Lily and the Graveyard Ghosts: Unterschied zwischen den Versionen
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== Vision Statement == | == Vision Statement == | ||
"Lily and the Graveyard Ghosts" is a walking simulator with puzzle elements where you play as Lily, a young graveyard keeper. You can talk to ghosts to listen to their stories or problems and try to help them out. Throughout the game you get to explore the graveyard and unravel its age-old mysteries. | |||
== Game Mechanics == | == Game Mechanics == |
Version vom 1. April 2024, 13:08 Uhr
Lily and the Graveyard Ghosts | |
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Studio | to.be.announced |
Erstveröffent- lichung | 2024 |
Plattform | Windows & macOS |
Spiel-Engine | Unity |
Genre | to.be.announced |
"Lily and the Graveyard Ghosts" is a game concept and prototype for the course Game Production of summer semester 2024, Digital Arts. This page is still unfinished and will be updated in the course of this semester.
Team List and Lead Roles
Name | Responsibility |
---|---|
Jana Greiter | Lead Programming, Game Art, Level Design |
Janah Helly | Lead Project Management, Lead Audio |
Luise Kain | Lead Game Design, Game Art |
Samuel Klancnik | Lead Level Design, Game Art, Story |
Josefina Münstermann | Lead Art, Lead Story |
Vision Statement
"Lily and the Graveyard Ghosts" is a walking simulator with puzzle elements where you play as Lily, a young graveyard keeper. You can talk to ghosts to listen to their stories or problems and try to help them out. Throughout the game you get to explore the graveyard and unravel its age-old mysteries.
Game Mechanics
Basic mechanics/gameplay: Walk around - Talk to ghost - Carry out task - Repeat
Player Mechanics:
- the player is able to walk around and sprint. Maybe crouch? You are also able to talk to ghosts (and maybe able to make choices) and interact with your environment (e.g. clean a ghosts grave)
- Lily will also get a lantern she can use for light. She can also put it away or get it out whenever she chooses
Ghost Mechanics:
- the ghosts appear around the graveyard (walking/floating around)
- they talk to you about the happenings around the graveyard, giving you tasks, hints and information about themselves or your uncle
- once you helped them, they may find peace and disappear
- possible added animations to the ghost depending on their character
Level Mechanics:
- there are different ghosts that spawn depending on which night you are currently playing (3 nights)
- depending on your progress you can open up new areas around the graveyard, sometimes by using acquired items
- maybe implement changes in the environment such as candles going out
Level Design
Story
After receiving a letter from her uncle telling her that she has inherited his graveyard, Lily, our protagonist, wakes up in her new cottage by the graveyard for her first night shift as the graveyard keeper. She is welcomed by Edna, a friendly ghost who helps her navigate her new environment. Now it is Lily’s job to seek out the ghosts residing in her graveyard and help them find closure with their lives. As she helps more and more ghosts, bits and pieces of her uncle’s story are revealed. Additionally, the graveyard may not be all it seems, as Lily will soon start to uncover the secrets hidden in the tunnels beneath.
User Interface
Scribbles and sketches of all user interfaces and, if necessary, textual description.
Asset List
A bullet point list, table or link on spreadsheet with all assets used in the game (2D, 3D, sound). If assets are more complex, please describe them in detail.
If Asset Packages are used, please provide links to the respective packages here.
Asset | Group | Type | Animated | Variations | Notes |
---|---|---|---|---|---|
Start screen | UI | 2D | would be funnnn | Start, Options, Credits, Quit | |
Pause menu | UI | 2D | Resume, Options, Quit to Main Menu, Quit (in the corner or sth) | ||
Options menu | UI | 2D | Volume, Graphics (optional), Display, Controls (at least to view the mappings) | ||
Gravestone | Environment | 3D | a lot. | ||
Fence/Wall | Environment | 3D | some | A kit would be cool | |
Closed grave candle | Environment | 3D | Yes | 2 | off and with fire flicker anim |
Lantern | Item | 3D | Yes | 2 | off and with fire flicker anim |
Door | Environment | Sound | some | normal doors and huge chunky door for mausoleum | |
Dialogue bubble | UI | 2D | 2 | one for Lily and one for the ghosts (maybe 3 if talk to multiple ghosts possible? | |
Lily portrait | UI | 2D | some | different emotions | |
Ghost portrait | UI | 2D | yes | all the different ghosts we have | |
Lily's cottage | Environment | 3D | inside & outside | ||
Big tree | Environment | 3D | yes | wind anim | |
Forest | Environment | 3D/2D | yes | some | maybe just 2D planes, since it's the background. wind anim |
War memorial | Environment | 3D | |||
Gate | Environment | 3D | yes | for forest entrance and mausoleum section. open/close anim | |
Mausoleum | Environment | 3D | yes | smaller, non-walkable ones | |
Big mausoleum | Environment | 3D | for entrance to catacombs | ||
Character models | Character | 3D | yes | yes | all of our ghost characters, simple idle animation |
Tool shed | Environment | 3D | plus tools | ||
Keys | Item | 3D | 3-5 | ||
Hedgecutter | Item | 3D | |||
Violin | Item | 3D | 2 | broken & repaired | |
Old Grave | Environment | 3D | |||
Catacombs | Environment | 3D | spooky | ||
Hedge | Environment | 3D | a few | ||
Gate | Environment | 3D | perhaps a bit broken? | ||
War memorial | Environment | 3D | |||
Footsteps | Character | Sound | yes | ||
Menu click | UI | Sound | & hover if we have time | ||
Open pause | UI | Sound | |||
Advance conversation | UI | Sound | |||
Talking | UI | Sound | yes | Either VA or sounds fitting the character | |
Pick up | Character | Sound | yes | depending on item | |
Interact | Character | Sound | |||
Breathing | Character | Sound | yes | ||
Atmo | Environment | Sound | yes | ||
Music | Music | Sound | maybe | background, menu, credits | |
Links
- Pr-Page: Link to the PR-page of our game (as soon as available)
- Repository: Github
- Project planning: Github Project