Exodus: Unterschied zwischen den Versionen

301 Bytes hinzugefügt ,  29. Mai 2023
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keine Bearbeitungszusammenfassung
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(10 dazwischenliegende Versionen von 2 Benutzern werden nicht angezeigt)
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{{Infobox Computer- und Videospiel
{{Infobox Computer- und Videospiel
|Titel          = EXODUS
|Titel          = EXODUS
|Originaltitel  = [[Datei:Thumbnail1.jpg|200x100px|mini]]
|Originaltitel  = [[Datei:Exodus Cover.jpg|300x500px|mini]]
|Orginaltitel    = EXODUS
|Orginaltitel    = EXODUS
|Developer      = Chaos Service
|Developer      = Chaos Service
Zeile 30: Zeile 30:
*Repository: https://github.com/Game-Production-2-SS-2023/gap2-blackbox-studio
*Repository: https://github.com/Game-Production-2-SS-2023/gap2-blackbox-studio
*Projektplanung: https://trello.com/b/qxuS7eyH/kanban-board
*Projektplanung: https://trello.com/b/qxuS7eyH/kanban-board
*PlayTest Versions: https://drive.google.com/drive/folders/1lCZ87GCNMaGAA1B8YPfl5Lm8lsyJrYrk?usp=sharing


==Roles and Duties==
==Roles and Duties==
Zeile 60: Zeile 61:


==Game Mechanics==
==Game Mechanics==
The player can walk, run, crouch, hide, pick up/drop items and use items with the help of basic keyboard commands. The first person camera can be turned in a 180° angle by moving the mouse. There is no combat and the player can't attack. The only items the user carries around are a flashlight, a walkie talkie and a record player. The game flow is linear: there is a narrative part with clues or an encounter with an enemy that forces the player to move from one facility section to the other. The enemies attack once they see the player or hear electronics being used.
The player can walk, run, crouch, hide, pick up/drop items and use items with the help of basic keyboard commands. The first person camera can be turned in a 180° angle by moving the mouse. There is no combat and the player can't attack. The only items the user carries around are a flashlight, a walkie talkie and a record player. The game flow is linear: there is a narrative part with clues or an encounter with an enemy that forces the player to move from one facility section to the other. The enemies move towards the player once they see the player or hear electronics being used. If the enemy is then in close proximity and not in a hiding spot, the player loses and the game is over. 




Zeile 70: Zeile 71:


'''Functionality'''
'''Functionality'''
 
[[Datei:Exodus Gameplay.jpg|mini|In-Game look of the environment]]
In the game you will explore the many rooms of the facility by walking from one room to the other. The hallways are complex, overwhelmingly winded and filled with monsters, so the player has to be guided by the instructions of the man behind a walkie talkie. There are no jump ‘n‘ runs or puzzles to solve, the actions of the player are limited to walking, running and interacting with items. The areas are spacious and conveniently furnished to provide room for hiding and fleeing from the glitchy monsters.
In the game you will explore the many rooms of the facility by walking from one room to the other. The hallways are complex, overwhelmingly winded and filled with monsters, so the player has to be guided by the instructions of the man behind a walkie talkie. There are no jump ‘n‘ runs or puzzles to solve, the actions of the player are limited to walking, running and interacting with items. The areas are spacious and conveniently furnished to provide room for hiding and fleeing from the glitchy monsters.


Zeile 77: Zeile 78:


The player starts inside the portal room which has recently experienced an explosion. He is instructed via walkie-talkie to quickly locate a key card that is likely situated in a room on the opposite end of the building. The player navigates through various areas including the med bay, cafeteria, electrical room, communication room, and storage room before finally reaching the admin area where the key card is located.
The player starts inside the portal room which has recently experienced an explosion. He is instructed via walkie-talkie to quickly locate a key card that is likely situated in a room on the opposite end of the building. The player navigates through various areas including the med bay, cafeteria, electrical room, communication room, and storage room before finally reaching the admin area where the key card is located.
[[Datei:Map Exodus.jpg|mini|Map Exodus Blue Print]]


