Exodus: Unterschied zwischen den Versionen

1.583 Bytes hinzugefügt ,  25. März 2023
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==Game Mechanics ==
==Game Mechanics ==
Ca. 100 Wörter um die wichtigste(n) Mechanik(en) des Spiels zu beschreiben.
The player can walk, run, crouch, hide, pick up/drop items and use items with the help of basic keyboard commands. The first person camera can be turned in a 180° angle by moving the mouse. There is no combat and the player can't attack. The only items the user carries around are a flashlight, a walkie talkie and a record player. The game flow is linear: there is a narrative part with clues or an encounter with an enemy that forces the player to move from one facility section to the other. The enemies attack once they see the player or hear electronics being used.  


==Level Design==
==Level Design==
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==Story==
==Story==
Beschreibung der Story des Spiels in ca. 100 Wörtern.
The protagonist of the story is purposely not defined to help the player emmerge into the story.
 
The game begins with you waking up on the ground of in a dimlitted facility - disoriented and having no memory of what happened prior. The surroundings are in shambles, in the distance a loud evacuation alarm can be heard. You hear static sound, and then a male voice coming from the walkie-talkie next to you.
''<small>“Please, be alive. Please.. wake up.. Oh, finally! Finally I can see you move. Come on- listen! Listen, listen. You have to get up now and find the key card. I know where it is. It's the security officer speaking. I'm currently sitting in the surveillance room. I would do it myself but I'm injured. You have to get it. But first of all you have to get the fuck out of this room because THEY are coming. I can see them on the cams. I will guide you through. You have to trust me.”''
 
You try to talk back to the voice but it seems like the signal can't reach the stranger. With the help of who reveals himself to be the security guard of the facility and a lot of courage, it is now your goal to escape this hellhole.


==User Interface==
==User Interface==
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