Journey Through Life: Unterschied zwischen den Versionen
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=== Premise === | === Premise === | ||
The protagonist is on a journey to find a peaceful and beautiful place for them and their partner to live. | The protagonist is on a journey to find a peaceful and beautiful place for them and their partner to live in. | ||
=== Objective === | === Objective === | ||
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People of every age, who want to find peace and coziness in a game. Perfect to escape from the everyday-stress. | People of every age, who want to find peace and coziness in a game. Perfect to escape from the everyday-stress. | ||
=== Game Mechanics === | === Game Mechanics === | ||
Journey Through Life is a | Journey Through Life is a cozy management and visual novel game where you travel through 2 different places the two characters grew up in. You have to interact with civilians, do some tasks and find out some background stories about the places you are visiting. | ||
You keep every experience in a journal, where you can let your creativity run free. It's up to you, if you want to take pictures, draw some doodles, collect things and much more to expand your journal. | You keep every experience in a journal, where you can let your creativity run free. It's up to you, if you want to take pictures, draw some doodles, collect things and much more to expand your journal. | ||
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=== Game Interface === | === Game Interface === | ||
There are three tools: your backpack, journal and phone. | |||
Bigger obtained objects can be put in the backpack and used to complete a task, while smaller objects can be inspected and put into the journal. New tasks are written down in the journal and ticked off when completed. The phone is your way of communicating with your partner. | |||
=== Similar Games === | === Similar Games === | ||
Crossing Crove, Spiritfarer, Animal Crossing | Crossing Crove, Spiritfarer, Animal Crossing | ||
=== Art Style === | === Art Style === | ||
2d colorful cartoon game with a cozy feel. | |||
[[Datei:Spiritfarer1.jpg|links|mini]] | [[Datei:Spiritfarer1.jpg|links|mini]] | ||
[[Datei:Cozy Grove.jpg|links|mini]] | [[Datei:Cozy Grove.jpg|links|mini]] |
Version vom 20. März 2024, 14:38 Uhr
Journey Through Life | |||
---|---|---|---|
Studio | Skeleton Crew | ||
Publisher | Skeleton Crew | ||
Leitende Entwickler | Angelika Müller
Beatrice Lazar Jolanda Abasolo Lilli Vogl Lea Pauer | ||
Erstveröffent- lichung | in Planung | ||
Plattform | Your mom | ||
Spiel-Engine | Unity | ||
Genre | Indie Adventure, Cozy | ||
Spielmodus | Single Player | ||
Sprache | English | ||
Altersfreigabe |
This is a Game Design concept from the team Skeleton Crew.
Concept
Premise
The protagonist is on a journey to find a peaceful and beautiful place for them and their partner to live in.
Objective
The main goal is to find a place to settle down. During the game you have to fill your journal.
Target Audience
People of every age, who want to find peace and coziness in a game. Perfect to escape from the everyday-stress.
Game Mechanics
Journey Through Life is a cozy management and visual novel game where you travel through 2 different places the two characters grew up in. You have to interact with civilians, do some tasks and find out some background stories about the places you are visiting.
You keep every experience in a journal, where you can let your creativity run free. It's up to you, if you want to take pictures, draw some doodles, collect things and much more to expand your journal.
The more the story proceeds, the more the player finds out about the motive of the protagonist and the relationship between them and their partner.
Characters
You can choose between 2 middle-aged characters. The one you choose becomes the main character, the other character is your sick partner.
They are not customizeable, but you are able to choose names for the characters. Both are gender neutral.
Outcome
After filling up your journal, you are able to choose between one of the 2 regions you visited and live there happily. Each choice has a specific cut-scene/ending.
Game Interface
There are three tools: your backpack, journal and phone.
Bigger obtained objects can be put in the backpack and used to complete a task, while smaller objects can be inspected and put into the journal. New tasks are written down in the journal and ticked off when completed. The phone is your way of communicating with your partner.
Similar Games
Crossing Crove, Spiritfarer, Animal Crossing
Art Style
2d colorful cartoon game with a cozy feel.