<gallery>
<gallery>
Datei:SideRoom.png|Side Room Blue Print
Datei:Patient.png|Patient Room Blue Print
Datei:SpawnRoom.png|Spawn Room Blue Print
Datei:Mensa.png|Mensa Blue Print
Datei:Mensa.png|Mensa Blue Print
Datei:LabSketch.png|Lab Blue Print
Datei:Toillete 1.png|Toillete 1 Blue Print
Datei:Electronical Room.png|Electronics Room Blue Print
</gallery>
</gallery>


==Story==
==Story==
Zeile 89: Zeile 93:
After a terrible lab accident, that played with the fabric of reality itself, a secret underground laboratory has started to behave in anomalous ways. The player wakes up shortly after the accident takes place without any recollection of the horrors, that had happened. The only other person alive is a security guard hiding away in the surveillance room. Through a Walkie talkie he helps you navigate the strangely behaving laboratory, to find a keycard granting an exit out of the locked down facility. Strange humanoid creatures now roam the halls, where do they come from and how did any of this happen?
After a terrible lab accident, that played with the fabric of reality itself, a secret underground laboratory has started to behave in anomalous ways. The player wakes up shortly after the accident takes place without any recollection of the horrors, that had happened. The only other person alive is a security guard hiding away in the surveillance room. Through a Walkie talkie he helps you navigate the strangely behaving laboratory, to find a keycard granting an exit out of the locked down facility. Strange humanoid creatures now roam the halls, where do they come from and how did any of this happen?
==User Interface==
==User Interface==
[[Datei:Exodus Sketch StartScreen.png|mini|Interface: Sketch for the future Start Screen]]
[[Datei:Exodus Logo 1920.jpg|mini|Game Logo/Opening Screen]][[Datei:Start Screen Exodus.jpg|mini|Start Screen]][[Datei:Menu Exodus final.jpg|mini|Menu]]
[[Datei:Exodus Sketch Menu.jpg|mini|Interface: Sketch for the future Menu]]
The game has a simple interface for the 'Start screen' (before the player is in game) and 'Menu' (in-game).  
The game has a simple interface for the 'Start screen' (before the player is in game) and 'Menu' (in-game).  


Start Screen
Start Screen
*New Game
*New Game
*Load
*Options
*Options
**Brightness
**Brightness
**Sound
**Sound
*Credits
Menu
Menu
*Continue
*Continue
Zeile 104: Zeile 107:
*Options
*Options


*Go back to 'Start Screen'
*Exit
 
 
 
 
 
 
 
 
 
==Asset Liste ==
==Asset Liste ==
(Eine Aufzählung (Bullet Points), Tabelle oder Link auf Spreadsheet mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben. Sollten Asset Packages verwendet werden, bitte hier Links auf die jeweiligen Packages angeben.)
(Eine Aufzählung (Bullet Points), Tabelle oder Link auf Spreadsheet mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben. Sollten Asset Packages verwendet werden, bitte hier Links auf die jeweiligen Packages angeben.)


