Exodus: Unterschied zwischen den Versionen

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{{Infobox Computer- und Videospiel
{{Infobox Computer- und Videospiel
|Titel          = EXODUS
|Titel          = EXODUS
|Originaltitel  = [[Datei:Thumbnail1.jpg|200x100px|mini]]
|Originaltitel  = [[Datei:Exodus Cover.jpg|300x500px|mini]]
|Orginaltitel    = EXODUS
|Orginaltitel    = EXODUS
|Developer      = Chaos Service
|Developer      = Chaos Service
Zeile 30: Zeile 30:
*Repository: https://github.com/Game-Production-2-SS-2023/gap2-blackbox-studio
*Repository: https://github.com/Game-Production-2-SS-2023/gap2-blackbox-studio
*Projektplanung: https://trello.com/b/qxuS7eyH/kanban-board
*Projektplanung: https://trello.com/b/qxuS7eyH/kanban-board
*PlayTest Versions: https://drive.google.com/drive/folders/1lCZ87GCNMaGAA1B8YPfl5Lm8lsyJrYrk?usp=sharing


==Roles and Duties==
==Roles and Duties==
Zeile 60: Zeile 61:


==Game Mechanics==
==Game Mechanics==
The player can walk, run, crouch, hide, pick up/drop items and use items with the help of basic keyboard commands. The first person camera can be turned in a 180° angle by moving the mouse. There is no combat and the player can't attack. The only items the user carries around are a flashlight, a walkie talkie and a record player. The game flow is linear: there is a narrative part with clues or an encounter with an enemy that forces the player to move from one facility section to the other. The enemies attack once they see the player or hear electronics being used.
The player can walk, run, crouch, hide, pick up/drop items and use items with the help of basic keyboard commands. The first person camera can be turned in a 180° angle by moving the mouse. There is no combat and the player can't attack. The only items the user carries around are a flashlight, a walkie talkie and a record player. The game flow is linear: there is a narrative part with clues or an encounter with an enemy that forces the player to move from one facility section to the other. The enemies move towards the player once they see the player or hear electronics being used. If the enemy is then in close proximity and not in a hiding spot, the player loses and the game is over. 




Zeile 70: Zeile 71:


'''Functionality'''
'''Functionality'''
 
[[Datei:Exodus Gameplay.jpg|mini|In-Game look of the environment]]
In the game you will explore the many rooms of the facility by walking from one room to the other. The hallways are complex, overwhelmingly winded and filled with monsters, so the player has to be guided by the instructions of the man behind a walkie talkie. There are no jump ‘n‘ runs or puzzles to solve, the actions of the player are limited to walking, running and interacting with items. The areas are spacious and conveniently furnished to provide room for hiding and fleeing from the glitchy monsters.
In the game you will explore the many rooms of the facility by walking from one room to the other. The hallways are complex, overwhelmingly winded and filled with monsters, so the player has to be guided by the instructions of the man behind a walkie talkie. There are no jump ‘n‘ runs or puzzles to solve, the actions of the player are limited to walking, running and interacting with items. The areas are spacious and conveniently furnished to provide room for hiding and fleeing from the glitchy monsters.


Zeile 77: Zeile 78:


The player starts inside the portal room which has recently experienced an explosion. He is instructed via walkie-talkie to quickly locate a key card that is likely situated in a room on the opposite end of the building. The player navigates through various areas including the med bay, cafeteria, electrical room, communication room, and storage room before finally reaching the admin area where the key card is located.
The player starts inside the portal room which has recently experienced an explosion. He is instructed via walkie-talkie to quickly locate a key card that is likely situated in a room on the opposite end of the building. The player navigates through various areas including the med bay, cafeteria, electrical room, communication room, and storage room before finally reaching the admin area where the key card is located.
[[Datei:Map Exodus.jpg|mini|Map Exodus Blue Print]]


