Deep Down: Unterschied zwischen den Versionen
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==Vision Statement == | ==Vision Statement == | ||
Underneath the ocean, in the darkness, the last shard of human memory is trying to piece itself together and find out, what happened to the people that made it. In a race against darkness, the memory collects pieces of knowledge that reveal what has been lost in the water deeo down. | |||
==Spielemechaniken == | ==Spielemechaniken == | ||
Deep Down is | Deep Down is an exploration game with the objectives to explore the underwater world and interact with items (and/or collect some of them) to figure out what has happened to humanity. | ||
'''Core Mechanics:''' | '''Core Mechanics:''' | ||
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'''Character and Resources:''' | '''Character and Resources:''' | ||
While not human itself, the character is the personified | While not human itself, the character is the personified remains of the collective memory of humanity. A small holographic projection able to move unbothered by the pressure of the sea. However, its memory has been corrupted. It's up the player to try to piece itself back together to find out the whole story of humanity’s downfall. | ||
The basic resources are light sources to keep the character glowing and to be able to see in the darkness of the sea. | The basic resources are light sources to keep the character glowing and to be able to see in the darkness of the sea. |