{| class="wikitable"
{| class="wikitable"
! Room !! UsedModel !! Name !! Amount Used !! Asset Link
! Room !! Name !! Asset Link
|-
|-
| Spawn Room ||  || ||  ||
| Spawn Room ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  ||  || Monitors || ?? || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|  || Monitors ||  
|-
|-
|  ||  || Door || 2 ||  
|  || Door ||  
|-
|-
|  ||  || Stairs Corner || 1 ||  
|  || Stairs Corner ||  
|-
|-
|  ||  || Stairs Quader || 1 ||  
|  || Stairs Quader ||  
|-
|-
|  ||  || Power Sources || ?? ||  
|  || Power Sources ||  
|-
|-
|  ||  || Desk Normal || 2 ||  
|  || Desk Normal ||  
|-
|-
|  ||  || Desk L Shape || 1 ||  
|  || Desk L Shape ||  
|-
|-
|  ||  || Trash || 2 ||  
|  || Trash ||  
|-
|-
|  ||  || Glass || 1 ||  
|  || Glass ||  
|-
|-
|  ||  || Cables || ?? ||  
|  || Cables ||  
|-
|-
|  ||  || Portal || 1 ||  
|  || Portal ||  
|-
|-
|  ||  || Enemy Capsules || ?? ||  
|  || Enemy Capsules ||  
|-
|-
|  ||  || Security Camera || 6 ||  
|  || Security Camera ||  
|-
|-
| Patient Room ||  || ||  ||
| Patient Room ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  ||  || Patient Monitoring  || 5 ||  
|  || Patient Monitoring  ||  
|-
|-
|  ||  || Hospital Bed || 5 ||  
|  || Hospital Bed ||  
|-
|-
|  ||  || Chair || 8 ||  
|  || Chair ||  
|-
|-
|  ||  ||  Cabinet Typ 1 (big) || 1 ||  
|  ||  Cabinet Typ 1 (big) ||  
|-
|-
|  ||  || Cabinet Type 2 (small) || 1 ||  
|  || Cabinet Type 2 (small) ||  
|-
|-
|  ||  || Table || 1 ||  
|  || Table ||  
|-
|-
|  ||  || Window || 1 ||  
|  || Window ||  
|-
|-
|  ||  || Door || 1 ||  
|  || Door ||  
|-
|-
|  ||  || Security Camera || 6 ||  
|  || Security Camera ||  
|-
|-
|  ||  || Double Door || 2 ||  
|  || Double Door ||  
|-
|-
| Mensa ||  || ||  ||
| Mensa ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  ||  || Vending Machine || 4 ||  
|  || Vending Machine ||  
|-
|-
|  ||  || Cash Register || 1 ||  
|  || Cash Register ||  
|-
|-
|  ||  || Door || 5 ||  
|  || Door ||  
|-
|-
|  ||  || Fridge || 2 ||  
|  || Fridge ||  
|-
|-
|  ||  || Shelf Hanging || 10 ||  
|  || Shelf Hanging ||  
|-
|-
|  ||  || Working Space || 4 ||  
|  || Working Space ||  
|-
|-
|  ||  || Sink || 2 ||  
|  || Sink ||  
|-
|-
|  ||  || Food Mensa Thing || 1 ||  
|  || Food Mensa Thing ||  
|-
|-
|  ||  || Trash || 3 ||  
|  || Trash ||  
|-
|-
|  ||  || Table || 12 (??) ||  
|  || Table ||  
|-
|-
|  ||  || Chair || 72 (??) ||  
|  || Chair ||  
|-
|-
|  ||  || Security Camera || 6 ||  
|  || Security Camera ||  
|-
|-
| Storage Room 1 ||  || ||  ||
| Storage Room 1 ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  ||  || Shelf Standing || 14 (??) ||  
|  || Shelf Standing ||  
|-
|-
|  ||  || Door || 3 ||  
|  || Door ||  
|-
|-
|  ||  || Security Camera || 6 ||  
|  || Security Camera ||  
|-
|-
| Storage Room 2 ||  || ||  ||
| Storage Room 2 ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  ||  || Shelf Standing || 7 ||  
|  || Shelf Standing ||  
|-
|-
|  ||  || SHELF L Form || 1 ||  
|  || SHELF L Form ||  
|-
|-
|  ||  || Box || 7 ||  
|  || Box ||  
|-
|-
|  ||  || Door || 3 ||  
|  || Door ||  
|-
|-
|  ||  || Security Camera || 6 ||  
|  || Security Camera ||  
|-
|-
| Toilette 1 ||  || ||  ||