<gallery>
<gallery>
Datei:SideRoom.png|Side Room Blue Print
Datei:Patient.png|Patient Room Blue Print
Datei:SpawnRoom.png|Spawn Room Blue Print
Datei:Mensa.png|Mensa Blue Print
Datei:Mensa.png|Mensa Blue Print
Datei:LabSketch.png|Lab Blue Print
Datei:Toillete 1.png|Toillete 1 Blue Print
Datei:Electronical Room.png|Electronics Room Blue Print
</gallery>
</gallery>


==Story==
==Story==
Zeile 89: Zeile 93:
After a terrible lab accident, that played with the fabric of reality itself, a secret underground laboratory has started to behave in anomalous ways. The player wakes up shortly after the accident takes place without any recollection of the horrors, that had happened. The only other person alive is a security guard hiding away in the surveillance room. Through a Walkie talkie he helps you navigate the strangely behaving laboratory, to find a keycard granting an exit out of the locked down facility. Strange humanoid creatures now roam the halls, where do they come from and how did any of this happen?
After a terrible lab accident, that played with the fabric of reality itself, a secret underground laboratory has started to behave in anomalous ways. The player wakes up shortly after the accident takes place without any recollection of the horrors, that had happened. The only other person alive is a security guard hiding away in the surveillance room. Through a Walkie talkie he helps you navigate the strangely behaving laboratory, to find a keycard granting an exit out of the locked down facility. Strange humanoid creatures now roam the halls, where do they come from and how did any of this happen?
==User Interface==
==User Interface==
[[Datei:Exodus Sketch StartScreen.png|mini|Interface: Sketch for the future Start Screen]]
[[Datei:Exodus Logo 1920.jpg|mini|Game Logo/Opening Screen]][[Datei:Start Screen Exodus.jpg|mini|Start Screen]][[Datei:Menu Exodus final.jpg|mini|Menu]]
[[Datei:Exodus Sketch Menu.jpg|mini|Interface: Sketch for the future Menu]]
The game has a simple interface for the 'Start screen' (before the player is in game) and 'Menu' (in-game).  
The game has a simple interface for the 'Start screen' (before the player is in game) and 'Menu' (in-game).  


Start Screen
Start Screen
*New Game
*New Game
*Load
*Options
*Options
**Brightness
**Brightness
**Sound
**Sound
*Credits
Menu
Menu
*Continue
*Continue
Zeile 104: Zeile 107:
*Options
*Options


*Go back to 'Start Screen'
*Exit
 
 
 
 
 
 
 
 
 
==Asset Liste ==
==Asset Liste ==
(Eine Aufzählung (Bullet Points), Tabelle oder Link auf Spreadsheet mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben. Sollten Asset Packages verwendet werden, bitte hier Links auf die jeweiligen Packages angeben.)
(Eine Aufzählung (Bullet Points), Tabelle oder Link auf Spreadsheet mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben. Sollten Asset Packages verwendet werden, bitte hier Links auf die jeweiligen Packages angeben.)


