Exodus: Unterschied zwischen den Versionen

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{{Infobox Computer- und Videospiel
{{Infobox Computer- und Videospiel
|Titel          = EXODUS
|Titel          = EXODUS
|Originaltitel  = [[Datei:Thumbnail1.jpg|200x100px|mini]]
|Originaltitel  = [[Datei:Exodus Cover.jpg|300x500px|mini]]
|Orginaltitel    = EXODUS
|Orginaltitel    = EXODUS
|Developer      = Chaos Service
|Developer      = Chaos Service
Zeile 16: Zeile 16:
|USK            = 18
|USK            = 18
}}
}}
Exodus is a horror game by Black Box Studios. Players are trapped in a labyrinth of an underground facility caught between two colliding realities, creating horror environment. The game is linear and navigated by vocal cues received through a walkie talkie. There is no combat and players can only use a limited amount of items. The player must explore several rooms before reaching the final destiantion where the main item is located.




Zeile 21: Zeile 24:


<small>(Security Guard, Exodus)</small></small>
<small>(Security Guard, Exodus)</small></small>
Dies ist ein Grundgerüst für das Spielekonzept in der Lehrverantstaltung Game Production. Die als Überschriften ausgeführten Punkte und die Infobox sollen enthalten sein, darüber hinaus kann die Seite aber nach eigenem Belieben ausgestaltet sein.
Die Seite soll den Titel des Spielekonzepts tragen. Ändert sich dieser im Verlauf, so kann die Seite jederzeit oben über den Punkt „Weitere > Verschieben“ umbenannt werden.
==Links==
==Links==


*Trailer: https://youtu.be/qCdl6fJJEtI
*Trailer: https://youtu.be/qCdl6fJJEtI
*Pr-Page: https://hub.hagenberg.games/s/exodus/
*Pr-Page: https://hub.hagenberg.games/s/exodus/
* Repository: https://github.com/tiffpereira/BlackBox-Studios
*Repository: https://github.com/Game-Production-2-SS-2023/gap2-blackbox-studio
*Projektplanung: https://trello.com/b/qxuS7eyH/kanban-board
*Projektplanung: https://trello.com/b/qxuS7eyH/kanban-board
*PlayTest Versions: https://drive.google.com/drive/folders/1lCZ87GCNMaGAA1B8YPfl5Lm8lsyJrYrk?usp=sharing


==Roles and Duties==
==Roles and Duties==
{| class="wikitable"
{| class="wikitable"
|Team Lead, Sound, Story
|Team Lead, Sound, Story  
|Julian Strunz
|Julian Strunz
|-
|-
Zeile 46: Zeile 41:
|-
|-
|Programmierung
|Programmierung
|Sandro Tadic
|Sandro Tadic  
|-
|-
|Art (3D)
|Art (3D)
Zeile 52: Zeile 47:
|-
|-
|Level Design
|Level Design
|Fatima Jandarova
|Viktoria Wereszczynska
|-
|-
|Game Design
|Game Design
|Viktoria Wereszczynska
|Fatima Jandarova
|-
|-
|Artist
|Artist
Zeile 62: Zeile 57:


==Vision Statement==
==Vision Statement==
Der Kern, die Botschaft oder die wichtigsten Aspekte eures Spiels in wenigen Sätzen (und/oder Bildern) zusammengefasst.
We are trying to create a one of a kind horror game experience, where you are stuck in between two colliding realities and the only way to orient yourself through this labyrinth of a laboratory are vocal cues received through a walkie talkie. We want to dive deep into the concept of merge conflicts between two alternate realities and the horror that ensues when you can't even trust what you see anymore. Exodus will be an anomalous journey through a place that knows no humanity.
 
 
==Game Mechanics==
The player can walk, run, crouch, hide, pick up/drop items and use items with the help of basic keyboard commands. The first person camera can be turned in a 180° angle by moving the mouse. There is no combat and the player can't attack. The only items the user carries around are a flashlight, a walkie talkie and a record player. The game flow is linear: there is a narrative part with clues or an encounter with an enemy that forces the player to move from one facility section to the other. The enemies move towards the player once they see the player or hear electronics being used. If the enemy is then in close proximity and not in a hiding spot, the player loses and the game is over.  