| Toilette 1 ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  ||  || Toilett Stalls || 8 ||  
|  || Toilett Stalls ||  
|-
|-
|  ||  || Urinals || 4 ||  
|  || Urinals ||  
|-
|-
|  ||  ||  Sink Bathroom || 2 ||  
|  ||  Sink Bathroom ||  
|-
|-
|  ||  || Paper Towel Dispender || 3 ||  
|  || Paper Towel Dispender ||  
|-
|-
|  ||  || Trash || 4 ||  
|  || Trash ||  
|-
|-
|  ||  || Plant || 2 ||  
|  || Plant ||  
|-
|-
|  ||  || Couch || 2 ||  
|  || Couch ||  
|-
|-
|  ||  || Back Door || 1 ||  
|  || Back Door ||  
|-
|-
|  ||  || Door || 3 ||  
|  || Door ||  
|-
|-
|  ||  || Security Camera || 3 ||  
|  || Security Camera ||  
|-
|-
| Toilette 2 ||  || ||  ||
| Toilette 2 ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  ||  || Toilett Stalls || 8 ||  
|  || Toilett Stalls ||  
|-
|-
|  ||  || Urinals || 4 ||  
|  || Urinals ||  
|-
|-
|  ||  ||  Sink Bathroom || 2 ||  
|  ||  Sink Bathroom ||  
|-
|-
|  ||  || Paper Towel Dispender || 3 ||  
|  || Paper Towel Dispender ||  
|-
|-
|  ||  || Trash || 3 ||  
|  || Trash ||  
|-
|-
|  ||  || Plant || 2 ||  
|  || Plant ||  
|-
|-
|  ||  || Couch || 2 ||  
|  || Couch ||  
|-
|-
|  ||  || Door || 4 ||  
|  || Door ||  
|-
|-
|  ||  || Security Camera || 3 ||  
|  || Security Camera ||  
|-
|-
| Chill Area 1 ||  || ||  ||
| Chill Area 1 ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  ||  || Plant || 3 ||  
|  || Plant ||  
|-
|-
|  ||  || Cabinet Typ 1 (big) || 2 ||  
|  || Cabinet Typ 1 (big) ||  
|-
|-
|  ||  || Fridge || 1 ||  
|  || Fridge ||  
|-
|-
|  ||  || Working Space || 1 ||  
|  || Working Space ||  
|-
|-
|  ||  || Couch L Type || 1 ||  
|  || Couch L Type ||  
|-
|-
|  ||  || Couch Table || 1 ||  
|  || Couch Table ||  
|-
|-
|  ||  || Security Camera || 6 ||  
|  || Security Camera ||  
|-
|-
| Chill Area 2 ||  || ||  ||
| Chill Area 2 ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  ||  || Plant || 3 ||  
|  || Plant ||  
|-
|-
|  ||  || Cabinet Typ 1 (big) || 2 ||  
|  || Cabinet Typ 1 (big) ||  
|-
|-
|  ||  || Fridge || 1 ||  
|  || Fridge ||  
|-
|-
|  ||  || Working Space || 1 ||  
|  || Working Space ||  
|-
|-
|  ||  || Couch L Type || 1 ||  
|  || Couch L Type ||  
|-
|-
|  ||  || Couch Table || 1 ||  
|  || Couch Table ||  
|-
|-
|  ||  || High Counter || 1 ||  
|  || High Counter ||  
|-
|-
|  ||  || Chair || 4 ||  
|  || Chair ||  
|-
|-
|  ||  || Security Camera || 6 ||  
|  || Security Camera ||  
|-
|-
| Chill Area 3 ||  || ||  ||
| Chill Area 3 ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  ||  || Plant || 3 ||  
|  || Plant ||  
|-
|-
|  ||  || Caunter || 1 ||  
|  || Caunter ||  
|-
|-
|  ||  || Fridge || 1 ||  
|  || Fridge ||  
|-
|-
|  ||  || Working Space || 1 ||  
|  || Working Space ||  
|-
|-
|  ||  || Couch L Type || 1 ||  
|  || Couch L Type ||  
|-
|-
|  ||  || Couch Table || 1 ||  
|  || Couch Table ||  
|-
|-
|  ||  || High Counter || 1 ||  
|  || High Counter ||  
|-
|-
|  ||  || Chair || 4 ||  
|  || Chair ||  
|-
|-
|  ||  || Picture || 1 ||  
|  || Picture ||  
|-
|-
|  ||  || Security Camera || 6 ||  
|  || Security Camera ||  
|-
|-
| Elevator ||  || ||  ||
| Elevator ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  ||  || Elevator || 1 ||  
|  || Elevator ||  
|-
|-
|  ||  || Security Camera || 3 ||  
|  || Security Camera ||  
