Echoes of Aquatica (Game Interface): Unterschied zwischen den Versionen

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Dies ist ein '''Game Interface''' des Teams [[bool teamname = Joe-Cokkies;]] für das Fach [[Game Design Fundamentals]].
Dies ist ein '''Game Interface''' des Teams [[bool teamname = Joe-Cokkies;]] für das Fach [[Game Design Fundamentals]].


== Concept ==
{{Infobox Computer- und Videospiel
|Titel          = Echoes of Aquatica
|Originaltitel  =  
|Entwickler      = Joe-Cookies
|Publisher      = Joe-Cookies
|Plattform      = Windows & Mac
|Engine          = Construct3
|Genre          = Platformer
|Spielmodi      = Singleplayer
}}


Echoes of Aquatica is an immersive adventure game set in a mesmerizing underwater world. As an astronaut who has crash-landed on the aquatic planet, you must navigate through various challenges to save endangered fish species and restore balance to the ecosystem.
== Konzept ==


In this game, you'll explore alien underwater landscapes, avoiding hostile Gill Hunters while collecting and rescuing endangered fish. The game mechanics involve swimming, navigating tight passages, solving puzzles, and using special abilities to overcome obstacles. As you progress, you uncover secrets of the ancient aquatic civilizations and build alliances with mystical beings to aid in your quest.
Du bist ein Astronaut, der auf dem Planeten Aquatica gestrandet ist. Deine Mission ist es, die bedrohten Fischarten zu retten und den Planeten vor den bösen Gill Hunters zu schützen. Navigiere durch die atemberaubenden Unterwasserwelten, um die Fische zu finden und sicher zur Basisstation zu bringen.
[[Datei:Image22.png|mini|226x226px]]
 
== Interface ==
 
'''Hauptmenü'''
 
Das Hauptmenü bietet die Optionen, das Spiel zu starten, die Einstellungen zu ändern und das Spiel zu beenden. Es ist einfach und intuitiv gestaltet, damit die Spieler schnell mit ihrem Abenteuer beginnen können.
 
[[Datei:Imege11.png|mini|226x226px]]
[[Datei:Screen3.png|mini|233x233px]]
'''Pausenmenü'''
 
Im Pausenmenü können die Spieler das Spiel fortsetzen, die Einstellungen anpassen oder das Spiel beenden. Es zeigt auch den aktuellen Fortschritt, einschließlich der Anzahl der geretteten Fische und gesammelten Schlüssel, sowie die verstrichene Spielzeit.


== Game Mechanics ==


•⁠  ⁠'''Swimming:''' The primary mode of movement, allowing the player to explore the vast underwater environment.
'''Endscreen'''


•⁠  '''⁠Navigating Tight Passages:''' Players must carefully maneuver through narrow underwater caves and crevices to find hidden fish and avoid dangers.
Der Endscreen zeigt dem Spieler an, dass er das Level erfolgreich abgeschlossen hat. Es gibt Optionen, das nächste Level zu starten, das Hauptmenü aufzurufen, das Level neu zu starten oder das Spiel zu beenden.


•⁠  '''Avoiding Hostile Aliens:''' The Gill Hunters are the main antagonists, patrolling the waters and attacking the player on sight.
== Game Mechanics ==


•⁠  '''⁠Collecting Endangered Fish:''' The primary objective is to rescue various species of fish, each with unique behaviors and habitats.
'''Swimming''': The primary mode of movement, allowing the player to explore the vast underwater environment.


•⁠  '''⁠Solving Puzzles:''' Certain areas require the player to solve environmental puzzles to progress or unlock new paths.
'''Navigating Tight Passages''': Players must carefully maneuver through narrow underwater caves and crevices to find hidden fish and avoid dangers.


•⁠  ⁠'''Special Abilities:''' Players can acquire abilities such as speed boosts, temporary invincibility, or enhanced vision to navigate the environment more effectively.
'''Avoiding Hostile Aliens:''' The Gill Hunters are the main antagonists, patrolling the waters and attacking the player on sight.


•⁠  '''⁠Health and Energy Management:''' Players must monitor their health and energy levels, using power-ups and avoiding hazardous areas to survive.
'''Collecting Endangered Fish:''' The primary objective is to rescue various species of fish, each with unique behaviors and habitats.


== Production and Download ==
'''Special Abilities:''' Players can acquire abilities such as speed boosts, temporary invincibility, or enhanced vision to navigate the environment more effectively.


All graphics and assets used in Echoes of Aquatica were custom-made to create a unique and captivating underwater experience.
'''Health and Energy Management:''' Players must monitor their health and energy levels, using power-ups and avoiding hazardous areas to survive.


The initial setup involved laying out the environment and defining the core mechanics. Once the basic structure was in place, the primitive sprites were replaced with the final detailed graphics, and additional refinements were made to enhance the visual appeal and gameplay experience. Subsequently, all game events and behaviors were implemented to ensure smooth gameplay.
== Production and download ==
Das Level wurde in Construct 3 erstellt. Dabei wurden verschiedene Behaviors eingesetzt, um ein realistisches und dynamisches Spielerlebnis zu schaffen.


== Implemented Behaviours: ==
*Verwendete Behaviors:
•⁠  ⁠Platform Behavior: Für die Bewegung des Spielercharakters.
•⁠  Bullet Behavior: Für die Bewegung der Gill Hunters.
•⁠  ⁠Fade Behavior: Für das Ein- und Ausblenden von Objekten.


== Final Graphics and Characters: ==
Download: [[Datei:gamedesign1.c3p]]


[[Kategorie:Game Design Fundamentals]]
[[Kategorie:Game Design Fundamentals]]
[[Kategorie:Game Interface im SS 2024]]
[[Kategorie:Game Interface im SS 2024]]