Echoes of Aquatica (Game Interface)

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Dies ist ein Game Interface des Teams bool teamname = Joe-Cokkies; für das Fach Game Design Fundamentals.

Concept

Echoes of Aquatica is an immersive adventure game set in a mesmerizing underwater world. As an astronaut who has crash-landed on the aquatic planet, you must navigate through various challenges to save endangered fish species and restore balance to the ecosystem.

In this game, you'll explore alien underwater landscapes, avoiding hostile Gill Hunters while collecting and rescuing endangered fish. The game mechanics involve swimming, navigating tight passages, solving puzzles, and using special abilities to overcome obstacles. As you progress, you uncover secrets of the ancient aquatic civilizations and build alliances with mystical beings to aid in your quest.

Game Mechanics

•⁠  ⁠Swimming: The primary mode of movement, allowing the player to explore the vast underwater environment.

•⁠  ⁠Navigating Tight Passages: Players must carefully maneuver through narrow underwater caves and crevices to find hidden fish and avoid dangers.

•⁠  Avoiding Hostile Aliens: The Gill Hunters are the main antagonists, patrolling the waters and attacking the player on sight.

•⁠  ⁠Collecting Endangered Fish: The primary objective is to rescue various species of fish, each with unique behaviors and habitats.

•⁠  ⁠Solving Puzzles: Certain areas require the player to solve environmental puzzles to progress or unlock new paths.

•⁠  ⁠Special Abilities: Players can acquire abilities such as speed boosts, temporary invincibility, or enhanced vision to navigate the environment more effectively.

•⁠  ⁠Health and Energy Management: Players must monitor their health and energy levels, using power-ups and avoiding hazardous areas to survive.

Production and Download

All graphics and assets used in Echoes of Aquatica were custom-made to create a unique and captivating underwater experience.

The initial setup involved laying out the environment and defining the core mechanics. Once the basic structure was in place, the primitive sprites were replaced with the final detailed graphics, and additional refinements were made to enhance the visual appeal and gameplay experience. Subsequently, all game events and behaviors were implemented to ensure smooth gameplay.


Final Graphics and Characters: