How Fish Is Made (Playtest): Unterschied zwischen den Versionen

K
Link zum Game aktualisiert
K (Link zum Game aktualisiert)
 
(7 dazwischenliegende Versionen von 2 Benutzern werden nicht angezeigt)
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Dies ist ein '''Playtest-Report''' des Teams [[Schrödinger inside of a bag inside of a bag]] für das Fach [[Game Design Fundamentals]].
This is a '''Playtest-Report''' of the team [[Schrödinger inside of a bag inside of a bag]] for [[Game Design Fundamentals]].


== Playtest-Details ==
== Playtest-Details ==


Spiel: [[Beispiel:Spelunky]] (geben Sie das Spiel an, das getestet wurde. Wenn es bereits (von einer anderen Gruppe) analysiert wurde, auf die Seite verlinken)
Game: [[How Fish Is Made]]


Playtester: [[The Other Team]] (geben Sie hier an, aus welchem Team/welchen Teams die Playtester stammen)
Playtester: [[Xternisten]], [[A14B]], [[GOOS]]


Anzahl der durchgeführten Tests: x (geben sie an, wie viele Tests sie durchgeführt haben, >= Mitglieder im eigenen Team, damit jede*r einmal evaluiert hat)
Numbers of tests performed: 9


== Interview ==
== Interview ==
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Most didn´t like how the game seemed to be sort of unfinished, how there was not enough dialog compared to the time spent just navigating the map. Most also were not satisfied with the ending at all. The pacing of the game feels rather slow - it´s like it has no direction. The ending didn´t have the impact that players were expecting with all the cryptic foreshadowing going on throughout the game.
Most didn´t like how the game seemed to be sort of unfinished, how there was not enough dialog compared to the time spent just navigating the map. Most also were not satisfied with the ending at all. The pacing of the game feels rather slow - it´s like it has no direction. The ending didn´t have the impact that players were expecting with all the cryptic foreshadowing going on throughout the game.


=== Vorschläge für Verbesserungen ===
=== Suggestions for improvement ===
Most players felt the ending wasn´t clear or impactful enough - they wish there would´ve been more to the storyline and more exploration into the world of the fish.
They also felt the game would´ve benefitted from more dialog and lore-based activities rather than just endlessly "flopping" through dark corridors. Players wanted
to explore their sense of purpose within the game and find out more about the dystopian (?) world or the real-life industry that the game was commenting on.
As for the short musical performance, most felt the song would´ve sounded better if there was someone singing along to the subtitles appearing on the screen.


Geben Sie hier an, wenn Vorschläge für Verbesserungen gemacht wurden.
== Game Experience Questionnaire Results ==
 
The table shows the average score of the [https://research.tue.nl/en/publications/the-game-experience-questionnaire Game Experience Questionnaire] for each question in the Playtests.
== Game Experience Questionnaire Resultat ==
 
Die Tabelle zeigt die Mittelwerte des [https://research.tue.nl/en/publications/the-game-experience-questionnaire Game Experience Questionnaire], die bei den einzelnen Fragen in den Playtests erzielt wurden.


{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Frage !! Statement !! Durchschnittlicher Wert
! Question !! Statement !! Average Score
|-
|-
| 1 || I felt content || 1,167
| 1 || I felt content || 1,167
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|}
|}


=== Auswertung der Komponenten ===
=== Evaluation of the components ===


Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf:
The 7 components of the Game Experience Questionnaire have the following mean values:


* Competence (Fragen 2, 10, 15, 17 und 21): 2,38
* Competence (Fragen 2, 10, 15, 17 und 21): 2,38