Roguelight (Playtest von Broflakes): Unterschied zwischen den Versionen
(Die Seite wurde neu angelegt: „Dies ist ein '''Playtest-Report''' des Teams Broflakes für das Fach Game Design Fundamentals. == Playtest-Details == Spiel: Roguelight Playtester: The Other Team == Interview == === Was hat den Spieler*innen gefallen? === Fassen Sie hier zusammen, was den Tester*innen gefallen hat. === Was hat den Spieler*innen nicht gefallen? === Fassen Sie hier zusammen, was den Tester*innen nicht gefallen hat. === Vorschläge für Verbesserungen =…“) |
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! Frage !! Statement !! Durchschnittlicher Wert | ! Frage !! Statement !! Durchschnittlicher Wert | ||
|- | |- | ||
| 1 || I felt content || | | 1 || I felt content || 2.17 | ||
|- | |- | ||
| 2 || I felt skilful || | | 2 || I felt skilful || 1.67 | ||
|- | |- | ||
| 3 || I was interested in the game's story || 0 | | 3 || I was interested in the game's story || 0.67 | ||
|- | |- | ||
| 4 || I thought it was fun || | | 4 || I thought it was fun || 2.50 | ||
|- | |- | ||
| 5 || I was fully occupied with the game || | | 5 || I was fully occupied with the game || 2.83 | ||
|- | |- | ||
| 6 || I felt happy || | | 6 || I felt happy || 1.67 | ||
|- | |- | ||
| 7 || It gave me a bad mood || | | 7 || It gave me a bad mood || 1.17 | ||
|- | |- | ||
| 8 || I thought about other things || | | 8 || I thought about other things || 1.00 | ||
|- | |- | ||
| 9 || I found it tiresome || | | 9 || I found it tiresome || 1.17 | ||
|- | |- | ||
| 10 || I felt competent || | | 10 || I felt competent || 2.33 | ||
|- | |- | ||
| 11 || I thought it was hard || | | 11 || I thought it was hard || 2.33 | ||
|- | |- | ||
| 12 || It was aesthetically pleasing || | | 12 || It was aesthetically pleasing || 3.33 | ||
|- | |- | ||
| 13 || I forgot everything around me || | | 13 || I forgot everything around me || 1.67 | ||
|- | |- | ||
| 14 || I felt good || | | 14 || I felt good || 2.33 | ||
|- | |- | ||
| 15 || I was good at it || | | 15 || I was good at it || 2.00 | ||
|- | |- | ||
| 16 || I felt bored || 0 | | 16 || I felt bored || 0.67 | ||
|- | |- | ||
| 17 || I felt successful || | | 17 || I felt successful || 2.00 | ||
|- | |- | ||
| 18 || I felt imaginative || 0 | | 18 || I felt imaginative || 0.83 | ||
|- | |- | ||
| 19 || I felt that I could explore things || | | 19 || I felt that I could explore things || 2.83 | ||
|- | |- | ||
| 20 || I enjoyed it || | | 20 || I enjoyed it || 2.67 | ||
|- | |- | ||
| 21 || I was fast at reaching the game's targets || | | 21 || I was fast at reaching the game's targets || 1.67 | ||
|- | |- | ||
| 22 || I felt annoyed || | | 22 || I felt annoyed || 1.50 | ||
|- | |- | ||
| 23 || I felt pressured || 0 | | 23 || I felt pressured || 0.17 | ||
|- | |- | ||
| 24 || I felt irritable || | | 24 || I felt irritable || 1.17 | ||
|- | |- | ||
| 25 || I lost track of time || | | 25 || I lost track of time || 1.33 | ||
|- | |- | ||
| 26 || I felt challenged || | | 26 || I felt challenged || 2.83 | ||
|- | |- | ||
| 27 || I found it impressive || | | 27 || I found it impressive || 1.50 | ||
|- | |- | ||
| 28 || I was deeply concentrated in the game || | | 28 || I was deeply concentrated in the game || 2.00 | ||
|- | |- | ||
| 29 || I felt frustrated || | | 29 || I felt frustrated || 1.83 | ||
|- | |- | ||
| 30 || It felt like a rich experience|| | | 30 || It felt like a rich experience|| 1.33 | ||
|- | |- | ||
| 31 || I lost connection with the outside world || | | 31 || I lost connection with the outside world || 1.00 | ||
|- | |- | ||
| 32 || I felt time pressure || 0 | | 32 || I felt time pressure || 0.00 | ||
|- | |- | ||
| 33 || I had to put a lot of effort into it || | | 33 || I had to put a lot of effort into it || 1.83 | ||
|} | |} | ||
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Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | ||
* Competence (Fragen 2, 10, 15, 17 und 21): | * Competence (Fragen 2, 10, 15, 17 und 21): 1,93 | ||
* Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): | |||
* Flow (Fragen 5, 13, 25, 28 und 31): | * Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 1,75 | ||
* Tension/Annoyance (Fragen 22, 24 und 29): | * Flow (Fragen 5, 13, 25, 28 und 31): 1,77 | ||
* Challenge (Fragen 11, 23, 26, 32 und 33): | * Tension/Annoyance (Fragen 22, 24 und 29): 1,50 | ||
* Negative affect (Fragen 7, 8, 9 und 16): | * Challenge (Fragen 11, 23, 26, 32 und 33): 1,43 | ||
* Positive affect (Fragen 1, 4, 6, 14 und 20): | * Negative affect (Fragen 7, 8, 9 und 16): 1,0 | ||
* Positive affect (Fragen 1, 4, 6, 14 und 20): 2,27 | |||
[[Kategorie:Playtest]] | [[Kategorie:Playtest]] | ||
[[Kategorie:Playtest im SS 2022]] | [[Kategorie:Playtest im SS 2022]] |