Samsara Room (Playtest von Kabeljau): Unterschied zwischen den Versionen
Samsara Room (Playtest von Kabeljau) (Quelltext anzeigen)
Version vom 27. Juni 2024, 13:57 Uhr
, 27 JuniWolfgang.hochleitner verschob die Seite Samsara Room nach Samsara Room (Playtest von Kabeljau), ohne dabei eine Weiterleitung anzulegen: Einheitliches Namensschema
Keine Bearbeitungszusammenfassung |
K (Wolfgang.hochleitner verschob die Seite Samsara Room nach Samsara Room (Playtest von Kabeljau), ohne dabei eine Weiterleitung anzulegen: Einheitliches Namensschema) |
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(6 dazwischenliegende Versionen von einem anderen Benutzer werden nicht angezeigt) | |||
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== Playtest-Details == | == Playtest-Details == | ||
Spiel: [[ | Spiel: [[Samsara Room]] | ||
Playtester: [[ | Playtester: [[Skeleton Crew]] | ||
Anzahl der durchgeführten Tests: | Anzahl der durchgeführten Tests: 4 | ||
== Interview == | == Interview == | ||
Zeile 13: | Zeile 13: | ||
=== Was hat den Spieler*innen gefallen? === | === Was hat den Spieler*innen gefallen? === | ||
- Nippel, Gecko. Funny Art. Hyprerrealistic teppich und mond. Es beantwortet die frage:“Would you still love me if i was a worm?“. Das spiel fesseln einen sehr, man möchte es einfach schaffen. Ziemlich krass für ein free game. Gute Rätsel. Es wurde sehr viel gelacht. | |||
- Komische ideen und verknüpfungen, absurde lösungen, game art | |||
- Game war so absurd; Es gibt ein gewisses pattern (altar, zwischen personas wechseln); Es hat Spaß gemacht (normalerweise nicht so fan von point and click); Rätsel sind gut aufgebaut | |||
- Artstyle''';''' music, story unique/intriguing; man muss nachdenken | |||
=== Was hat den Spieler*innen nicht gefallen? === | === Was hat den Spieler*innen nicht gefallen? === | ||
- Manche objekte sind schwer zu finden. Manche rätsel sind leichter und manche dann wieder ziemlich schwer. | |||
- Verständlichkeit mancher rätsel | |||
- Eintönige musik; Sie hat sich unfähig gefühlt; Manche Rätsel bisschen unfair (Wolken fließen in Hintergrund ein, man weiß nicht dass man draufklicken kann) | |||
- Nichts zu bemänglen :) | |||
=== Vorschläge für Verbesserungen === | === Vorschläge für Verbesserungen === | ||
- Tipps wenn man zu lange brauch, zb gesuchtes object bewegt sich leicht oder blinkt. | |||
- Art von Hinweis beim blasen rätsel (Pfeil, Richtung etc.) | |||
- Bessere Musik | |||
- Nichts zu bemänglen :) | |||
== Game Experience Questionnaire Resultat == | == Game Experience Questionnaire Resultat == | ||
Zeile 31: | Zeile 49: | ||
! Frage !! Statement !! Durchschnittlicher Wert | ! Frage !! Statement !! Durchschnittlicher Wert | ||
|- | |- | ||
| 1 || I felt content || | | 1 || I felt content || 2,75 | ||
|- | |- | ||
| 2 || I felt skilful || | | 2 || I felt skilful || 3,0 | ||
|- | |- | ||
| 3 || I was interested in the game's story || | | 3 || I was interested in the game's story || 3,75 | ||
|- | |- | ||
| 4 || I thought it was fun || | | 4 || I thought it was fun || 3,5 | ||
|- | |- | ||
| 5 || I was fully occupied with the game || | | 5 || I was fully occupied with the game || 3,75 | ||
|- | |- | ||
| 6 || I felt happy || | | 6 || I felt happy || 3,0 | ||
|- | |- | ||
| 7 || It gave me a bad mood || | | 7 || It gave me a bad mood || 1,0 | ||
|- | |- | ||
