Sleepless Night: Unterschied zwischen den Versionen
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* Monsters will also have a certain level of detail (body shapes, expressions, functions) to scare and surprise the player in a encounter. The design complexity increases in game’s phases and will be matched with the panic scale (discomfort, fear of losing control, fear of dying etc.). | * Monsters will also have a certain level of detail (body shapes, expressions, functions) to scare and surprise the player in a encounter. The design complexity increases in game’s phases and will be matched with the panic scale (discomfort, fear of losing control, fear of dying etc.). | ||
===References & Sketches=== | ===References & Sketches=== | ||
[[Datei:Gamereferences.jpg|mini| | [[Datei:Gamereferences.jpg|mini|caption|left|Game references]] | ||
[[Datei:Reference biological horror.jpg|mini| | [[Datei:Reference biological horror.jpg|mini|caption|left|References for biological horror]] | ||
[[Datei:Reference psychological horror.jpg|mini| | [[Datei:Reference psychological horror.jpg|mini|caption|left|References for psychological horror]] | ||
[[Datei:Sketches for monsters.jpg|mini| | [[Datei:Sketches for monsters.jpg|mini|caption|left|text-bottom|Sketches for monsters]] | ||
==Story== | ==Story== | ||
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order not to disrupt the horror experience and to allow the player to really immerse into the | order not to disrupt the horror experience and to allow the player to really immerse into the | ||
setting. | setting. | ||
[[Datei:UI firstdraft.png|mini|center|First UI draft]] | |||
The menu screen is kept rather simple for the same reason. | The menu screen is kept rather simple for the same reason. | ||
[[Datei:First draft menu.png|mini|center|First draft of the menu]] | |||
[[Datei:First draft menu.png|mini | |||
== Asset Liste== | == Asset Liste== |