Lily and the Graveyard Ghosts: Unterschied zwischen den Versionen

Asset list split up into categories
(→‎Links: added pitch video link)
(Asset list split up into categories)
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== Asset List==
== Asset List==
 
'''3D Assets:'''
A bullet point list, table or link on spreadsheet with all assets used in the game (2D, 3D, sound). If assets are more complex, please describe them in detail.
 
If [https://assetstore.unity.com/ Asset Packages] are used, please provide links to the respective packages here.
 
{| class="wikitable sortable"
{| class="wikitable sortable"
!Asset
!Asset
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!Variations
!Variations
!Notes
!Notes
|-
|Start screen
|UI
|2D
|would be funnnn
|
|Start, Options, Credits, Quit
|-
|Pause menu
|UI
|2D
|
|
|Resume, Options, Quit to Main Menu, Quit (in the corner or sth)
|-
|Options menu
|UI
|2D
|
|
|Volume, Graphics (optional), Display, Controls (at least to view the mappings)
|-
|-
|Gravestone
|Gravestone
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|some
|some
|normal doors and huge chunky door for mausoleum
|normal doors and huge chunky door for mausoleum
|-
|Dialogue bubble
|UI
|2D
|
|2
|one for Lily and one for the ghosts (maybe 3 if talk to multiple ghosts possible?
|-
|Lily portrait
|UI
|2D
|
|some
|different emotions
|-
|Ghost portrait
|UI
|2D
|
|yes
|all the different ghosts we have
|-
|-
|Lily's cottage
|Lily's cottage
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|
|
|
|
|-
|Graveyard Blockout
|Environment
|3D
|
|
|
|-
|Catacombs Blockout
|Environment
|3D
|
|
|
|}
'''2D Assets:'''
{| class="wikitable"
|+
!Asset
!Group
!Type
!Animated
!Variations
!Notes
|-
|Start screen
|UI
|2D
|would be funnnn
|
|Start, Options, Credits, Quit
|-
|Pause menu
|UI
|2D
|
|
|Resume, Options, Quit to Main Menu, Quit (in the corner or sth)
|-
|Options menu
|UI
|2D
|
|
|Volume, Graphics (optional), Display, Controls (at least to view the mappings)
|-
|Dialogue bubble
|UI
|2D
|
|2
|one for Lily and one for the ghosts (maybe 3 if talk to multiple ghosts possible?
|-
|Lily portrait
|UI
|2D
|
|some
|different emotions
|-
|Ghost portrait
|UI
|2D
|
|yes
|all the different ghosts we have
|-
|Interact Prompt
|UI
|2D
|
|
|for general interacting/picking up/talking etc
|-
|Inventory
|UI
|2D
|
|
|just a simple background for item icons (might not be needed)
|-
|Pawprints Texture
|Environment
|2D
|
|some
|
|-
|3D asset textures
|Environment
|2D
|
|yea
|for all objects we need textures obviously, but it's done by the same people who model the asset
|-
|3D character textures
|Character
|2D
|
|yea
|we also need textures for the ghosts, done by the same people who model them
|}
'''Sound Assets:'''
{| class="wikitable sortable"
!Asset
!Group
!Type
!Animated
!Variations
!Notes
|-
|-
|Footsteps
|Footsteps
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|background, menu, credits
|background, menu, credits
|-
|-
|Interact Prompt
|Door
|UI
|2D
|
|
|for general interacting/picking up/talking etc
|-
|Inventory
|UI
|2D
|
|
|just a simple background for item icons (might not be needed)
|-
|Graveyard Blockout
|Environment
|Environment
|3D
|Sound
|
|
|
|-
|Catacombs Blockout
|Environment
|3D
|
|
|
|-
|Pawprints Texture
|Environment
|2D
|
|
|some
|some
|
|normal doors and huge chunky door for mausoleum
|}
|}


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