==Game Mechanics ==
Ca. 100 Wörter um die wichtigste(n) Mechanik(en) des Spiels zu beschreiben.


==Level Design==
==Level Design==
Beschreibung des/der Game Level(s) mit einem annotierten Level Diagramm und optionaler textuelle Beschreibung.
'''Look and feel'''
 
The game is set in an underground facility for research about different dimensions which has just undergone a massive explosion resulting into two realities merging into one. The artistic design of the map is therefore destroyed and glitchy and yet you can still see the sterile look of a generously funded facility.
 
 
'''Functionality'''
[[Datei:Exodus Gameplay.jpg|mini|In-Game look of the environment]]
In the game you will explore the many rooms of the facility by walking from one room to the other. The hallways are complex, overwhelmingly winded and filled with monsters, so the player has to be guided by the instructions of the man behind a walkie talkie. There are no jump ‘n‘ runs or puzzles to solve, the actions of the player are limited to walking, running and interacting with items. The areas are spacious and conveniently furnished to provide room for hiding and fleeing from the glitchy monsters.
 
 
'''The map'''
 
The player starts inside the portal room which has recently experienced an explosion. He is instructed via walkie-talkie to quickly locate a key card that is likely situated in a room on the opposite end of the building. The player navigates through various areas including the med bay, cafeteria, electrical room, communication room, and storage room before finally reaching the admin area where the key card is located.
 
[[Datei:Map Exodus.jpg|mini|Map Exodus Blue Print]]
 
<gallery>
Datei:Patient.png|Patient Room Blue Print
Datei:SpawnRoom.png|Spawn Room Blue Print
Datei:Mensa.png|Mensa Blue Print
Datei:Toillete 1.png|Toillete 1 Blue Print
Datei:Electronical Room.png|Electronics Room Blue Print
</gallery>


==Story==
==Story==
Beschreibung der Story des Spiels in ca. 100 Wörtern.


After a terrible lab accident, that played with the fabric of reality itself, a secret underground laboratory has started to behave in anomalous ways. The player wakes up shortly after the accident takes place without any recollection of the horrors, that had happened. The only other person alive is a security guard hiding away in the surveillance room. Through a Walkie talkie he helps you navigate the strangely behaving laboratory, to find a keycard granting an exit out of the locked down facility. Strange humanoid creatures now roam the halls, where do they come from and how did any of this happen?
==User Interface==
==User Interface==
Scribbles und Skizzen von allen User Interfaces und ggf. textuelle Beschreibung.
[[Datei:Exodus Logo 1920.jpg|mini|Game Logo/Opening Screen]][[Datei:Start Screen Exodus.jpg|mini|Start Screen]][[Datei:Menu Exodus final.jpg|mini|Menu]]
The game has a simple interface for the 'Start screen' (before the player is in game) and 'Menu' (in-game).  


==Asset Liste==
Start Screen
Eine Aufzählung (Bullet Points), Tabelle oder Link auf Spreadsheet mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben.
*New Game
*Options
**Brightness
**Sound
*Credits
Menu
*Continue


Sollten Asset Packages verwendet werden, bitte hier Links auf die jeweiligen Packages angeben.
*Options


