Exodus: Unterschied zwischen den Versionen

8.939 Bytes hinzugefügt ,  29. Mai 2023
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(43 dazwischenliegende Versionen von 6 Benutzern werden nicht angezeigt)
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{{Infobox Computer- und Videospiel
{{Infobox Computer- und Videospiel
|Titel          = EXODUS
|Titel          = EXODUS
|Originaltitel  = [[Datei:Thumbnail1.jpg|200x100px|mini]]
|Originaltitel  = [[Datei:Exodus Cover.jpg|300x500px|mini]]
|Orginaltitel    = EXODUS
|Orginaltitel    = EXODUS
|Developer      = Chaos Service
|Developer      = Chaos Service
Zeile 16: Zeile 16:
|USK            = 18
|USK            = 18
}}
}}
Exodus is a horror game by Black Box Studios. Players are trapped in a labyrinth of an underground facility caught between two colliding realities, creating horror environment. The game is linear and navigated by vocal cues received through a walkie talkie. There is no combat and players can only use a limited amount of items. The player must explore several rooms before reaching the final destiantion where the main item is located.




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<small>(Security Guard, Exodus)</small></small>
<small>(Security Guard, Exodus)</small></small>
==Links==
*Trailer: https://youtu.be/qCdl6fJJEtI
*Pr-Page: https://hub.hagenberg.games/s/exodus/
*Repository: https://github.com/Game-Production-2-SS-2023/gap2-blackbox-studio
*Projektplanung: https://trello.com/b/qxuS7eyH/kanban-board
*PlayTest Versions: https://drive.google.com/drive/folders/1lCZ87GCNMaGAA1B8YPfl5Lm8lsyJrYrk?usp=sharing
==Roles and Duties==
{| class="wikitable"
|Team Lead, Sound, Story
|Julian Strunz
|-
|Project Management
|Stefan Miskovic
|-
|Programmierung
|Sandro Tadic
|-
|Art (3D)
|Ash Gorecka
|-
|Level Design
|Viktoria Wereszczynska
|-
|Game Design
|Fatima Jandarova
|-
|Artist
|Maksym Varvaryk
|}
==Vision Statement==
We are trying to create a one of a kind horror game experience, where you are stuck in between two colliding realities and the only way to orient yourself through this labyrinth of a laboratory are vocal cues received through a walkie talkie. We want to dive deep into the concept of merge conflicts between two alternate realities and the horror that ensues when you can't even trust what you see anymore. Exodus will be an anomalous journey through a place that knows no humanity.
==Game Mechanics==
The player can walk, run, crouch, hide, pick up/drop items and use items with the help of basic keyboard commands. The first person camera can be turned in a 180° angle by moving the mouse. There is no combat and the player can't attack. The only items the user carries around are a flashlight, a walkie talkie and a record player. The game flow is linear: there is a narrative part with clues or an encounter with an enemy that forces the player to move from one facility section to the other. The enemies move towards the player once they see the player or hear electronics being used. If the enemy is then in close proximity and not in a hiding spot, the player loses and the game is over. 
==Level Design==
'''Look and feel'''
The game is set in an underground facility for research about different dimensions which has just undergone a massive explosion resulting into two realities merging into one. The artistic design of the map is therefore destroyed and glitchy and yet you can still see the sterile look of a generously funded facility.




'''Functionality'''
[[Datei:Exodus Gameplay.jpg|mini|In-Game look of the environment]]
In the game you will explore the many rooms of the facility by walking from one room to the other. The hallways are complex, overwhelmingly winded and filled with monsters, so the player has to be guided by the instructions of the man behind a walkie talkie. There are no jump ‘n‘ runs or puzzles to solve, the actions of the player are limited to walking, running and interacting with items. The areas are spacious and conveniently furnished to provide room for hiding and fleeing from the glitchy monsters.




'''The map'''


Dies ist ein Grundgerüst für das Spielekonzept in der Lehrverantstaltung Game Production. Die als Überschriften ausgeführten Punkte und die Infobox sollen enthalten sein, darüber hinaus kann die Seite aber nach eigenem Belieben ausgestaltet sein.
The player starts inside the portal room which has recently experienced an explosion. He is instructed via walkie-talkie to quickly locate a key card that is likely situated in a room on the opposite end of the building. The player navigates through various areas including the med bay, cafeteria, electrical room, communication room, and storage room before finally reaching the admin area where the key card is located.


