Sleepless Night: Unterschied zwischen den Versionen
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==Spielemechaniken== | ==Spielemechaniken== | ||
===base mechanics=== | |||
*look: The player is stationary, sitting on the bed. You can look around the room the | |||
room to see different objects. | |||
*turn: You can turn around in your bed to see either side of the room, in front of the | |||
bed or under the bed. | |||
*point: You can use the flashlight to look around the room and point it at objects or | |||
monsters. | |||
*recharge: When the flashlight battery runs out, it needs to be recharged. | |||
additional mechanics | |||
*flashlight: The flashlight is your weapon against the monsters. In the beginning the | |||
player needs to charge the flashlight once. When the light is on, the battery will run | |||
out over time. The player needs to go under the blanket to recharge the battery. | |||
Monsters are killed by pointing the flashlight at them. | |||
*lightning: There is a storm outside and occasional lightning strikes will illuminate the | |||
whole room for a short time. This helps the player to get an overview of the room | |||
and spot monsters. | |||
*safe space: The player has a safe space under the blanket, to recharge the | |||
flashlight battery and hide from monsters. The player cannot be attacked while under | |||
the blanket, but the monsters can move around freely. | |||
===game design=== | |||
As the player, you are sitting in your bed, checking the room for furniture that might | |||
turn into monsters. The room is dark and you can look around using a flashlight. To | |||
kill the monsters, you need to point your flashlight at it. | |||
Occasionally, the flashlight battery will run out and needs to be recharged under the | |||
blanket. While under the blanket, you cannot see the room or monsters outside but | |||
you cannot be attacked. However, the monsters will transform and move freely while | |||
you’re not looking. | |||
The monsters will try to reach you and move closer to you. Once a monster has | |||
reached the bed, it will attack. If you don’t manage to defeat the monster now, it will | |||
kill you and the game is over. | |||
===monster behaviour=== | |||
Furniture and objects in the room can turn into monsters but they will only do so in | |||
the dark. If the player suspects a specific object to be a monster and keeps the | |||
flashlight on it, it will not transform. If the player tries to catch a monster mid-transformation, it will turn back into an object as well. | |||
Once a monster has successfully transformed, it will eventually start to move around. | |||
Monsters can only be killed while they are standing still, moving monsters caught by | |||
the flashlight will again disguise as objects. | |||
There is only one chance to kill a monster with the flashlight while its moving, which | |||
is when a monster has reached the bed and is attacking the player. If the player | |||
catches the monster with the flashlight, it is killed. Else, the player is killed | |||
==Level Design== | ==Level Design== |