.

Are other players involved in the conflict?

No

Outcome

What are the results of the game?

The game contains multiple endings depending on the Player’s choices during the game. Some of them result in Ib escaping the art gallery.

What are the victory conditions?

You win by making it to the end of the game without dying.(reaching one of the multiple endings).

What are the defeat conditions?

If the player loses all rose petals(to enemies or traps), they die and reach game over.

Visual Style

What is the visual style of the game?

The game uses a two dimensional pixel style for the characters and rpg Maker tiles for the environments.

Are other games referenced?

No

Is the art style inspired by real life?

No it´s pixel art.