Floating Point (Playtest): Unterschied zwischen den Versionen

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(Die Seite wurde neu angelegt: „{{DISPLAYTITLE:Floating Point (Playtest)}} Dies ist ein '''Playtest-Report''' des Teams I'm walkin' 'ere für das Fach Game Design Fundamentals. == Playtest-Details == Spiel: Floating Point Playtester: Alg == Interview == === Erste Eindrücke: === <nowiki>*</nowiki>visible confusion* (vor allem über Steuerung), macht keinen Spaß, löst eher Aggressionen aus „i don’t like“, macht keinen Spaß, „i check ned ganz“, „Eins…“)
 
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! Frage !! Statement !! Durchschnittlicher Wert
! Frage !! Statement !! Durchschnittlicher Wert
|-
|-
| 1 || I felt content || 0,0
| 1 || I felt content || 2,25
|-
|-
| 2 || I felt skilful || 0,0
| 2 || I felt skilful || 2,50
|-
|-
| 3 || I was interested in the game's story || 0,0
| 3 || I was interested in the game's story || 1,00
|-
|-
| 4 || I thought it was fun || 0,0
| 4 || I thought it was fun || 3,00
|-
|-
| 5 || I was fully occupied with the game || 0,0
| 5 || I was fully occupied with the game || 3,25
|-
|-
| 6 || I felt happy || 0,0
| 6 || I felt happy || 2,00
|-
|-
| 7  || It gave me a bad mood || 0,0
| 7  || It gave me a bad mood || 1,50
|-
|-
| 8 || I thought about other things || 0,0
| 8 || I thought about other things || 0,50
|-
|-
| 9 || I found it tiresome || 0,0
| 9 || I found it tiresome || 1,25
|-
|-
| 10 || I felt competent || 0,0
| 10 || I felt competent || 2,25
|-
|-
| 11 || I thought it was hard || 0,0
| 11 || I thought it was hard || 1,50
|-
|-
| 12 || It was aesthetically pleasing || 0,0
| 12 || It was aesthetically pleasing || 2,25
|-
|-
| 13 || I forgot everything around me || 0,0
| 13 || I forgot everything around me || 2,50
|-
|-
| 14 || I felt good || 0,0
| 14 || I felt good || 1,50
|-
|-
| 15 || I was good at it || 0,0
| 15 || I was good at it || 2,25
|-
|-
| 16 || I felt bored || 0,0
| 16 || I felt bored || 0,75
|-
|-
| 17 || I felt successful || 0,0
| 17 || I felt successful || 2,50
|-
|-
| 18 || I felt imaginative || 0,0
| 18 || I felt imaginative || 0,50
|-
|-
| 19 || I felt that I could explore things || 0,0
| 19 || I felt that I could explore things || 0,25
|-
|-
| 20 || I enjoyed it || 0,0
| 20 || I enjoyed it || 3,00
|-
|-
| 21 || I was fast at reaching the game's targets || 0,0
| 21 || I was fast at reaching the game's targets || 1,25
|-
|-
| 22 || I felt annoyed || 0,0
| 22 || I felt annoyed || 2,00
|-
|-
| 23 || I felt pressured || 0,0
| 23 || I felt pressured || 2,50
|-
|-
| 24 || I felt irritable || 0,0
| 24 || I felt irritable || 1,25
|-
|-
| 25 || I lost track of time || 0,0
| 25 || I lost track of time || 3,00
|-
|-
| 26 || I felt challenged || 0,0
| 26 || I felt challenged || 2,25
|-
|-
| 27 || I found it impressive || 0,0
| 27 || I found it impressive || 1,75
|-
|-
| 28 || I was deeply concentrated in the game || 0,0
| 28 || I was deeply concentrated in the game || 2,25
|-
|-
| 29 || I felt frustrated || 0,0
| 29 || I felt frustrated || 1,75
|-
|-
| 30 || It felt like a rich experience|| 0,0
| 30 || It felt like a rich experience|| 1,50
|-
|-
| 31 || I lost connection with the outside world || 0,0
| 31 || I lost connection with the outside world || 1,00
|-
|-
| 32 || I felt time pressure || 0,0
| 32 || I felt time pressure || 1,75
|-
|-
| 33 || I had to put a lot of effort into it || 0,0
| 33 || I had to put a lot of effort into it || 2,00
|}
|}



Version vom 16. Juni 2022, 22:35 Uhr


Dies ist ein Playtest-Report des Teams I'm walkin' 'ere für das Fach Game Design Fundamentals.