Die Seite soll den Titel des Spielekonzepts tragen. Ändert sich dieser im Verlauf, so kann die Seite jederzeit oben über den Punkt „Weitere > Verschieben“ umbenannt werden.
[[Datei:Map Exodus.jpg|mini|Map Exodus Blue Print]]


==Links==
<gallery>
Datei:Patient.png|Patient Room Blue Print
Datei:SpawnRoom.png|Spawn Room Blue Print
Datei:Mensa.png|Mensa Blue Print
Datei:Toillete 1.png|Toillete 1 Blue Print
Datei:Electronical Room.png|Electronics Room Blue Print
</gallery>


*Trailer: https://youtu.be/qCdl6fJJEtI
==Story==
*Pr-Page: Link zur PR-Page eures Spiels (sobald vorhanden)
* Repository: Link zu eurem Game-Repository (sobald vorhanden)
*Projektplanung: Link zum Projektplan (zB. Trello, sobald vorhanden)


==Roles and Duties==
After a terrible lab accident, that played with the fabric of reality itself, a secret underground laboratory has started to behave in anomalous ways. The player wakes up shortly after the accident takes place without any recollection of the horrors, that had happened. The only other person alive is a security guard hiding away in the surveillance room. Through a Walkie talkie he helps you navigate the strangely behaving laboratory, to find a keycard granting an exit out of the locked down facility. Strange humanoid creatures now roam the halls, where do they come from and how did any of this happen?
==User Interface==
[[Datei:Exodus Logo 1920.jpg|mini|Game Logo/Opening Screen]][[Datei:Start Screen Exodus.jpg|mini|Start Screen]][[Datei:Menu Exodus final.jpg|mini|Menu]]
The game has a simple interface for the 'Start screen' (before the player is in game) and 'Menu' (in-game).


Projektmanagement: Stevie
Start Screen
*New Game
*Options
**Brightness
**Sound
*Credits
Menu
*Continue


Game Design: ?
*Options


Level Design: Viki n Tima
*Exit


Story: Juls n Sandro


Art (3D): Ash


Sound: Juls


Programmierung: Sandro


==Vision Statement==
Der Kern, die Botschaft oder die wichtigsten Aspekte eures Spiels in wenigen Sätzen (und/oder Bildern) zusammengefasst.


==Game Mechanics ==
Ca. 100 Wörter um die wichtigste(n) Mechanik(en) des Spiels zu beschreiben.


==Level Design==
Beschreibung des/der Game Level(s) mit einem annotierten Level Diagramm und optionaler textuelle Beschreibung.


==Story==
Beschreibung der Story des Spiels in ca. 100 Wörtern.


==User Interface==
==Asset Liste ==
Scribbles und Skizzen von allen User Interfaces und ggf. textuelle Beschreibung.
(Eine Aufzählung (Bullet Points), Tabelle oder Link auf Spreadsheet mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben. Sollten Asset Packages verwendet werden, bitte hier Links auf die jeweiligen Packages angeben.)