*Exit
==Asset Liste ==
(Eine Aufzählung (Bullet Points), Tabelle oder Link auf Spreadsheet mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben. Sollten Asset Packages verwendet werden, bitte hier Links auf die jeweiligen Packages angeben.)
{| class="wikitable"
! Room !! Name !! Asset Link
|-
| Spawn Room ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Monitors ||
|-
|  || Door ||
|-
|  || Stairs Corner ||
|-
|  || Stairs Quader ||
|-
|  || Power Sources ||
|-
|  || Desk Normal ||
|-
|  || Desk L Shape ||
|-
|  || Trash ||
|-
|  || Glass ||
|-
|  || Cables ||
|-
|  || Portal ||
|-
|  || Enemy Capsules ||
|-
|  || Security Camera ||
|-
| Patient Room ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Patient Monitoring  ||
|-
|  || Hospital Bed ||
|-
|  || Chair ||
|-
|  ||  Cabinet Typ 1 (big) ||
|-
|  || Cabinet Type 2 (small) ||
|-
|  || Table ||
|-
|  || Window ||
|-
|  || Door ||
|-
|  || Security Camera ||
|-
|  || Double Door ||
|-
| Mensa ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Vending Machine ||
|-
|  || Cash Register ||
|-
|  || Door ||
|-
|  || Fridge ||
|-
|  || Shelf Hanging ||
|-
|  || Working Space ||
|-
|  || Sink ||
|-
|  || Food Mensa Thing ||
|-
|  || Trash ||
|-
|  || Table ||
|-
|  || Chair ||
|-
|  || Security Camera ||
|-
| Storage Room 1 ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Shelf Standing ||
|-
|  || Door ||
|-
|  || Security Camera ||
|-
| Storage Room 2 ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Shelf Standing ||
|-
|  || SHELF L Form ||
|-
|  || Box ||
|-
|  || Door ||
|-
|  || Security Camera ||
|-
| Toilette 1 ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Toilett Stalls ||
|-
|  || Urinals ||
|-
|  ||  Sink Bathroom ||
|-
|  || Paper Towel Dispender ||
|-
|  || Trash ||
|-
|  || Plant ||
|-
|  || Couch ||
|-
|  || Back Door ||
|-
|  || Door ||
|-
|  || Security Camera ||
|-
| Toilette 2 ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Toilett Stalls ||
|-
|  || Urinals ||
|-
|  ||  Sink Bathroom ||
|-
|  || Paper Towel Dispender ||
|-
|  || Trash ||
|-
|  || Plant ||
|-
|  || Couch ||
|-
|  || Door ||
|-
|  || Security Camera ||
|-
| Chill Area 1 ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Plant ||
|-
|  || Cabinet Typ 1 (big) ||
|-
|  || Fridge ||
|-
|  || Working Space ||
|-
|  || Couch L Type ||
|-
|  || Couch Table ||
|-
|  || Security Camera ||
|-
| Chill Area 2 ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Plant ||
|-
|  || Cabinet Typ 1 (big) ||
|-
|  || Fridge ||
|-
|  || Working Space ||
|-
|  || Couch L Type ||
|-
|  || Couch Table ||
|-
|  || High Counter ||
|-
|  || Chair ||
|-
|  || Security Camera ||
|-
| Chill Area 3 ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Plant ||
|-
|  || Caunter ||
|-
|  || Fridge ||
|-
|  || Working Space ||
|-
|  || Couch L Type ||
|-
|  || Couch Table ||
|-
|  || High Counter ||
|-
|  || Chair ||
|-
|  || Picture ||
|-
|  || Security Camera ||
|-
| Elevator ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Elevator ||
|-
|  || Security Camera ||
|-
| Admin Room ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Chair ||
|-
|  || Bureau ||
|-
|  || Cabinet ||
|-
|  || Documment Shelf ||
|-
|  || Desk L Shape ||
|-
|  || Computer ||
|-
|  || Door ||
|-
|  || Security Camera ||
|-
| Electrical Room  ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Door ||
|-
|  || Control Cabinets ||
|-
|  || Cables ||
|-
|  || Security Camera ||
|-
| Network Communication Room ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Control Cabinets /  Server ||
|-
|  || Desk ||
|-
|  || Computer ||
|-
|  || Trash ||
|-
|  || Cables ||
|-
|  || Door ||
|-
|  || Security Camera ||
|-
| Security Room ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Shelf Hanging ||
|-
|  || Bureau ||
|-
|  || Desk ||
|-
|  || Chair ||
|-
|  || Table ||
|-
|  || Coffee THings ||
|-
|  || Monitoring ||
|-
|  || Computer ||
|-
|  || Trash ||
|-
|  || Door ||
|-
|  || Security Camera ||
|-
| Hallways ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Opponent ||
|-
|  || Broken Glass ||
|-
|  || Blood ||
|-
|  || Dead Bodies ||
|-
|  || Closet ||
|-
|  || Chip Card Reader ||
|-
|  || Security Camera ||
|-
|  || Light Sources ||
|-
| Player Assets ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Walkie Talkie ||
|-
|  || Key Card ||
|-
|  || Casette ||
|-
|  || Casette Recorder ||
|-
|  || Flashlight ||
|-
| Other Assets ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|}
2D:
{| class="wikitable"
|Exodus logo
|-
|BlackBoxStudio logo
|-
|background
|}
Sound:
{| class="wikitable"
|game theme
|-
|enemy theme
|-
|security guard dialogue package
|}
[[Kategorie:Spielekonzept]]
[[Kategorie:Spielekonzept]]
[[Kategorie:Spielekonzept im SS 2023]]
[[Kategorie:Spielekonzept im SS 2023]]