Playtest-Details

Spiel: Floating Point

Playtester: Alg

Interview

Erste Eindrücke:

*visible confusion* (vor allem über Steuerung), macht keinen Spaß, löst eher Aggressionen aus

„i don’t like“, macht keinen Spaß, „i check ned ganz“,

„Einsammeln der Blöcke ist immer ein Erfolgserlebnis für uns“

Was hat den Spieler*innen gefallen?

- wenn man alles eingesammelt hat / Grafik

- Spiel war ästhetisch / hat Spaß gemacht / Competition mit anderen / Spiel war einfach zu verstehen / Soundtrack / Levels wurden immer schwieriger -> Drang zum Weiterspielen

- Charakter (Punkt) / Design

- fehlende Zeitbeschränkung

- Interface / Farben / Besserungsgefühl / Competetiveness / Soundtrack / Design

Was hat den Spieler*innen nicht gefallen?

- dass man stuck werden konnte / Steuerung confusing

- Keine Story / Steuerung zu Beginn leicht verwirrend

- man hat nie das Gefühl meine Ziele zu erreichen / unterer Teil der Map ist sehr verwirrend / Verlust an Geschwindigkeit (unsatisfying)

- Competetiveness / Steuerung / "Enter"-Popup zu klein, sehr meh / keine Story / Soundtrack

Vorschläge für Verbesserungen

- evtl. Level-Ups oder z.B. unterschiedliche Blöcke, nicht alles randomly generated

- Story Mode maybe?

- Modus ohne Schwerkraft

- Portale einfügen

Game Experience Questionnaire Resultat

Die Tabelle zeigt die Mittelwerte des Game Experience Questionnaire, die bei den einzelnen Fragen in den Playtests erzielt wurden.

Frage Statement Durchschnittlicher Wert
1 I felt content 2,25
2 I felt skilful 2,50
3 I was interested in the game's story 1,00
4 I thought it was fun 3,00
5 I was fully occupied with the game 3,25
6 I felt happy 2,00
7 It gave me a bad mood 1,50
8 I thought about other things 0,50
9 I found it tiresome 1,25
10 I felt competent 2,25
11 I thought it was hard 1,50
12 It was aesthetically pleasing 2,25
13 I forgot everything around me 2,50
14 I felt good 1,50
15 I was good at it 2,25
16 I felt bored 0,75
17 I felt successful 2,50
18 I felt imaginative 0,50
19 I felt that I could explore things 0,25
20 I enjoyed it 3,00
21 I was fast at reaching the game's targets 1,25
22 I felt annoyed 2,00
23 I felt pressured 2,50
24 I felt irritable 1,25
25 I lost track of time 3,00
26 I felt challenged 2,25
27 I found it impressive 1,75
28 I was deeply concentrated in the game 2,25
29 I felt frustrated 1,75
30 It felt like a rich experience 1,50
31 I lost connection with the outside world 1,00
32 I felt time pressure 1,75
33 I had to put a lot of effort into it 2,00

Auswertung der Komponenten

Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf:

  • Competence (Fragen 2, 10, 15, 17 und 21): 0,0
  • Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 0,0
  • Flow (Fragen 5, 13, 25, 28 und 31): 0,0
  • Tension/Annoyance (Fragen 22, 24 und 29): 0,0
  • Challenge (Fragen 11, 23, 26, 32 und 33): 0,0
  • Negative affect (Fragen 7, 8, 9 und 16): 0,0
  • Positive affect (Fragen 1, 4, 6, 14 und 20): 0,0