Disturbed (Playtest von Xternisten): Unterschied zwischen den Versionen
Keine Bearbeitungszusammenfassung |
Keine Bearbeitungszusammenfassung |
||
Zeile 5: | Zeile 5: | ||
Spiel: [[Disturbed]] | Spiel: [[Disturbed]] | ||
Playtester: [[Schrödinger inside of a bag inside of a bag]]: 2 | | Playtester: [[Schrödinger inside of a bag inside of a bag]]: 2 | [[MONKE CIRCLE]] : 1 | [[MONKE CIRCLE]] : 1 | ||
Anzahl der durchgeführten Tests: 4 | Anzahl der durchgeführten Tests: 4 | ||
== Interview == | ==Interview== | ||
=== Was hat den Spieler*innen gefallen? === | ===Was hat den Spieler*innen gefallen?=== | ||
* brutale Tode | *brutale Tode | ||
* viele verschiedene Möglichkeiten | *viele verschiedene Möglichkeiten | ||
* die Art passt gut zum creepy Vibe | *die Art passt gut zum creepy Vibe | ||
* Bilder beim Tod haben sehr gut gefallen | *Bilder beim Tod haben sehr gut gefallen | ||
* man will weiterspielen und die Enden exploren | *man will weiterspielen und die Enden exploren | ||
=== Was hat den Spieler*innen nicht gefallen? === | ===Was hat den Spieler*innen nicht gefallen?=== | ||
* zu viele gleiche Auswahlmöglichkeiten hintereinander | *zu viele gleiche Auswahlmöglichkeiten hintereinander | ||
* zu wenig Info am Anfang | *zu wenig Info am Anfang | ||
* nicht so viel Story vorhanden | *nicht so viel Story vorhanden | ||
* Tode sind nicht gerrechtfertigt | *Tode sind nicht gerrechtfertigt | ||
=== Vorschläge für Verbesserungen === | === Vorschläge für Verbesserungen=== | ||
* neben den Toden auch andere Enden implementieren | *neben den Toden auch andere Enden implementieren | ||
* Musik wäre toll | *Musik wäre toll | ||
* vielleicht Items für Protection um eine zweite Chance zu erhalten | *vielleicht Items für Protection um eine zweite Chance zu erhalten | ||
* Story mit Zusammenhang die Sinn macht | *Story mit Zusammenhang die Sinn macht | ||
== Game Experience Questionnaire Resultat == | ==Game Experience Questionnaire Resultat== | ||
Die Tabelle zeigt die Mittelwerte des [https://research.tue.nl/en/publications/the-game-experience-questionnaire Game Experience Questionnaire], die bei den einzelnen Fragen in den Playtests erzielt wurden. | Die Tabelle zeigt die Mittelwerte des [https://research.tue.nl/en/publications/the-game-experience-questionnaire Game Experience Questionnaire], die bei den einzelnen Fragen in den Playtests erzielt wurden. | ||
Zeile 39: | Zeile 39: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Frage !! Statement !! Durchschnittlicher Wert | !Frage !!Statement!!Durchschnittlicher Wert | ||
|- | |- | ||
| 1 || I felt content || 0,0 | |1||I felt content||0,0 | ||
|- | |- | ||
| 2 || I felt skilful || 0,0 | |2||I felt skilful|| 0,0 | ||
|- | |- | ||
| 3 || I was interested in the game's story | | 3||I was interested in the game's story | ||
|0,0 | |||
|- | |- | ||
| 4 || I thought it was fun || 0,0 | | 4||I thought it was fun||0,0 | ||
|- | |- | ||
| 5 | |5 | ||
|I was fully occupied with the game || 0,0 | |||
|- | |- | ||
| 6 || I felt happy || 0,0 | |6 ||I felt happy||0,0 | ||
|- | |- | ||
| 7 | | 7||It gave me a bad mood||0,0 | ||
|- | |- | ||
| 8 || I thought about other things || 0,0 | |8||I thought about other things||0,0 | ||
|- | |- | ||