|-
|-
| Admin Room ||  || ||  ||
| Admin Room ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  ||  || Chair || 1 ||  
|  || Chair ||  
|-
|-
|  ||  || Bureau || 3 ||  
|  || Bureau ||  
|-
|-
|  ||  || Cabinet || 3 ||  
|  || Cabinet ||  
|-
|-
|  ||  || Documment Shelf || 2 ||  
|  || Documment Shelf ||  
|-
|-
|  ||  || Desk L Shape || 1 ||  
|  || Desk L Shape ||  
|-
|-
|  ||  || Computer || 2 ||  
|  || Computer ||  
|-
|-
|  ||  || Door || 1 ||  
|  || Door ||  
|-
|-
|  ||  || Security Camera || 6 ||  
|  || Security Camera ||  
|-
|-
| Electrical Room  ||  || ||  ||
| Electrical Room  ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  ||  || Door || 3 ||  
|  || Door ||  
|-
|-
|  ||  || Control Cabinets || 25 ||  
|  || Control Cabinets ||  
|-
|-
|  ||  || Cables || ???? ||  
|  || Cables ||  
|-
|-
|  ||  || Security Camera || 6 ||  
|  || Security Camera ||  
|-
|-
| Network Communication Room ||  || ||  ||
| Network Communication Room ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  ||  || Control Cabinets /  Server || 26 ||  
|  || Control Cabinets /  Server ||  
|-
|-
|  ||  || Desk || 1 ||  
|  || Desk ||  
|-
|-
|  ||  || Computer || 1 ||  
|  || Computer ||  
|-
|-
|  ||  || Trash || 1 ||  
|  || Trash ||  
|-
|-
|  ||  || Cables || ???? ||  
|  || Cables ||  
|-
|-
|  ||  || Door || 2 ||  
|  || Door ||  
|-
|-
|  ||  || Security Camera || 6 ||  
|  || Security Camera ||  
|-
|-
| Security Room ||  || ||  ||
| Security Room ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  ||  || Shelf Hanging || 4 ||  
|  || Shelf Hanging ||  
|-
|-
|  ||  || Bureau || 2 ||  
|  || Bureau ||  
|-
|-
|  ||  || Desk || 1 ||  
|  || Desk ||  
|-
|-
|  ||  || Chair || 1 ||  
|  || Chair ||  
|-
|-
|  ||  || Table || 1 ||  
|  || Table ||  
|-
|-
|  ||  || Coffee THings || 1 ||  
|  || Coffee THings ||  
|-
|-
|  ||  || Monitoring || 1 ||  
|  || Monitoring ||  
|-
|-
|  ||  || Computer || 1 ||  
|  || Computer ||  
|-
|-
|  ||  || Trash || 1 ||  
|  || Trash ||  
|-
|-
|  ||  || Door || 2 ||  
|  || Door ||  
|-
|-
|  ||  || Security Camera || 2 ||  
|  || Security Camera ||  
|-
|-
| Hallways ||  || ||  ||
| Hallways ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  ||  || Opponent || ???? ||  
|  || Opponent ||  
|-
|-
|  ||  || Broken Glass || ???? ||  
|  || Broken Glass ||  
|-
|-
|  ||  || Blood || ???? ||  
|  || Blood ||  
|-
|-
|  ||  || Dead Bodies || ???? ||  
|  || Dead Bodies ||  
|-
|-
|  ||  || Closet || ???? ||  
|  || Closet ||  
|-
|-
|  ||  || Chip Card Reader || ???? ||  
|  || Chip Card Reader ||  
|-
|-
|  ||  || Security Camera || ???? ||  
|  || Security Camera ||  
|-
|-
|  ||  || Light Sources || ???? ||  
|  || Light Sources ||  
|-
|-
| Player Assets ||  || ||  ||
| Player Assets ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  ||  || Walkie Talkie || 1 ||  
|  || Walkie Talkie ||  
|-
|-
|  ||  || Key Card || 1 ||  
|  || Key Card ||  
|-
|-
|  ||  || Casette || ? ||  
|  || Casette ||  
|-
|-
|  ||  || Casette Recorder || 1 ||  
|  || Casette Recorder ||  
|-
|-
|  ||  || Flashlight || 1 ||  
|  || Flashlight ||  
|-
|-
| Other Assets ||  || ||  ||
| Other Assets ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|}
|}


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