Celeste (Playtest): Unterschied zwischen den Versionen

Zeile 31: Zeile 31:
! Frage !! Statement !! Durchschnittlicher Wert
! Frage !! Statement !! Durchschnittlicher Wert
|-
|-
| 1 || I felt content || 0,0
| 1 || I felt content || 3
|-
|-
| 2 || I felt skilful || 0,0
| 2 || I felt skilful || 2.4
|-
|-
| 3 || I was interested in the game's story || 0,0
| 3 || I was interested in the game's story || 3
|-
|-
| 4 || I thought it was fun || 0,0
| 4 || I thought it was fun || 3.2
|-
|-
| 5 || I was fully occupied with the game || 0,0
| 5 || I was fully occupied with the game || 3.8
|-
|-
| 6 || I felt happy || 0,0
| 6 || I felt happy || 3
|-
|-
| 7  || It gave me a bad mood || 0,0
| 7  || It gave me a bad mood || 0.8
|-
|-
| 8 || I thought about other things || 0,0
| 8 || I thought about other things || 1.6
|-
|-
| 9 || I found it tiresome || 0,0
| 9 || I found it tiresome || 1.2
|-
|-
| 10 || I felt competent || 0,0
| 10 || I felt competent || 2.4
|-
|-
| 11 || I thought it was hard || 0,0
| 11 || I thought it was hard || 3.2
|-
|-
| 12 || It was aesthetically pleasing || 0,0
| 12 || It was aesthetically pleasing || 3.6
|-
|-
| 13 || I forgot everything around me || 0,0
| 13 || I forgot everything around me || 2
|-
|-
| 14 || I felt good || 0,0
| 14 || I felt good || 3.4
|-
|-
| 15 || I was good at it || 0,0
| 15 || I was good at it || 2.6
|-
|-
| 16 || I felt bored || 0,0
| 16 || I felt bored || 0,0
|-
|-
| 17 || I felt successful || 0,0
| 17 || I felt successful || 3
|-
|-
| 18 || I felt imaginative || 0,0
| 18 || I felt imaginative || 3.2
|-
|-
| 19 || I felt that I could explore things || 0,0
| 19 || I felt that I could explore things || 3.2
|-
|-
| 20 || I enjoyed it || 0,0
| 20 || I enjoyed it || 3.6
|-
|-
| 21 || I was fast at reaching the game's targets || 0,0
| 21 || I was fast at reaching the game's targets || 2.2
|-
|-
| 22 || I felt annoyed || 0,0
| 22 || I felt annoyed || 1
|-
|-
| 23 || I felt pressured || 0,0
| 23 || I felt pressured || 0.6
|-
|-
| 24 || I felt irritable || 0,0
| 24 || I felt irritable || 0.6
|-
|-
| 25 || I lost track of time || 0,0
| 25 || I lost track of time || 2.8
|-
|-
| 26 || I felt challenged || 0,0
| 26 || I felt challenged || 3
|-
|-
| 27 || I found it impressive || 0,0
| 27 || I found it impressive || 2.8
|-
|-
| 28 || I was deeply concentrated in the game || 0,0
| 28 || I was deeply concentrated in the game || 3.8
|-
|-
| 29 || I felt frustrated || 0,0
| 29 || I felt frustrated || 1.4
|-
|-
| 30 || It felt like a rich experience|| 0,0
| 30 || It felt like a rich experience|| 2.4
|-
|-
| 31 || I lost connection with the outside world || 0,0
| 31 || I lost connection with the outside world || 1.8
|-
|-
| 32 || I felt time pressure || 0,0
| 32 || I felt time pressure || 0
|-
|-
| 33 || I had to put a lot of effort into it || 0,0
| 33 || I had to put a lot of effort into it || 3.4
|}
|}


Zeile 102: Zeile 102:
Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf:
Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf:


* Competence (Fragen 2, 10, 15, 17 und 21): 0,0
* Competence (Fragen 2, 10, 15, 17 und 21): 2.52
* Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 0,0
* Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 0,0
* Flow (Fragen 5, 13, 25, 28 und 31): 0,0
* Flow (Fragen 5, 13, 25, 28 und 31): 0,0
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Bearbeitungen