| 9 || I found it tiresome | | 9|| I found it tiresome | ||
|0,0 | |||
|- | |- | ||
| 10 || I felt competent || 0,0 | |10|| I felt competent||0,0 | ||
|- | |- | ||
| 11 || I thought it was hard || 0,0 | |11||I thought it was hard|| 0,0 | ||
|- | |- | ||
| 12 || It was aesthetically pleasing || 0,0 | |12 || It was aesthetically pleasing || 0,0 | ||
|- | |- | ||
| 13 || I forgot everything around me || 0,0 | |13 || I forgot everything around me || 0,0 | ||
|- | |- | ||
| 14 || I felt good | |14||I felt good | ||
|0,0 | |||
|- | |- | ||
| 15 || I was good at it || 0,0 | |15 ||I was good at it||0,0 | ||
|- | |- | ||
| 16 || I felt bored || 0,0 | |16||I felt bored|| 0,0 | ||
|- | |- | ||
| 17 || I felt successful || 0,0 | |17||I felt successful||0,0 | ||
|- | |- | ||
| 18 || I felt imaginative || 0,0 | | 18||I felt imaginative||0,0 | ||
|- | |- | ||
| 19 | |19 | ||
|I felt that I could explore things||0,0 | |||
|- | |- | ||
| 20 || I enjoyed it || 0,0 | |20 || I enjoyed it ||0,0 | ||
|- | |- | ||
| 21 || I was fast at reaching the game's targets || 0,0 | |21 || I was fast at reaching the game's targets || 0,0 | ||
|- | |- | ||
| 22 || I felt annoyed | |22||I felt annoyed | ||
|0,0 | |||
|- | |- | ||
| 23 || I felt pressured | |23 ||I felt pressured | ||
|0,0 | |||
|- | |- | ||
| 24 || I felt irritable || 0,0 | |24 ||I felt irritable||0,0 | ||
|- | |- | ||
| 25 || I lost track of time || 0,0 | | 25||I lost track of time|| 0,0 | ||
|- | |- | ||
| 26 || I felt challenged || 0,0 | |26||I felt challenged||0,0 | ||
|- | |- | ||
| 27 || I found it impressive || 0,0 | |27 ||I found it impressive||0,0 | ||
|- | |- | ||
| 28 || I was deeply concentrated in the game || 0,0 | |28||I was deeply concentrated in the game|| 0,0 | ||
|- | |- | ||
| 29 || I felt frustrated || 0,0 | | 29||I felt frustrated||0,0 | ||
|- | |- | ||
| 30 || It felt like a rich experience|| 0,0 | |30 || It felt like a rich experience||0,0 | ||
|- | |- | ||
| 31 || I lost connection with the outside world || 0,0 | |31||I lost connection with the outside world||0,0 | ||
|- | |- | ||
| 32 || I felt time pressure || 0,0 | | 32|| I felt time pressure||0,0 | ||
|- | |- | ||
| 33 || I had to put a lot of effort into it || 0,0 | |33||I had to put a lot of effort into it||0,0 | ||
|} | |} | ||
=== Auswertung der Komponenten === | ===Auswertung der Komponenten=== | ||
Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | ||
* Competence (Fragen 2, 10, 15, 17 und 21): 0,0 | *Competence (Fragen 2, 10, 15, 17 und 21): 0,0 | ||
* Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 0,0 | * Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 0,0 | ||
* Flow (Fragen 5, 13, 25, 28 und 31): 0,0 | *Flow (Fragen 5, 13, 25, 28 und 31): 0,0 | ||
* Tension/Annoyance (Fragen 22, 24 und 29): 0,0 | *Tension/Annoyance (Fragen 22, 24 und 29): 0,0 | ||
* Challenge (Fragen 11, 23, 26, 32 und 33): 0,0 | *Challenge (Fragen 11, 23, 26, 32 und 33): 0,0 | ||
* Negative affect (Fragen 7, 8, 9 und 16): 0,0 | *Negative affect (Fragen 7, 8, 9 und 16): 0,0 | ||
* Positive affect (Fragen 1, 4, 6, 14 und 20): 0,0 | * Positive affect (Fragen 1, 4, 6, 14 und 20): 0,0 | ||
[[Kategorie:Playtest]] | [[Kategorie:Playtest]] | ||
[[Kategorie:Playtest im SS 2023]] | [[Kategorie:Playtest im SS 2023]] |