REVILL: Unterschied zwischen den Versionen

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== Level Design ==
== Level Design ==
'''Legend'''<br>
'''Legend'''


Story relevant item
Story relevant item
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The layout is very streamlined now and the only option is to walk straight ahead. The first time the player looks behind them they see a silhouette of Clara standing there - she's laughing. After looking at her for more than two seconds the lights in the room go out and the player needs to run away from Clara. The lights always go out after exiting a room and sounds and shadows pursue the player.
The layout is very streamlined now and the only option is to walk straight ahead. The first time the player looks behind them they see a silhouette of Clara standing there - she's laughing. After looking at her for more than two seconds the lights in the room go out and the player needs to run away from Clara. The lights always go out after exiting a room and sounds and shadows pursue the player.
There aren't any important items to collects, only optional ones.
At the end is a closed door which can't be opened. When the player turnes around again they stand inside the research facility.






=== Research Facility ===
=== Research Facility ===
The  
The research facility consists of the research hall which is the core of this place. Around this room there are five smaller rooms for working and toilets.
 
The light, atmosphere and assets are more on the bluish and cold side of color. It is a contrast to the more reddish Diner.
 
The music inside the research facility consists more of noise and ambience sounds.
 




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[[Datei:Research Facility.jpg|500px]]
[[Datei:Research Facility.jpg|500px]]


<u>After Diner 1:</u>
'''After Diner 1:'''


The player starts in the back of the big research hall. All doors are locked and only this area is explorable.  
The player starts in the back of the big research hall. All doors are locked and only this area is explorable.  
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The objective is to find a clipboard laying on a table. After picking it up the player gets teleoported back to the Diner inside the second layout.
The objective is to find a clipboard laying on a table. After picking it up the player gets teleoported back to the Diner inside the second layout.


<u>After Diner 2:</u>


'''After Diner 2:'''
The player spawns inside one of the two office rooms and needs to find the second set of coordinates for the nuclear bomb. While exploring the research hall is locked so the player can only look inside the smaller rooms around the core. The coordinates are placed inside the break room on a tiny shelf. After the player picks them up and wants to exit the room they stand in the Diner again - third layout.


'''After Diner 3:'''<u><br></u>This is the last time the player gets teleported back and forth. The player starts once again at the back of the research hall.


<u>After Diner 3:<br></u>
The last objective is to enter the collected coordinates into the main research table in front of the big screen. After sending them a big explosion occurs, a tinitus sound starts ringing and the screen fades to white. This is the end of REVILL.


==Story==
==Story==