| 8 || I thought about other things || 0, | | 8 || I thought about other things || 0,75 | ||
|- | |- | ||
| 9 || I found it tiresome || 0, | | 9 || I found it tiresome || 0,5 | ||
|- | |- | ||
| 10 || I felt competent || | | 10 || I felt competent || 2,5 | ||
|- | |- | ||
| 11 || I thought it was hard || | | 11 || I thought it was hard || 1,5 | ||
|- | |- | ||
| 12 || It was aesthetically pleasing || | | 12 || It was aesthetically pleasing || 2,25 | ||
|- | |- | ||
| 13 || I forgot everything around me || | | 13 || I forgot everything around me || 3,0 | ||
|- | |- | ||
| 14 || I felt good || | | 14 || I felt good || 3,25 | ||
|- | |- | ||
| 15 || I was good at it || | | 15 || I was good at it || 2,5 | ||
|- | |- | ||
| 16 || I felt bored || 0,0 | | 16 || I felt bored || 0,0 | ||
|- | |- | ||
| 17 || I felt successful || | | 17 || I felt successful || 3,25 | ||
|- | |- | ||
| 18 || I felt imaginative || | | 18 || I felt imaginative || 2,75 | ||
|- | |- | ||
| 19 || I felt that I could explore things || | | 19 || I felt that I could explore things || 3,25 | ||
|- | |- | ||
| 20 || I enjoyed it || | | 20 || I enjoyed it || 3,25 | ||
|- | |- | ||
| 21 || I was fast at reaching the game's targets || | | 21 || I was fast at reaching the game's targets || 2,5 | ||
|- | |- | ||
| 22 || I felt annoyed || 0, | | 22 || I felt annoyed || 0,75 | ||
|- | |- | ||
| 23 || I felt pressured || 0, | | 23 || I felt pressured || 0,5 | ||
|- | |- | ||
| 24 || I felt irritable || 0, | | 24 || I felt irritable || 0,5 | ||
|- | |- | ||
| 25 || I lost track of time || | | 25 || I lost track of time || 4,0 | ||
|- | |- | ||
| 26 || I felt challenged || | | 26 || I felt challenged || 3,25 | ||
|- | |- | ||
| 27 || I found it impressive || | | 27 || I found it impressive || 3,75 | ||
|- | |- | ||
| 28 || I was deeply concentrated in the game || | | 28 || I was deeply concentrated in the game || 3,75 | ||
|- | |- | ||
| 29 || I felt frustrated || | | 29 || I felt frustrated || 1,0 | ||
|- | |- | ||
| 30 || It felt like a rich experience|| | | 30 || It felt like a rich experience|| 3,0 | ||
|- | |- | ||
| 31 || I lost connection with the outside world || | | 31 || I lost connection with the outside world || 3,0 | ||
|- | |- | ||
| 32 || I felt time pressure || | | 32 || I felt time pressure || 1,0 | ||
|- | |- | ||
| 33 || I had to put a lot of effort into it || | | 33 || I had to put a lot of effort into it || 1,5 | ||
|} | |} | ||
Zeile 102: | Zeile 120: | ||
Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | ||
* Competence (Fragen 2, 10, 15, 17 und 21): | * Competence (Fragen 2, 10, 15, 17 und 21): 2,75 | ||
* Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): | * Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 3,125 | ||
* Flow (Fragen 5, 13, 25, 28 und 31): | * Flow (Fragen 5, 13, 25, 28 und 31): 3,5 | ||
* Tension/Annoyance (Fragen 22, 24 und 29): 0, | * Tension/Annoyance (Fragen 22, 24 und 29): 0,75 | ||
* Challenge (Fragen 11, 23, 26, 32 und 33): | * Challenge (Fragen 11, 23, 26, 32 und 33): 1,5 | ||
* Negative affect (Fragen 7, 8, 9 und 16): 0, | * Negative affect (Fragen 7, 8, 9 und 16): 0,5 | ||
* Positive affect (Fragen 1, 4, 6, 14 und 20): | * Positive affect (Fragen 1, 4, 6, 14 und 20): 3,15 | ||
[[Kategorie:Playtest]] | [[Kategorie:Playtest]] | ||
[[Kategorie:Playtest im SS 2024]] | [[Kategorie:Playtest im SS 2024]] |