{| class="wikitable"
{| class="wikitable"
! Room !! UsedModel !! Name !! Amount Used !! dESCRIPTIONS !! Asset Link !! Asset Link
! Room !! Name !! Asset Link
|-
| Spawn Room
|-
|-
| ||  || Monitors || ?? || high tech monitors for research labs and security guard  ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
| Spawn Room ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  || || Door || 2 ||  ||  ||  
|  || Monitors ||  
|-
|-
|  || || Stairs Corner || 1 ||  ||  ||  
|  || Door ||  
|-
|-
|  ||  || Stairs Quader || 1 ||  ||  ||  
|  || Stairs Corner ||  
|-
|-
|  || || Power Sources || ?? || generators as power sources, different versions ||  ||  
|  || Stairs Quader ||  
|-
|-
|  || || Desk Normal || 2 ||  ||  ||  
|  || Power Sources ||  
|-
|-
|  ||  || Desk L Shape || 1 ||  ||  ||  
|  || Desk Normal ||  
|-
|-
|  || || Trash || 2 ||  ||  ||  
|  || Desk L Shape ||  
|-
|-
|  || || Glass || 1 ||  ||  ||  
|  || Trash ||  
|-
|-
|  || || Cables || ?? ||  ||  ||  
|  || Glass ||  
|-
|-
|  || || Portal || 1 ||  ||  ||  
|  || Cables ||  
|-
|-
|  || || Enemy Capsules || ?? ||  ||  ||  
|  || Portal ||  
|-
|-
|  || || Security Camera || 6 ||  ||  ||  
|  || Enemy Capsules ||  
|-
|-
| Patient Room
| || Security Camera ||
|-
|-
|  ||  || Patient Monitoring  || 5 ||  ||  ||  
| Patient Room ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  || || Hospital Bed || 5 ||  || ||  
|  || Patient Monitoring ||  
|-
|-
|  || || Chair || 8 ||  ||  ||  
|  || Hospital Bed ||  
|-
|-
|  || ||  Cabinet Typ 1 (big) || 1 ||  ||  ||  
|  || Chair ||  
|-
|-
|  ||  || Cabinet Type 2 (small) || 1 ||  ||  ||  
|  ||  Cabinet Typ 1 (big) ||  
|-
|-
|  || || Table || 1 ||  ||  ||  
|  || Cabinet Type 2 (small) ||  
|-
|-
|  || || Window || 1 ||  ||  ||  
|  || Table ||  
|-
|-
|  || || Door || 1 ||  ||  ||  
|  || Window ||  
|-
|-
|  || || Security Camera || 6 ||  ||  ||  
|  || Door ||  
|-
|-
|  || || Double Door || 2 ||  ||  ||  
|  || Security Camera ||  
|-
|-
| Mensa
| || Double Door ||
|-
|-
| ||  || Vending Machine || 4 ||  ||  ||  
| Mensa ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  || || Cash Register || 1 ||  ||  ||  
|  || Vending Machine ||  
|-
|-
|  || || Door || 5 ||  ||  ||  
|  || Cash Register ||  
|-
|-
|  || || Fridge || 2 ||  ||  ||  
|  || Door ||  
|-
|-
|  || || Shelf Hanging || 10 ||  ||  ||  
|  || Fridge ||  
|-
|-
|  || || Working Space || 4 ||  ||  ||  
|  || Shelf Hanging ||  
|-
|-
|  || || Sink || 2 ||  ||  ||  
|  || Working Space ||  
|-
|-
|  || || Food Mensa Thing || 1 ||  ||  ||  
|  || Sink ||  
|-
|-
|  || || Trash || 3 ||  ||  ||  
|  || Food Mensa Thing ||  
|-
|-
|  || || Table || 12 (??) ||  ||  ||  
|  || Trash ||  
|-
|-
|  || || Chair || 72 (??) ||  ||  ||  
|  || Table ||  
|-
|-
|  || || Security Camera || 6 ||  ||  ||  
|  || Chair ||  
|-
|-
| Storage Room 1
| || Security Camera ||
|-
|-
| ||  || Shelf Standing || 14 (??) ||  ||  ||
| Storage Room 1 ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  || || Door || 3 ||  ||  ||  
|  || Shelf Standing ||  
|-
|-
|  || || Security Camera || 6 ||  ||  ||  
|  || Door ||  
|-
|-
| Storage Room 2
| || Security Camera ||
|-
|-
| ||  || Shelf Standing || 7 ||  ||  ||  
| Storage Room 2 ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  || || SHELF L Form || 1 ||  ||  ||  
|  || Shelf Standing ||  
|-
|-
|  || || Box || 7 ||  ||  ||  
|  || SHELF L Form ||  
|-
|-
|  || || Door || 3 ||  ||  ||  
|  || Box ||  
|-
|-
|  || || Security Camera || 6 ||  ||  ||  
|  || Door ||  
