MANDAGON (Playtest von Design Dynamos): Unterschied zwischen den Versionen
MANDAGON (Playtest von Design Dynamos) (Quelltext anzeigen)
Version vom 27. Juni 2024, 13:45 Uhr
, 27 JuniMANDAGON Schreibweise angepassat
(Die Seite wurde neu angelegt: „Dies ist ein '''Playtest-Report''' des Teams Design Dynamos für das Fach Game Design Fundamentals. == Playtest-Details == Spiel: Mandagon Playtester: Design Dynamos Anzahl der durchgeführten Tests: 5 == Interview == === Was hat den Spieler*innen gefallen? === * Atmosphäre des Spiels * Story und Setting * Entscheidungsfreiheit * Wiederspielwert *Artwork === Was hat den Spieler*innen nicht gefallen? === * das Spiel erklärt nich…“) |
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== Playtest-Details == | == Playtest-Details == | ||
Spiel: [[ | Spiel: [[MANDAGON]] | ||
Playtester: [[Design Dynamos]] | Playtester: [[Design Dynamos]] | ||
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=== Was hat den Spieler*innen gefallen? === | === Was hat den Spieler*innen gefallen? === | ||
* | * Schöner Retro Art Style | ||
* | * Sound Design, relaxende Musik | ||
* | * Schöne Animationen | ||
* | * Angenehmes Movement | ||
* | * Pacing | ||
* Einfach, simpel | |||
=== Was hat den Spieler*innen nicht gefallen? === | === Was hat den Spieler*innen nicht gefallen? === | ||
* | * es gibt kein Tutorial, man wird ins kalte Wasser geworfen, was anfangs zu Verwirrung führt | ||
* | * Sprünge nicht anspruchsvoll | ||
* | * Map nicht immer aufrufbar | ||
=== Vorschläge für Verbesserungen === | === Vorschläge für Verbesserungen === | ||
* Erklärung | * Tutorial einfügen, Erklärung was zu machen ist | ||
* | * Spiel schwerer machen | ||
* | * Hinweise auf Teleporter | ||
* Map immer aufrufbar machen | |||
== Game Experience Questionnaire Resultat == | == Game Experience Questionnaire Resultat == | ||
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! Frage !! Statement !! Durchschnittlicher Wert | ! Frage !! Statement !! Durchschnittlicher Wert | ||
|- | |- | ||
| 1 || I felt content || 2 | | 1 || I felt content || 2,75 | ||
|- | |- | ||
| 2 || I felt skilful || 1,75 | | 2 || I felt skilful || 1,75 | ||
|- | |- | ||
| 3 || I was interested in the game's story || | | 3 || I was interested in the game's story || 1 | ||
|- | |- | ||
| 4 || I thought it was fun || 2 | | 4 || I thought it was fun || 2 | ||
|- | |- | ||
| 5 || I was fully occupied with the game || 2, | | 5 || I was fully occupied with the game || 2,25 | ||
|- | |- | ||
| 6 || I felt happy || | | 6 || I felt happy || 2,5 | ||
|- | |- | ||
| 7 || It gave me a bad mood || 0, | | 7 || It gave me a bad mood || 0,25 | ||
|- | |- | ||
| 8 || I thought about other things || | | 8 || I thought about other things || 0,75 | ||
|- | |- | ||
| 9 || I found it tiresome || | | 9 || I found it tiresome || 1,75 | ||
|- | |- | ||
| 10 || I felt competent || 2, | | 10 || I felt competent || 2,75 | ||
|- | |- | ||
| 11 || I thought it was hard || 1 | | 11 || I thought it was hard || 1 | ||
|- | |- | ||
| 12 || It was aesthetically pleasing || | | 12 || It was aesthetically pleasing || 3,5 | ||
|- | |- | ||
| 13 || I forgot everything around me || 1,5 | | 13 || I forgot everything around me || 1,5 | ||
|- | |- | ||
| 14 || I felt good || | | 14 || I felt good || 2,5 | ||
|- | |- | ||
| 15 || I was good at it || | | 15 || I was good at it || 2,25 | ||
|- | |- | ||
| 16 || I felt bored || | | 16 || I felt bored || 2 | ||
|- | |- | ||
| 17 || I felt successful || 2 | | 17 || I felt successful || 2,25 | ||
|- | |- | ||
| 18 || I felt imaginative || | | 18 || I felt imaginative || 2 | ||
|- | |- | ||
| 19 || I felt that I could explore things || | | 19 || I felt that I could explore things || 3,25 | ||
|- | |- | ||
| 20 || I enjoyed it || 2,5 | | 20 || I enjoyed it || 2,5 | ||
|- | |- | ||
| 21 || I was fast at reaching the game's targets || | | 21 || I was fast at reaching the game's targets || 2,25 | ||
|- | |- | ||
| 22 || I felt annoyed || | | 22 || I felt annoyed || 1,5 | ||
|- | |- | ||
| 23 || I felt pressured || | | 23 || I felt pressured || 0 | ||
|- | |- | ||
| 24 || I felt irritable || 0, | | 24 || I felt irritable || 0,25 | ||
|- | |- | ||
| 25 || I lost track of time || 1, | | 25 || I lost track of time || 1,75 | ||
|- | |- | ||
| 26 || I felt challenged || 1 | | 26 || I felt challenged || 1,25 | ||
|- | |- | ||
| 27 || I found it impressive || 2,5 | | 27 || I found it impressive || 2,5 | ||
|- | |- | ||
| 28 || I was deeply concentrated in the game || 2, | | 28 || I was deeply concentrated in the game || 2,5 | ||
|- | |- | ||
| 29 || I felt frustrated || | | 29 || I felt frustrated || 1,25 | ||
|- | |- | ||
| 30 || It felt like a rich experience|| 1,5 | | 30 || It felt like a rich experience|| 1,5 | ||
|- | |- | ||
| 31 || I lost connection with the outside world || 1, | | 31 || I lost connection with the outside world || 1,5 | ||
|- | |- | ||
| 32 || I felt time pressure || 0 | | 32 || I felt time pressure || 0 | ||
|- | |- | ||
| 33 || I had to put a lot of effort into it || | | 33 || I had to put a lot of effort into it || 1 | ||
|} | |} | ||
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Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | ||
* Competence (Fragen 2, 10, 15, 17 und 21): ''' | * Competence (Fragen 2, 10, 15, 17 und 21): '''2,813''' | ||
* Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): ''' | * Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): '''3,438''' | ||
* Flow (Fragen 5, 13, 25, 28 und 31): ''' | * Flow (Fragen 5, 13, 25, 28 und 31): '''2,375''' | ||
* Tension/Annoyance (Fragen 22, 24 und 29): '''0, | * Tension/Annoyance (Fragen 22, 24 und 29): '''0,6''' | ||
* Challenge (Fragen 11, 23, 26, 32 und 33): '''0, | * Challenge (Fragen 11, 23, 26, 32 und 33): '''0,813''' | ||
* Negative affect (Fragen 7, 8, 9 und 16): ''' | * Negative affect (Fragen 7, 8, 9 und 16): '''1,1875''' | ||
* Positive affect (Fragen 1, 4, 6, 14 und 20): ''' | * Positive affect (Fragen 1, 4, 6, 14 und 20): '''3,063''' | ||
[[Kategorie:Playtest]] | [[Kategorie:Playtest]] | ||
[[Kategorie:Playtest im SS 2024]] | [[Kategorie:Playtest im SS 2024]] |