Aktuelle Version vom 29. Mai 2023, 20:45 Uhr

EXODUS
Originaltitel
StudioBlack Box Studios
PublisherBlack Box Studios
Erstveröffent-
lichung
??.0?.2023
PlattformPC (Windows/Mac)
Spiel-EngineUnity
GenreHorror
Altersfreigabe
USK ab 18
USK ab 18

Exodus is a horror game by Black Box Studios. Players are trapped in a labyrinth of an underground facility caught between two colliding realities, creating horror environment. The game is linear and navigated by vocal cues received through a walkie talkie. There is no combat and players can only use a limited amount of items. The player must explore several rooms before reaching the final destiantion where the main item is located.


“Please, be alive. Please.. wake up.. Oh, finally! Finally I can see you move. Come on- listen! Listen, listen. You have to get up now and find the key card. I know where it is. It's the security officer speaking. I'm currently sitting in the surveillance room. I would do it myself but I'm injured. You have to get it. But first of all you have to get the fuck out of this room because THEY are coming. I can see them on the cams. I will guide you through. You have to trust me.”

(Security Guard, Exodus)

Links

Roles and Duties

Team Lead, Sound, Story Julian Strunz
Project Management Stefan Miskovic
Programmierung Sandro Tadic
Art (3D) Ash Gorecka
Level Design Viktoria Wereszczynska
Game Design Fatima Jandarova
Artist Maksym Varvaryk

Vision Statement

We are trying to create a one of a kind horror game experience, where you are stuck in between two colliding realities and the only way to orient yourself through this labyrinth of a laboratory are vocal cues received through a walkie talkie. We want to dive deep into the concept of merge conflicts between two alternate realities and the horror that ensues when you can't even trust what you see anymore. Exodus will be an anomalous journey through a place that knows no humanity.


Game Mechanics

The player can walk, run, crouch, hide, pick up/drop items and use items with the help of basic keyboard commands. The first person camera can be turned in a 180° angle by moving the mouse. There is no combat and the player can't attack. The only items the user carries around are a flashlight, a walkie talkie and a record player. The game flow is linear: there is a narrative part with clues or an encounter with an enemy that forces the player to move from one facility section to the other. The enemies move towards the player once they see the player or hear electronics being used. If the enemy is then in close proximity and not in a hiding spot, the player loses and the game is over.


Level Design

Look and feel

The game is set in an underground facility for research about different dimensions which has just undergone a massive explosion resulting into two realities merging into one. The artistic design of the map is therefore destroyed and glitchy and yet you can still see the sterile look of a generously funded facility.


Functionality

In-Game look of the environment

In the game you will explore the many rooms of the facility by walking from one room to the other. The hallways are complex, overwhelmingly winded and filled with monsters, so the player has to be guided by the instructions of the man behind a walkie talkie. There are no jump ‘n‘ runs or puzzles to solve, the actions of the player are limited to walking, running and interacting with items. The areas are spacious and conveniently furnished to provide room for hiding and fleeing from the glitchy monsters.