|-
|-
| Toilette 1
| || Security Camera ||
|-
|-
| ||  || Toilett Stalls || 8 ||  ||  ||  
| Toilette 1 ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  || || Urinals || 4 ||  ||  ||  
|  || Toilett Stalls ||  
|-
|-
|  || ||  Sink Bathroom || 2 ||  ||  ||  
|  || Urinals ||  
|-
|-
|  ||  || Paper Towel Dispender || 3 ||  ||  ||  
|  ||  Sink Bathroom ||  
|-
|-
|  || || Trash || 4 ||  ||  ||  
|  || Paper Towel Dispender ||  
|-
|-
|  || || Plant || 2 ||  ||  ||  
|  || Trash ||  
|-
|-
|  || || Couch || 2 ||  ||  ||  
|  || Plant ||  
|-
|-
|  || || Back Door || 1 ||  ||  ||  
|  || Couch ||  
|-
|-
|  || || Door || 3 ||  ||  ||  
|  || Back Door ||  
|-
|-
|  || || Security Camera || 3 ||  ||  ||  
|  || Door ||  
|-
|-
| Toilette 2
| || Security Camera ||
|-
|-
| ||  || Toilett Stalls || 8 ||  ||  ||  
| Toilette 2 ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  || || Urinals || 4 ||  ||  ||  
|  || Toilett Stalls ||  
|-
|-
|  || ||  Sink Bathroom || 2 ||  ||  ||  
|  || Urinals ||  
|-
|-
|  ||  || Paper Towel Dispender || 3 ||  ||  ||  
|  ||  Sink Bathroom ||  
|-
|-
|  || || Trash || 3 ||  ||  ||  
|  || Paper Towel Dispender ||  
|-
|-
|  || || Plant || 2 ||  ||  ||  
|  || Trash ||  
|-
|-
|  || || Couch || 2 ||  ||  ||  
|  || Plant ||  
|-
|-
|  || || Door || 4 ||  ||  ||  
|  || Couch ||  
|-
|-
|  || || Security Camera || 3 ||  ||  ||  
|  || Door ||  
|-
|-
| Chill Area 1
| || Security Camera ||
|-
|-
| ||  || Plant || 3 ||  ||  ||  
| Chill Area 1 ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  || || Cabinet Typ 1 (big) || 2 ||  ||  ||  
|  || Plant ||  
|-
|-
|  || || Fridge || 1 ||  ||  ||  
|  || Cabinet Typ 1 (big) ||  
|-
|-
|  || || Working Space || 1 ||  ||  ||  
|  || Fridge ||  
|-
|-
|  || || Couch L Type || 1 ||  ||  ||  
|  || Working Space ||  
|-
|-
|  ||  || Couch Table || 1 ||  ||  ||  
|  || Couch L Type ||  
|-
|-
|  || || Security Camera || 6 ||  ||  ||  
|  || Couch Table ||  
|-
|-
| Chill Area 2
| || Security Camera ||
|-
|-
| ||  || Plant || 3 ||  ||  ||  
| Chill Area 2 ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  || || Cabinet Typ 1 (big) || 2 ||  ||  ||  
|  || Plant ||  
|-
|-
|  || || Fridge || 1 ||  ||  ||  
|  || Cabinet Typ 1 (big) ||  
|-
|-
|  || || Working Space || 1 ||  ||  ||  
|  || Fridge ||  
|-
|-
|  || || Couch L Type || 1 ||  ||  ||  
|  || Working Space ||  
|-
|-
|  ||  || Couch Table || 1 ||  ||  ||  
|  || Couch L Type ||  
|-
|-
|  || || High Counter || 1 ||  ||  ||  
|  || Couch Table ||  
|-
|-
|  || || Chair || 4 ||  ||  ||  
|  || High Counter ||  
|-
|-
|  || || Security Camera || 6 ||  ||  ||  
|  || Chair ||  
|-
|-
| Chill Area 3
| || Security Camera ||
|-
|-
| ||  || Plant || 3 ||  || ||
| Chill Area 3 ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  || || Caunter || 1 ||  ||  ||  
|  || Plant ||  
|-
|-
|  || || Fridge || 1 ||  ||  ||  
|  || Caunter ||  
|-
|-
|  || || Working Space || 1 ||  ||  ||  
|  || Fridge ||  
|-
|-
|  || || Couch L Type || 1 ||  ||  ||  
|  || Working Space ||  
|-
|-
|  ||  || Couch Table || 1 ||  ||  ||  
|  || Couch L Type ||  
|-
|-
|  || || High Counter || 1 ||  ||  ||  
|  || Couch Table ||  
|-
|-
|  || || Chair || 4 ||  ||  ||  
|  || High Counter ||  
|-
|-
|  || || Picture || 1 ||  ||  ||  
|  || Chair ||  
|-
|-
|  || || Security Camera || 6 ||  ||  ||  
|  || Picture ||  
|-
|-
| Elevator
| || Security Camera ||
|-
|-
| ||  || Elevator || 1 ||  ||  ||
| Elevator ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  || || Security Camera || 3 ||  ||  ||  
