Castle hyperdeath: Unterschied zwischen den Versionen
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== GAME INTERFACES == | == GAME INTERFACES == | ||
==Game Interface== | |||
The Interface consists of an inventory, hearts as a life indicator, a start- and endscreen and some animations. | |||
[[Datei:Interface ingame.png|ohne|mini|395x395px|Interface]] | |||
== Animations == | |||
[[Datei:Death gif.gif|ohne|mini|Death Animation (Click on me!)]] | |||
==Main menu== | |||
[[Datei:Start Screen.png|ohne|mini|780x780px|Main Menu]] | |||
== Winning Screen == | |||
[[Datei:Winning Screen.png|ohne|mini|786x786px|Winning Screen]] | |||
==Game Over Screen== | |||
[[Datei:Game Over Screen.png|ohne|mini|766x766px|Game Over]] | |||
==Game Interface Prototype== | |||
CONTROLS: | |||
→ : Move Right | |||
← : Move Left | |||
↑ : Jump | |||
↑,↓ : Navigate through menu | |||
Space: Confirm menu | |||
Y,X : Navigate through inventory bar | |||
Esc: Reload | |||
RULES: | |||
Reach the end of the level to see the victory screen! | |||
If you get hit 3 times and loose all of you hearts, you will die and see the lose screen. | |||
Download the Minigame: | |||
[[Medium:Hyperdeath.c3p|Download]] | [[Medium:Hyperdeath.c3p|Download]] | ||
[[Kategorie:Game Design Fundamentals]] | [[Kategorie:Game Design Fundamentals]] | ||
[[Kategorie:Level Design im SS 2024]] | [[Kategorie:Level Design im SS 2024]] | ||
[[Kategorie:Game Interface im SS 2024]] | [[Kategorie:Game Interface im SS 2024]] |