The map

The player starts inside the portal room which has recently experienced an explosion. He is instructed via walkie-talkie to quickly locate a key card that is likely situated in a room on the opposite end of the building. The player navigates through various areas including the med bay, cafeteria, electrical room, communication room, and storage room before finally reaching the admin area where the key card is located.

Map Exodus Blue Print

Story

After a terrible lab accident, that played with the fabric of reality itself, a secret underground laboratory has started to behave in anomalous ways. The player wakes up shortly after the accident takes place without any recollection of the horrors, that had happened. The only other person alive is a security guard hiding away in the surveillance room. Through a Walkie talkie he helps you navigate the strangely behaving laboratory, to find a keycard granting an exit out of the locked down facility. Strange humanoid creatures now roam the halls, where do they come from and how did any of this happen?

User Interface

Game Logo/Opening Screen
Start Screen
Menu

The game has a simple interface for the 'Start screen' (before the player is in game) and 'Menu' (in-game).

Start Screen

  • New Game
  • Options
    • Brightness
    • Sound
  • Credits

Menu

  • Continue
  • Options
  • Exit





Asset Liste

(Eine Aufzählung (Bullet Points), Tabelle oder Link auf Spreadsheet mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben. Sollten Asset Packages verwendet werden, bitte hier Links auf die jeweiligen Packages angeben.)

Room Name Asset Link
Spawn Room https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Monitors
Door
Stairs Corner
Stairs Quader
Power Sources
Desk Normal
Desk L Shape
Trash
Glass
Cables
Portal
Enemy Capsules
Security Camera
Patient Room https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Patient Monitoring
Hospital Bed
Chair
Cabinet Typ 1 (big)
Cabinet Type 2 (small)
Table
Window
Door
Security Camera
Double Door
Mensa https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Vending Machine
Cash Register
Door
Fridge
Shelf Hanging
Working Space
Sink
Food Mensa Thing
Trash
Table
Chair
Security Camera
Storage Room 1 https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Shelf Standing
Door
Security Camera
Storage Room 2 https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Shelf Standing
SHELF L Form
Box
Door
Security Camera
Toilette 1 https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Toilett Stalls
Urinals
Sink Bathroom
Paper Towel Dispender
Trash
Plant
Couch
Back Door
Door
Security Camera
Toilette 2 https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Toilett Stalls
Urinals
Sink Bathroom
Paper Towel Dispender
Trash
Plant
Couch
Door
Security Camera
Chill Area 1 https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Plant
Cabinet Typ 1 (big)
Fridge
Working Space
Couch L Type
Couch Table
Security Camera
Chill Area 2 https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Plant
Cabinet Typ 1 (big)
Fridge
Working Space
Couch L Type
Couch Table
High Counter
Chair
Security Camera
Chill Area 3 https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Plant
Caunter
Fridge
Working Space
Couch L Type
Couch Table
High Counter
Chair
Picture
Security Camera
Elevator https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Elevator
Security Camera
Admin Room https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Chair
Bureau
Cabinet
Documment Shelf
Desk L Shape
Computer
Door
Security Camera
Electrical Room https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Door
Control Cabinets
Cables
Security Camera
Network Communication Room https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Control Cabinets / Server
Desk
Computer
Trash
Cables
Door
Security Camera
Security Room https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Shelf Hanging
Bureau
Desk
Chair
Table
Coffee THings
Monitoring
Computer
Trash
Door
Security Camera
Hallways https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Opponent
Broken Glass
Blood
Dead Bodies
Closet
Chip Card Reader
Security Camera
Light Sources
Player Assets https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
Walkie Talkie
Key Card
Casette
Casette Recorder
Flashlight
Other Assets https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1

2D:

Exodus logo
BlackBoxStudio logo
background

Sound:

game theme
enemy theme
security guard dialogue package