|  || Elevator ||  
|-
|-
| Admin Room
| || Security Camera ||
|-
|-
| ||  || Chair || 1 ||  ||  ||
| Admin Room ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  || || Bureau || 3 ||  ||  ||  
|  || Chair ||  
|-
|-
|  || || Cabinet || 3 ||  ||  ||  
|  || Bureau ||  
|-
|-
|  || || Documment Shelf || 2 ||  ||  ||  
|  || Cabinet ||  
|-
|-
|  || || Desk L Shape || 1 ||  ||  ||  
|  || Documment Shelf ||  
|-
|-
|  || || Computer || 2 ||  ||  ||  
|  || Desk L Shape ||  
|-
|-
|  || || Door || 1 ||  ||  ||  
|  || Computer ||  
|-
|-
|  || || Security Camera || 6 ||  ||  ||  
|  || Door ||  
|-
|-
| Electrical Room  
|| Security Camera ||
|-
|-
|  ||  || Door || 3 ||  ||  ||
| Electrical Room ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  || || Control Cabinets || 25 ||  ||  ||  
|  || Door ||  
|-
|-
|  || || Cables || ???? ||  ||  ||  
|  || Control Cabinets ||  
|-
|-
|  || || Security Camera || 6 ||  ||  ||  
|  || Cables ||  
|-
|-
| Network Communication Room  
|| Security Camera ||
|-
|-
| ||  || Control Cabinets / Server || 26 ||  ||  ||
| Network Communication Room ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  ||  || Desk || 1 ||  ||  ||  
|  || Control Cabinets / Server ||  
|-
|-
|  || || Computer || 1 ||  ||  ||  
|  || Desk ||  
|-
|-
|  || || Trash || 1 ||  ||  ||  
|  || Computer ||  
|-
|-
|  || || Cables || ???? ||  ||  ||  
|  || Trash ||  
|-
|-
|  || || Door || 2 ||  ||  ||  
|  || Cables ||  
|-
|-
|  || || Security Camera || 6 ||  ||  ||  
|  || Door ||  
|-
|-
| Security Room
|  || Security Camera ||
|-
|-
| ||  || Shelf Hanging || 4 ||  ||  ||  
| Security Room ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  || || Bureau || 2 ||  ||  ||  
|  || Shelf Hanging ||  
|-
|-
|  || || Desk || 1 ||  ||  ||  
|  || Bureau ||  
|-
|-
|  || || Chair || 1 ||  ||  ||  
|  || Desk ||  
|-
|-
|  || || Table || 1 ||  ||  ||  
|  || Chair ||  
|-
|-
|  || || Coffee THings || 1 ||  ||  ||  
|  || Table ||  
|-
|-
|  || || Monitoring || 1 ||  ||  ||  
|  || Coffee THings ||  
|-
|-
|  || || Computer || 1 ||  ||  ||  
|  || Monitoring ||  
|-
|-
|  || || Trash || 1 ||  ||  ||  
|  || Computer ||  
|-
|-
|  || || Door || 2 ||  ||  ||  
|  || Trash ||  
|-
|-
|  || || Security Camera || 2 ||  ||  ||  
|  || Door ||  
|-
|-
| Hallways
| || Security Camera ||
|-
|-
| ||  || Opponent || ???? ||  ||  ||
| Hallways ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  || || Broken Glass || ???? ||  ||  ||  
|  || Opponent ||  
|-
|-
|  || || Blood || ???? ||  ||  ||  
|  || Broken Glass ||  
|-
|-
|  || || Dead Bodies || ???? ||  ||  ||  
|  || Blood ||  
|-
|-
|  || || Closet || ???? ||  ||  ||  
|  || Dead Bodies ||  
|-
|-
|  || || Chip Card Reader || ???? ||  ||  ||  
|  || Closet ||  
|-
|-
|  || || Security Camera || ???? ||  ||  ||  
|  || Chip Card Reader ||  
|-
|-
|  || || Light Sources || ???? ||  ||  ||  
|  || Security Camera ||  
|-
|-
| Player Assets
| || Light Sources ||
|-
|-
| ||  || Walkie Talkie || 1 ||  ||  ||
| Player Assets ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|-
|  || || Key Card || 1 ||  ||  ||  
|  || Walkie Talkie ||  
|-
|-
|  || || Casette || ? ||  ||  ||  
|  || Key Card ||  
|-
|-
|  ||  || Casette Recorder || 1 ||  ||  ||  
|  || Casette ||  
|-
|-
|  || || Flashlight || 1 ||  ||  ||  
|  || Casette Recorder ||  
|-
|-
| Other Assets
| || Flashlight ||
|-
|-
| ||  ||  ||  ||  ||  ||  
| Other Assets ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|}
|}



