Lily and the Graveyard Ghosts: Unterschied zwischen den Versionen

(→‎Team List and Lead Roles: der ursprüngliche satz is mit der ausgefüllten tabelle redundant)
(added to asset list and made team list more readable)
Zeile 35: Zeile 35:
|-
|-
|Jana Greiter
|Jana Greiter
|Lead Programming, Game Art, Level Design
|Lead '''Programming''', Game Art, Level Design
|-
|-
|Janah Helly
|Janah Helly
|Lead Project Management, Lead Audio
|Lead '''Project Management''', Lead '''Audio'''
|-
|-
|Luise Kain
|Luise Kain
|Lead Game Design, Game Art
|Lead '''Game Design''', Game Art
|-
|-
|Samuel Klancnik
|Samuel Klancnik
|Lead Level Design, Game Art, Story
|Lead '''Level Design''', Game Art, Story
|-
|-
|Josefina Münstermann
|Josefina Münstermann
|Lead Art, Lead Story
|Lead '''Art''', Lead '''Story'''
|}
|}


Zeile 135: Zeile 135:
|off and with fire flicker anim
|off and with fire flicker anim
|-
|-
|Door
|Environment
|Sound
|
|
|some
|normal doors and huge chunky door for mausoleum
|-
|Dialogue bubble
|UI
|2D
|
|2
|one for Lily and one for the ghosts (maybe 3 if talk to multiple ghosts possible?
|-
|Lily portrait
|UI
|2D
|
|
|some
|different emotions
|-
|Ghost portrait
|UI
|2D
|
|
|yes
|all the different ghosts we have
|-
|Lily's cottage
|Environment
|3D
|
|
|
|
|
|
|-
|-
 
|Big tree
 
|Environment
|3D
|yes
|
|wind anim
|-
|Forest
|Environment
|3D/2D
|yes
|some
|maybe just 2D planes, since it's the background. wind anim
|-
|War memorial
|Environment
|3D
|
|
|
|-
|Gate
|Environment
|3D
|yes
|
|for forest entrance and mausoleum section. open/close anim
|}
|}