Turtle Run: Unterschied zwischen den Versionen
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!Comment | !Comment | ||
|- | |- | ||
| | |Spawn point | ||
|Stilt house | |Stilt house | ||
|[[Datei:Turtle Run Spawnpoint.png|zentriert|rahmenlos|100x100px]] | |[[Datei:Turtle Run Spawnpoint.png|zentriert|rahmenlos|100x100px|rand]] | ||
| | | | ||
|- | |- | ||
Zeile 115: | Zeile 115: | ||
|just cute | |just cute | ||
|- | |- | ||
|Player | |Player health | ||
|Heart | |Heart | ||
|[[Datei:Turtle Run Heart.png|zentriert|rahmenlos|100x100px]] | |[[Datei:Turtle Run Heart.png|zentriert|rahmenlos|100x100px]] | ||
Zeile 143: | Zeile 143: | ||
|Door | |Door | ||
|[[Datei:Turtle Run Door.png|zentriert|rahmenlos|100x100px]] | |[[Datei:Turtle Run Door.png|zentriert|rahmenlos|100x100px]] | ||
| | |needs to be unlocked with a key | ||
|- | |- | ||
|Collectible | |Collectible | ||
Zeile 151: | Zeile 151: | ||
player has to search for it | player has to search for it | ||
|- | |- | ||
| | |Check point | ||
|Flag | |Flag | ||
|[[Datei:Turtle Run Checkpoint.png|zentriert|rahmenlos|100x100px]] | |[[Datei:Turtle Run Checkpoint.png|zentriert|rahmenlos|100x100px]] | ||
|new | |new spawn point | ||
|- | |- | ||
|Goal | |Goal |
Version vom 8. April 2024, 21:51 Uhr
Dies ist ein Level Design des Teams Skeleton Crew für das Fach Game Design Fundamentals.
Turtle Run | |||
---|---|---|---|
Studio | Skeleton Crew | ||
Publisher | Skeleton Crew | ||
Erstveröffent- lichung | TBA | ||
Plattform | Windows & Mac | ||
Spiel-Engine | Construct3 | ||
Genre | Platformer | ||
Spielmodus | Singleplayer | ||
Altersfreigabe |
Concept
Turtle Run is a hard but fair platformer game where you are lost at sea and have to find your way back to shore.
In this game, you'll navigate through obstacles by running left and right, jumping, double jumping, and dashing. The obstacles you will encounter are moving turtles and crabs, one of which you should rather avoid. But it's not all smooth sailing – there's a locked door blocking your path in the middle of the level. To progress, you'll need to backtrack and search for a key. Once you've unlocked the door and returned, you'll reach a checkpoint, allowing you to respawn there if needed. Successfully reaching shore without succumbing to too many deaths ensures your victory in this game!
Level Design
The level design for this game was divided into four images to enhance presentation clarity. A few adjustments were implemented during production, such as adding a checkpoint enabling players to respawn at a later location, for instance.
Production and download
All graphics and fonts used in this game were self-made.
Beschreiben Sie kurz, wie das Level in Construct 3 umgesetzt wurde. Welche Behaviors wurden eingesetzt, wurden eigene Grafiken erstellt oder nur simple Sprite-Primitive verwendet?
Laden Sie ihre Construct 3 (.c3p) Datei hoch und fügen Sie einen Link dazu hier ein, sodass das Level heruntergeladen werden kann. Fertigen Sie weiters einen Screenshot vom Level an und fügen Sie ihn hier ein.
Type | Description | Graphic | Comment |
---|---|---|---|
Spawn point | Stilt house | ||
Player | Guinea Pig | just cute | |
Player health | Heart | player has 3 hearts | |
Platform | Turtle | moving | |
Platform | Wood plank | ||
Obstacle:
"Traps" |
Crab | moving,
contact hurts player, not an "active" enemy | |
Obstacle:
Lock & Key |
Door | needs to be unlocked with a key | |
Collectible | Key | hidden,
player has to search for it | |
Check point | Flag | new spawn point | |
Goal | Shore/Beach | player wins game
when arriving at this area | |
Background | Seascape | ||
Menu | Start Menu | ||
Menu | Game Over Menu | <- definitiv kein blut | |
Menu | Game Won Menu | <- turtle hat vor freude pipi gemacht :)) | |