==Asset Liste==
{| class="wikitable"
Eine Aufzählung (Bullet Points), Tabelle oder Link auf Spreadsheet mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben.
! Room !! Name !! Asset Link
|-
| Spawn Room ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Monitors ||
|-
|  || Door ||
|-
|  || Stairs Corner ||
|-
|  || Stairs Quader ||
|-
|  || Power Sources ||
|-
|  || Desk Normal ||
|-
|  || Desk L Shape ||
|-
|  || Trash ||
|-
|  || Glass ||
|-
|  || Cables ||
|-
|  || Portal ||
|-
|  || Enemy Capsules ||
|-
|  || Security Camera ||
|-
| Patient Room ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Patient Monitoring  ||
|-
|  || Hospital Bed ||
|-
|  || Chair ||
|-
|  ||  Cabinet Typ 1 (big) ||
|-
|  || Cabinet Type 2 (small) ||
|-
|  || Table ||
|-
|  || Window ||
|-
|  || Door ||
|-
|  || Security Camera ||
|-
|  || Double Door ||
|-
| Mensa ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Vending Machine ||
|-
|  || Cash Register ||
|-
|  || Door ||
|-
|  || Fridge ||
|-
|  || Shelf Hanging ||
|-
|  || Working Space ||
|-
|  || Sink ||
|-
|  || Food Mensa Thing ||
|-
|  || Trash ||
|-
|  || Table ||
|-
|  || Chair ||
|-
|  || Security Camera ||
|-
| Storage Room 1 ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Shelf Standing ||
|-
|  || Door ||
|-
|  || Security Camera ||
|-
| Storage Room 2 ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Shelf Standing ||
|-
|  || SHELF L Form ||
|-
|  || Box ||
|-
|  || Door ||
|-
|  || Security Camera ||
|-
| Toilette 1 ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Toilett Stalls ||
|-
|  || Urinals ||
|-
|  ||  Sink Bathroom ||
|-
|  || Paper Towel Dispender ||
|-
|  || Trash ||
|-
|  || Plant ||
|-
|  || Couch ||
|-
|  || Back Door ||
|-
|  || Door ||
|-
|  || Security Camera ||
|-
| Toilette 2 ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Toilett Stalls ||
|-
|  || Urinals ||
|-
|  ||  Sink Bathroom ||
|-
|  || Paper Towel Dispender ||
|-
|  || Trash ||
|-
|  || Plant ||
|-
|  || Couch ||
|-
|  || Door ||
|-
|  || Security Camera ||
|-
| Chill Area 1 ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Plant ||
|-
|  || Cabinet Typ 1 (big) ||
|-
|  || Fridge ||
|-
|  || Working Space ||
|-
|  || Couch L Type ||
|-
|  || Couch Table ||
|-
|  || Security Camera ||
|-
| Chill Area 2 ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Plant ||
|-
|  || Cabinet Typ 1 (big) ||
|-
|  || Fridge ||
|-
|  || Working Space ||
|-
|  || Couch L Type ||
|-
|  || Couch Table ||
|-
|  || High Counter ||
|-
|  || Chair ||
|-
|  || Security Camera ||
|-
| Chill Area 3 ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Plant ||
|-
|  || Caunter ||
|-
|  || Fridge ||
|-
|  || Working Space ||
|-
|  || Couch L Type ||
|-
|  || Couch Table ||
|-
|  || High Counter ||
|-
|  || Chair ||
|-
|  || Picture ||
|-
|  || Security Camera ||
|-
| Elevator ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Elevator ||
|-
|  || Security Camera ||
|-
| Admin Room ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Chair ||
|-
|  || Bureau ||
|-
|  || Cabinet ||
|-
|  || Documment Shelf ||
|-
|  || Desk L Shape ||
|-
|  || Computer ||
|-
|  || Door ||
|-
|  || Security Camera ||
|-
| Electrical Room  ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Door ||
|-
|  || Control Cabinets ||
|-
|  || Cables ||
|-
|  || Security Camera ||
|-
| Network Communication Room ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Control Cabinets /  Server ||
|-
|  || Desk ||
|-
|  || Computer ||
|-
|  || Trash ||
|-
|  || Cables ||
|-
|  || Door ||
|-
|  || Security Camera ||
|-
| Security Room ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Shelf Hanging ||
|-
|  || Bureau ||
|-
|  || Desk ||
|-
|  || Chair ||
|-
|  || Table ||
|-
|  || Coffee THings ||
|-
|  || Monitoring ||
|-
|  || Computer ||
|-
|  || Trash ||
|-
|  || Door ||
|-
|  || Security Camera ||
|-
| Hallways ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Opponent ||
|-
|  || Broken Glass ||
|-
|  || Blood ||
|-
|  || Dead Bodies ||
|-
|  || Closet ||
|-
|  || Chip Card Reader ||
|-
|  || Security Camera ||
|-
|  || Light Sources ||
|-
| Player Assets ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|-
|  || Walkie Talkie ||
|-
|  || Key Card ||
|-
|  || Casette ||
|-
|  || Casette Recorder ||
|-
|  || Flashlight ||
|-
| Other Assets ||  || https://www.cgtrader.com/3d-models?keywords=bones&file_types%5B%5D=12&free=1
|}


Sollten Asset Packages verwendet werden, bitte hier Links auf die jeweiligen Packages angeben.
2D:
{| class="wikitable"
|Exodus logo
|-
|BlackBoxStudio logo
|-
|background
|}
Sound:
{| class="wikitable"
|game theme
|-
|enemy theme
|-
|security guard dialogue package
|}
[[Kategorie:Spielekonzept]]
[[Kategorie:Spielekonzept im SS 2023]]
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