Aktuelle Version vom 29. Mai 2023, 20:45 Uhr

EXODUS
Originaltitel
StudioBlack Box Studios
PublisherBlack Box Studios
Erstveröffent-
lichung
??.0?.2023
PlattformPC (Windows/Mac)
Spiel-EngineUnity
GenreHorror
Altersfreigabe
USK ab 18
USK ab 18

Exodus is a horror game by Black Box Studios. Players are trapped in a labyrinth of an underground facility caught between two colliding realities, creating horror environment. The game is linear and navigated by vocal cues received through a walkie talkie. There is no combat and players can only use a limited amount of items. The player must explore several rooms before reaching the final destiantion where the main item is located.


“Please, be alive. Please.. wake up.. Oh, finally! Finally I can see you move. Come on- listen! Listen, listen. You have to get up now and find the key card. I know where it is. It's the security officer speaking. I'm currently sitting in the surveillance room. I would do it myself but I'm injured. You have to get it. But first of all you have to get the fuck out of this room because THEY are coming. I can see them on the cams. I will guide you through. You have to trust me.”

(Security Guard, Exodus)

Links

Roles and Duties

Team Lead, Sound, Story Julian Strunz
Project Management Stefan Miskovic
Programmierung Sandro Tadic
Art (3D) Ash Gorecka
Level Design Viktoria Wereszczynska
Game Design Fatima Jandarova
Artist Maksym Varvaryk

Vision Statement

We are trying to create a one of a kind horror game experience, where you are stuck in between two colliding realities and the only way to orient yourself through this labyrinth of a laboratory are vocal cues received through a walkie talkie. We want to dive deep into the concept of merge conflicts between two alternate realities and the horror that ensues when you can't even trust what you see anymore. Exodus will be an anomalous journey through a place that knows no humanity.


Game Mechanics

The player can walk, run, crouch, hide, pick up/drop items and use items with the help of basic keyboard commands. The first person camera can be turned in a 180° angle by moving the mouse. There is no combat and the player can't attack. The only items the user carries around are a flashlight, a walkie talkie and a record player. The game flow is linear: there is a narrative part with clues or an encounter with an enemy that forces the player to move from one facility section to the other. The enemies move towards the player once they see the player or hear electronics being used. If the enemy is then in close proximity and not in a hiding spot, the player loses and the game is over.


Level Design

Look and feel

The game is set in an underground facility for research about different dimensions which has just undergone a massive explosion resulting into two realities merging into one. The artistic design of the map is therefore destroyed and glitchy and yet you can still see the sterile look of a generously funded facility.


