Gravitas (Playtest): Unterschied zwischen den Versionen

Zeile 16: Zeile 16:
* Das grafische Design wurde gelobt.
* Das grafische Design wurde gelobt.
* Die Spielmechanik an sich hat den Testpersonen gefallen.
* Die Spielmechanik an sich hat den Testpersonen gefallen.
*
*Die Spieleumgebung war ansprechend gestaltet.


=== Was hat den Spieler*innen nicht gefallen? ===
=== Was hat den Spieler*innen nicht gefallen? ===
Zeile 25: Zeile 25:
* Die Orientierung im Spiel wurde bemängelt, da es schwierig war sich zurecht zu finden.
* Die Orientierung im Spiel wurde bemängelt, da es schwierig war sich zurecht zu finden.
* Der Erzähler des Spiels hat das Spielerlebnis nicht begünstigt sondern war eher nervig.
* Der Erzähler des Spiels hat das Spielerlebnis nicht begünstigt sondern war eher nervig.
*
* Manche Soundeffekte wurden nicht als ansprechend empfunden.


=== Vorschläge für Verbesserungen ===
=== Vorschläge für Verbesserungen ===
Zeile 33: Zeile 33:
* Level Design bearbeiten vor allem die Laserstrahlen reduzieren.
* Level Design bearbeiten vor allem die Laserstrahlen reduzieren.
* Der Narrator sollte weniger reden.
* Der Narrator sollte weniger reden.
*
* Soundgeräusche anpassen.


== Game Experience Questionnaire Resultat ==
== Game Experience Questionnaire Resultat ==
Zeile 43: Zeile 43:
! Frage !! Statement !! Durchschnittlicher Wert
! Frage !! Statement !! Durchschnittlicher Wert
|-
|-
| 1 || I felt content || 0,0
| 1 || I felt content || 3,0
|-
|-
| 2 || I felt skilful || 0,0
| 2 || I felt skilful || 2,0
|-
|-
| 3 || I was interested in the game's story || 0,0
| 3 || I was interested in the game's story || 2,0
|-
|-
| 4 || I thought it was fun || 0,0
| 4 || I thought it was fun || 4,0
|-
|-
| 5 || I was fully occupied with the game || 0,0
| 5 || I was fully occupied with the game || 4,4
|-
|-
| 6 || I felt happy || 0,0
| 6 || I felt happy || 3,1
|-
|-
| 7  || It gave me a bad mood || 0,0
| 7  || It gave me a bad mood || 0,3
|-
|-
| 8 || I thought about other things || 0,0
| 8 || I thought about other things || 1,0
|-
|-
| 9 || I found it tiresome || 0,0
| 9 || I found it tiresome || 1,0
|-
|-
| 10 || I felt competent || 0,0
| 10 || I felt competent || 3,2
|-
|-
| 11 || I thought it was hard || 0,0
| 11 || I thought it was hard || 1,3
|-
|-
| 12 || It was aesthetically pleasing || 0,0
| 12 || It was aesthetically pleasing || 3,1
|-
|-
| 13 || I forgot everything around me || 0,0
| 13 || I forgot everything around me || 0,3
|-
|-
| 14 || I felt good || 0,0
| 14 || I felt good || 3,1
|-
|-
| 15 || I was good at it || 0,0
| 15 || I was good at it || 2,3
|-
|-
| 16 || I felt bored || 0,0
| 16 || I felt bored || 1,3
|-
|-
| 17 || I felt successful || 0,0
| 17 || I felt successful || 2,3
|-
|-
| 18 || I felt imaginative || 0,0
| 18 || I felt imaginative || 2,0
|-
|-
| 19 || I felt that I could explore things || 0,0
| 19 || I felt that I could explore things || 2,0
|-
|-
| 20 || I enjoyed it || 0,0
| 20 || I enjoyed it || 3,1
|-
|-
| 21 || I was fast at reaching the game's targets || 0,0
| 21 || I was fast at reaching the game's targets || 2,2
|-
|-
| 22 || I felt annoyed || 0,0
| 22 || I felt annoyed || 1,4
|-
|-
| 23 || I felt pressured || 0,0
| 23 || I felt pressured || 0,4
|-
|-
| 24 || I felt irritable || 0,0
| 24 || I felt irritable || 1,4
|-
|-
| 25 || I lost track of time || 0,0
| 25 || I lost track of time || 2,2
|-
|-
| 26 || I felt challenged || 0,0
| 26 || I felt challenged || 2,3
|-
|-
| 27 || I found it impressive || 0,0
| 27 || I found it impressive || 3,3
|-
|-
| 28 || I was deeply concentrated in the game || 0,0
| 28 || I was deeply concentrated in the game || 2,4
|-
|-
| 29 || I felt frustrated || 0,0
| 29 || I felt frustrated || 1,3
|-
|-
| 30 || It felt like a rich experience|| 0,0
| 30 || It felt like a rich experience|| 2,1
|-
|-
| 31 || I lost connection with the outside world || 0,0
| 31 || I lost connection with the outside world || 1,1
|-
|-
| 32 || I felt time pressure || 0,0
| 32 || I felt time pressure || 0,0
|-
|-
| 33 || I had to put a lot of effort into it || 0,0
| 33 || I had to put a lot of effort into it || 1,3
|}
|}


Zeile 114: Zeile 114:
Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf:
Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf:


* Competence (Fragen 2, 10, 15, 17 und 21): 0,0
* Competence (Fragen 2, 10, 15, 17 und 21): 2.2, 2
* Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 0,0
* Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 2,33, 0,83,
* Flow (Fragen 5, 13, 25, 28 und 31): 0,0
* Flow (Fragen 5, 13, 25, 28 und 31): 1,8, 2,6,  
* Tension/Annoyance (Fragen 22, 24 und 29): 0,0
* Tension/Annoyance (Fragen 22, 24 und 29): 1, 3,66,  
* Challenge (Fragen 11, 23, 26, 32 und 33): 0,0
* Challenge (Fragen 11, 23, 26, 32 und 33): 0,8, 2,6,
* Negative affect (Fragen 7, 8, 9 und 16): 0,0
* Negative affect (Fragen 7, 8, 9 und 16): 0,75, 0,75,
* Positive affect (Fragen 1, 4, 6, 14 und 20): 0,0
* Positive affect (Fragen 1, 4, 6, 14 und 20): 3,2, 0,6,


[[Kategorie:Playtest]]
[[Kategorie:Playtest]]
[[Kategorie:Playtest im SS 2024]]
[[Kategorie:Playtest im SS 2024]]
4

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