Exodus: Unterschied zwischen den Versionen

433 Bytes hinzugefügt ,  29. Mai 2023
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keine Bearbeitungszusammenfassung
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(8 dazwischenliegende Versionen von 2 Benutzern werden nicht angezeigt)
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{{Infobox Computer- und Videospiel
{{Infobox Computer- und Videospiel
|Titel          = EXODUS
|Titel          = EXODUS
|Originaltitel  = [[Datei:Thumbnail1.jpg|200x100px|mini]]
|Originaltitel  = [[Datei:Exodus Cover.jpg|300x500px|mini]]
|Orginaltitel    = EXODUS
|Orginaltitel    = EXODUS
|Developer      = Chaos Service
|Developer      = Chaos Service
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*Repository: https://github.com/Game-Production-2-SS-2023/gap2-blackbox-studio
*Repository: https://github.com/Game-Production-2-SS-2023/gap2-blackbox-studio
*Projektplanung: https://trello.com/b/qxuS7eyH/kanban-board
*Projektplanung: https://trello.com/b/qxuS7eyH/kanban-board
*PlayTest Versions: https://drive.google.com/drive/folders/1lCZ87GCNMaGAA1B8YPfl5Lm8lsyJrYrk?usp=sharing


==Roles and Duties==
==Roles and Duties==
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==Game Mechanics==
==Game Mechanics==
The player can walk, run, crouch, hide, pick up/drop items and use items with the help of basic keyboard commands. The first person camera can be turned in a 180° angle by moving the mouse. There is no combat and the player can't attack. The only items the user carries around are a flashlight, a walkie talkie and a record player. The game flow is linear: there is a narrative part with clues or an encounter with an enemy that forces the player to move from one facility section to the other. The enemies attack once they see the player or hear electronics being used.
The player can walk, run, crouch, hide, pick up/drop items and use items with the help of basic keyboard commands. The first person camera can be turned in a 180° angle by moving the mouse. There is no combat and the player can't attack. The only items the user carries around are a flashlight, a walkie talkie and a record player. The game flow is linear: there is a narrative part with clues or an encounter with an enemy that forces the player to move from one facility section to the other. The enemies move towards the player once they see the player or hear electronics being used. If the enemy is then in close proximity and not in a hiding spot, the player loses and the game is over. 




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'''Functionality'''
'''Functionality'''
 
[[Datei:Exodus Gameplay.jpg|mini|In-Game look of the environment]]
In the game you will explore the many rooms of the facility by walking from one room to the other. The hallways are complex, overwhelmingly winded and filled with monsters, so the player has to be guided by the instructions of the man behind a walkie talkie. There are no jump ‘n‘ runs or puzzles to solve, the actions of the player are limited to walking, running and interacting with items. The areas are spacious and conveniently furnished to provide room for hiding and fleeing from the glitchy monsters.
In the game you will explore the many rooms of the facility by walking from one room to the other. The hallways are complex, overwhelmingly winded and filled with monsters, so the player has to be guided by the instructions of the man behind a walkie talkie. There are no jump ‘n‘ runs or puzzles to solve, the actions of the player are limited to walking, running and interacting with items. The areas are spacious and conveniently furnished to provide room for hiding and fleeing from the glitchy monsters.


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The player starts inside the portal room which has recently experienced an explosion. He is instructed via walkie-talkie to quickly locate a key card that is likely situated in a room on the opposite end of the building. The player navigates through various areas including the med bay, cafeteria, electrical room, communication room, and storage room before finally reaching the admin area where the key card is located.
The player starts inside the portal room which has recently experienced an explosion. He is instructed via walkie-talkie to quickly locate a key card that is likely situated in a room on the opposite end of the building. The player navigates through various areas including the med bay, cafeteria, electrical room, communication room, and storage room before finally reaching the admin area where the key card is located.
[[Datei:Map Exodus.jpg|mini|Map Exodus Blue Print]]


<gallery>
<gallery>
Datei:SideRoom.png|Side Room Blue Print
Datei:Patient.png|Patient Room Blue Print
Datei:SpawnRoom.png|Spawn Room Blue Print
Datei:Mensa.png|Mensa Blue Print
Datei:Mensa.png|Mensa Blue Print
Datei:LabSketch.png|Lab Blue Print
Datei:Toillete 1.png|Toillete 1 Blue Print
Datei:Electronical Room.png|Electronics Room Blue Print
</gallery>
</gallery>


==Story==
==Story==
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After a terrible lab accident, that played with the fabric of reality itself, a secret underground laboratory has started to behave in anomalous ways. The player wakes up shortly after the accident takes place without any recollection of the horrors, that had happened. The only other person alive is a security guard hiding away in the surveillance room. Through a Walkie talkie he helps you navigate the strangely behaving laboratory, to find a keycard granting an exit out of the locked down facility. Strange humanoid creatures now roam the halls, where do they come from and how did any of this happen?
After a terrible lab accident, that played with the fabric of reality itself, a secret underground laboratory has started to behave in anomalous ways. The player wakes up shortly after the accident takes place without any recollection of the horrors, that had happened. The only other person alive is a security guard hiding away in the surveillance room. Through a Walkie talkie he helps you navigate the strangely behaving laboratory, to find a keycard granting an exit out of the locked down facility. Strange humanoid creatures now roam the halls, where do they come from and how did any of this happen?
==User Interface==
==User Interface==
[[Datei:Exodus Sketch StartScreen.png|mini|Interface: Sketch for the future Start Screen]]
[[Datei:Exodus Logo 1920.jpg|mini|Game Logo/Opening Screen]][[Datei:Start Screen Exodus.jpg|mini|Start Screen]][[Datei:Menu Exodus final.jpg|mini|Menu]]
[[Datei:Exodus Sketch Menu.jpg|mini|Interface: Sketch for the future Menu]]
The game has a simple interface for the 'Start screen' (before the player is in game) and 'Menu' (in-game).  
The game has a simple interface for the 'Start screen' (before the player is in game) and 'Menu' (in-game).  


Start Screen
Start Screen
*New Game
*New Game
*Load
*Options
*Options
**Brightness
**Brightness
**Sound
**Sound
*Credits
Menu
Menu
*Continue
*Continue
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*Options
*Options


*Go back to 'Start Screen'
*Exit
 
 
 
 
 
 
 
 
 
==Asset Liste ==
==Asset Liste ==
(Eine Aufzählung (Bullet Points), Tabelle oder Link auf Spreadsheet mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben. Sollten Asset Packages verwendet werden, bitte hier Links auf die jeweiligen Packages angeben.)
(Eine Aufzählung (Bullet Points), Tabelle oder Link auf Spreadsheet mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben. Sollten Asset Packages verwendet werden, bitte hier Links auf die jeweiligen Packages angeben.)
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