Functionality

In-Game look of the environment

In the game you will explore the many rooms of the facility by walking from one room to the other. The hallways are complex, overwhelmingly winded and filled with monsters, so the player has to be guided by the instructions of the man behind a walkie talkie. There are no jump ‘n‘ runs or puzzles to solve, the actions of the player are limited to walking, running and interacting with items. The areas are spacious and conveniently furnished to provide room for hiding and fleeing from the glitchy monsters.


The map

The player starts inside the portal room which has recently experienced an explosion. He is instructed via walkie-talkie to quickly locate a key card that is likely situated in a room on the opposite end of the building. The player navigates through various areas including the med bay, cafeteria, electrical room, communication room, and storage room before finally reaching the admin area where the key card is located.

Map Exodus Blue Print

Story

After a terrible lab accident, that played with the fabric of reality itself, a secret underground laboratory has started to behave in anomalous ways. The player wakes up shortly after the accident takes place without any recollection of the horrors, that had happened. The only other person alive is a security guard hiding away in the surveillance room. Through a Walkie talkie he helps you navigate the strangely behaving laboratory, to find a keycard granting an exit out of the locked down facility. Strange humanoid creatures now roam the halls, where do they come from and how did any of this happen?

User Interface

Game Logo/Opening Screen
Start Screen
Menu

The game has a simple interface for the 'Start screen' (before the player is in game) and 'Menu' (in-game).

Start Screen

  • New Game
  • Options
    • Brightness
    • Sound
  • Credits

Menu

  • Continue
  • Options
  • Exit





Asset Liste

(Eine Aufzählung (Bullet Points), Tabelle oder Link auf Spreadsheet mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben. Sollten Asset Packages verwendet werden, bitte hier Links auf die jeweiligen Packages angeben.)

Room Name Asset Link
Spawn Room https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Monitors
Door
Stairs Corner
Stairs Quader
Power Sources
Desk Normal
Desk L Shape
Trash
Glass
Cables
Portal
Enemy Capsules
Security Camera
Patient Room https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Patient Monitoring
Hospital Bed
Chair
Cabinet Typ 1 (big)
Cabinet Type 2 (small)
Table
Window
Door
Security Camera
Double Door
Mensa https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Vending Machine
Cash Register
Door
Fridge
Shelf Hanging
Working Space
Sink
Food Mensa Thing
Trash
Table
Chair
Security Camera
Storage Room 1 https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Shelf Standing
Door
Security Camera
Storage Room 2 https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Shelf Standing
SHELF L Form
Box
Door
Security Camera
Toilette 1 https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Toilett Stalls
Urinals
Sink Bathroom
Paper Towel Dispender
Trash
Plant
Couch
Back Door
Door
Security Camera
Toilette 2 https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Toilett Stalls
Urinals
Sink Bathroom
Paper Towel Dispender
Trash
Plant
Couch
Door
Security Camera
Chill Area 1 https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Plant
Cabinet Typ 1 (big)
Fridge
Working Space
Couch L Type
Couch Table
Security Camera
Chill Area 2 https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Plant
Cabinet Typ 1 (big)
Fridge
Working Space
Couch L Type
Couch Table
High Counter
Chair
Security Camera
Chill Area 3 https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Plant
Caunter
Fridge
Working Space
Couch L Type
Couch Table
High Counter
Chair
Picture
Security Camera
Elevator https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Elevator
Security Camera
Admin Room https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Chair
Bureau
Cabinet
Documment Shelf
Desk L Shape
Computer
Door
Security Camera
Electrical Room https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Door
Control Cabinets
Cables
Security Camera
Network Communication Room https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Control Cabinets / Server
Desk
Computer
Trash
Cables
Door
Security Camera
Security Room https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Shelf Hanging
Bureau
Desk
Chair
Table
Coffee THings
Monitoring
Computer
Trash
Door
Security Camera
Hallways https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Opponent
Broken Glass
Blood
Dead Bodies
Closet
Chip Card Reader
Security Camera
Light Sources
Player Assets https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Walkie Talkie
Key Card
Casette
Casette Recorder
Flashlight
Other Assets https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1

2D:

Exodus logo
BlackBoxStudio logo
background

Sound:

game theme
enemy theme
security guard dialogue package