Spooky's Jump Scare Mansion (Playtest von Weib Check): Unterschied zwischen den Versionen
Spooky's Jump Scare Mansion (Playtest von Weib Check) (Quelltext anzeigen)
Version vom 17. Juni 2022, 21:57 Uhr
, 17. Juni 2022keine Bearbeitungszusammenfassung
Keine Bearbeitungszusammenfassung |
Keine Bearbeitungszusammenfassung |
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! Frage !! Statement !! Durchschnittlicher Wert | ! Frage !! Statement !! Durchschnittlicher Wert | ||
|- | |- | ||
| 1 || I felt content || | | 1 || I felt content || 2,2 | ||
|- | |- | ||
| 2 || I felt skilful || | | 2 || I felt skilful || 1,8 | ||
|- | |- | ||
| 3 || I was interested in the game's story || | | 3 || I was interested in the game's story || 1,8 | ||
|- | |- | ||
| 4 || I thought it was fun || | | 4 || I thought it was fun || 2,7 | ||
|- | |- | ||
| 5 || I was fully occupied with the game || | | 5 || I was fully occupied with the game || 3,1 | ||
|- | |- | ||
| 6 || I felt happy || | | 6 || I felt happy || 1,8 | ||
|- | |- | ||
| 7 || It gave me a bad mood || | | 7 || It gave me a bad mood || 1,0 | ||
|- | |- | ||
| 8 || I thought about other things || | | 8 || I thought about other things || 1,0 | ||
|- | |- | ||
| 9 || I found it tiresome || | | 9 || I found it tiresome || 2,0 | ||
|- | |- | ||
| 10 || I felt competent || | | 10 || I felt competent || 2,2 | ||
|- | |- | ||
| 11 || I thought it was hard || 0, | | 11 || I thought it was hard || 0,5 | ||
|- | |- | ||
| 12 || It was aesthetically pleasing || | | 12 || It was aesthetically pleasing || 1,5 | ||
|- | |- | ||
| 13 || I forgot everything around me || | | 13 || I forgot everything around me || 2,1 | ||
|- | |- | ||
| 14 || I felt good || | | 14 || I felt good || 2,3 | ||
|- | |- | ||
| 15 || I was good at it || | | 15 || I was good at it || 1,7 | ||
|- | |- | ||
| 16 || I felt bored || | | 16 || I felt bored || 2,0 | ||
|- | |- | ||
| 17 || I felt successful || | | 17 || I felt successful || 2,1 | ||
|- | |- | ||
| 18 || I felt imaginative || | | 18 || I felt imaginative || 1,3 | ||
|- | |- | ||
| 19 || I felt that I could explore things || | | 19 || I felt that I could explore things || 2,5 | ||
|- | |- | ||
| 20 || I enjoyed it || | | 20 || I enjoyed it || 2,5 | ||
|- | |- | ||
| 21 || I was fast at reaching the game's targets || | | 21 || I was fast at reaching the game's targets || 2,1 | ||
|- | |- | ||
| 22 || I felt annoyed || | | 22 || I felt annoyed || 1,7 | ||
|- | |- | ||
| 23 || I felt pressured || | | 23 || I felt pressured || 1,2 | ||
|- | |- | ||
| 24 || I felt irritable || | | 24 || I felt irritable || 1,8 | ||
|- | |- | ||
| 25 || I lost track of time || | | 25 || I lost track of time || 2,5 | ||
|- | |- | ||
| 26 || I felt challenged || | | 26 || I felt challenged || 1,8 | ||
|- | |- | ||
| 27 || I found it impressive || | | 27 || I found it impressive || 1,2 | ||
|- | |- | ||
| 28 || I was deeply concentrated in the game || | | 28 || I was deeply concentrated in the game || 2,3 | ||
|- | |- | ||
| 29 || I felt frustrated || | | 29 || I felt frustrated || 1,5 | ||
|- | |- | ||
| 30 || It felt like a rich experience|| | | 30 || It felt like a rich experience|| 1,3 | ||
|- | |- | ||
| 31 || I lost connection with the outside world || | | 31 || I lost connection with the outside world || 1,2 | ||
|- | |- | ||
| 32 || I felt time pressure || 0, | | 32 || I felt time pressure || 0,3 | ||
|- | |- | ||
| 33 || I had to put a lot of effort into it || 0, | | 33 || I had to put a lot of effort into it || 0,3 | ||
|} | |} | ||
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Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | ||
* Competence (Fragen 2, 10, 15, 17 und 21): | * '''Competence''' (Fragen 2, 10, 15, 17 und 21): '''2,0''' | ||
* Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): | * '''Sensory and Imaginative Immersion''' (Fragen 3, 12, 18, 19, 27 und 30): '''1,6''' | ||
* Flow (Fragen 5, 13, 25, 28 und 31): | * '''Flow''' (Fragen 5, 13, 25, 28 und 31): '''2,3''' | ||
* Tension/Annoyance (Fragen 22, 24 und 29): | * '''Tension/Annoyance''' (Fragen 22, 24 und 29): '''1,7''' | ||
* Challenge (Fragen 11, 23, 26, 32 und 33): 0, | * '''Challenge''' (Fragen 11, 23, 26, 32 und 33): '''0,8''' | ||
* Negative | * '''Negative Effect''' (Fragen 7, 8, 9 und 16): '''1,5''' | ||
* Positive | * '''Positive Effect''' (Fragen 1, 4, 6, 14 und 20): '''2,3''' | ||
[[Kategorie:Playtest]] | [[Kategorie:Playtest]] | ||
[[Kategorie:Playtest im SS 2022]] | [[Kategorie:Playtest im SS 2022]] |