Dig Deeper: Unterschied zwischen den Versionen

Aus hagenberg.games Wiki
(Die Seite wurde neu angelegt: „Dig Deeper Test“)
 
Keine Bearbeitungszusammenfassung
Zeile 1: Zeile 1:
Dig Deeper Test
·       '''Unique Selling Proposition''' (What’s unique about your game?)
 
·       '''Target Audience''' (Who should play the game?)
 
·       '''Premise''' (Which story is being told? – short summary of story)
 
·       '''Objectives''' (What are the goals and the sub-goals of the game?)
 
·       '''Procedures''' (What can be done in the game – what are the abilities of players’ avatar?)
 
·       '''Character''' (Who is the character, what are his/her motives, visual appearance?)
 
·       '''Core-Rules''' (What are the most important rules within the game?)
 
·       '''Basic Resources''' (Resources? if applicable: relation of resources? –– how do the resources help the player to reach the game goals?)
 
·       '''Conflict''' (Conflicts? – which forces operate against the player to reach the game goals?)
 
·       '''Outcome''' (What is the result of the game? Victory- & defeat conditions?)
 
·       '''Game look''' (how should the game look like - collect moods)?
 
·       '''Game interface''' (how should the interface look like)?
 
·       '''Similar games''' (collect examples)?

Version vom 17. März 2022, 12:56 Uhr

·       Unique Selling Proposition (What’s unique about your game?)

·       Target Audience (Who should play the game?)

·       Premise (Which story is being told? – short summary of story)

·       Objectives (What are the goals and the sub-goals of the game?)

·       Procedures (What can be done in the game – what are the abilities of players’ avatar?)

·       Character (Who is the character, what are his/her motives, visual appearance?)

·       Core-Rules (What are the most important rules within the game?)

·       Basic Resources (Resources? if applicable: relation of resources? –– how do the resources help the player to reach the game goals?)

·       Conflict (Conflicts? – which forces operate against the player to reach the game goals?)

·       Outcome (What is the result of the game? Victory- & defeat conditions?)

·       Game look (how should the game look like - collect moods)?

·       Game interface (how should the interface look like)?

·       Similar games (collect examples)?