Exodus: Unterschied zwischen den Versionen

Keine Bearbeitungszusammenfassung
Keine Bearbeitungszusammenfassung
Zeile 21: Zeile 21:


<small>(Security Guard, Exodus)</small></small>
<small>(Security Guard, Exodus)</small></small>
Exodus is a horror game by Black Box Studios. Players are trapped in a labyrinth of an underground facility caught between two colliding realities, creating horror where trust is lost. The game is linear and navigated by vocal cues received through a walkie talkie. There is no combat and players can only use a flashlight, walkie talkie, and record player. The facility has been destroyed, leading to a glitchy and sterile look. The player must explore several rooms before finally reaching the final destiantion where the main item is located. The game promises a terrifying experience.






Exodus is a horror game by Black Box Studios. Players are trapped in a labyrinth of an underground facility caught between two colliding realities, creating horror environment. The game is linear and navigated by vocal cues received through a walkie talkie. There is no combat and players can only use a limited amount if items. The player must explore several rooms before reaching the final destiantion where the main item is located.




Zeile 35: Zeile 31:
*Trailer: https://youtu.be/qCdl6fJJEtI
*Trailer: https://youtu.be/qCdl6fJJEtI
*Pr-Page: https://hub.hagenberg.games/s/exodus/
*Pr-Page: https://hub.hagenberg.games/s/exodus/
* Repository: https://github.com/Game-Production-2-SS-2023/gap2-blackbox-studio
*Repository: https://github.com/Game-Production-2-SS-2023/gap2-blackbox-studio
*Projektplanung: https://trello.com/b/qxuS7eyH/kanban-board
*Projektplanung: https://trello.com/b/qxuS7eyH/kanban-board


==Roles and Duties==
==Roles and Duties==
{| class="wikitable"
{| class="wikitable"
|Team Lead, Sound, Story
|Team Lead, Sound, Story  
|Julian Strunz
|Julian Strunz
|-
|-
Zeile 47: Zeile 43:
|-
|-
|Programmierung
|Programmierung
|Sandro Tadic
|Sandro Tadic  
|-
|-
|Art (3D)
|Art (3D)
Zeile 66: Zeile 62:




==Game Mechanics ==
==Game Mechanics==
The player can walk, run, crouch, hide, pick up/drop items and use items with the help of basic keyboard commands. The first person camera can be turned in a 180° angle by moving the mouse. There is no combat and the player can't attack. The only items the user carries around are a flashlight, a walkie talkie and a record player. The game flow is linear: there is a narrative part with clues or an encounter with an enemy that forces the player to move from one facility section to the other. The enemies attack once they see the player or hear electronics being used.  
The player can walk, run, crouch, hide, pick up/drop items and use items with the help of basic keyboard commands. The first person camera can be turned in a 180° angle by moving the mouse. There is no combat and the player can't attack. The only items the user carries around are a flashlight, a walkie talkie and a record player. The game flow is linear: there is a narrative part with clues or an encounter with an enemy that forces the player to move from one facility section to the other. The enemies attack once they see the player or hear electronics being used.  


Zeile 102: Zeile 98:


Start Screen
Start Screen
* New Game
*New Game
* Load  
*Load
* Options
*Options
**Brightness
**Brightness
**Sound
**Sound
Menu
Menu
* Continue
*Continue


* OptionS
*OptionS


* Go back to 'Start Screen'
*Go back to 'Start Screen'
==Asset Liste==
==Asset Liste ==
(Eine Aufzählung (Bullet Points), Tabelle oder Link auf Spreadsheet mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben. Sollten Asset Packages verwendet werden, bitte hier Links auf die jeweiligen Packages angeben.)
(Eine Aufzählung (Bullet Points), Tabelle oder Link auf Spreadsheet mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben. Sollten Asset Packages verwendet werden, bitte hier Links auf die jeweiligen Packages angeben.)


Zeile 180: Zeile 176:
|pages
|pages
|-
|-
|broken  glas
|broken  glas  
|-
|-
|hallway
|hallway
Zeile 192: Zeile 188:
|laboratory objects asset package
|laboratory objects asset package
|-
|-
|enemy capsule  
|enemy capsule
|}
|}
2D:
2D:
Zeile 204: Zeile 200:
Sound:
Sound:
{| class="wikitable"
{| class="wikitable"
|game theme
|game theme  
|-
|-
|enemy theme
|enemy theme  
|-
|-
|security guard dialogue package
|security guard dialogue package