Sprinter (Playtest): Unterschied zwischen den Versionen
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Dies ist ein '''Playtest-Report''' des Teams [[ | Dies ist ein '''Playtest-Report''' des Teams ''[[SUPER MTD BROS]]'' für das Fach [[Game Design Fundamentals]]. | ||
== Playtest-Details == | == Playtest-Details == | ||
Spiel: [ | Spiel: [https://de.y8.com/games/sprinter Sprinter] | ||
Anzahl der durchgeführten Tests: 4 | Anzahl der durchgeführten Tests: 4 | ||
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* Die Animation der Gegner war unterhaltsam. | * Die Animation der Gegner war unterhaltsam. | ||
*Lustige Bewegungen der Gegner. | |||
*Auf die Schnauze fallen. | |||
* | * | ||
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===Was hat den Spieler*innen nicht gefallen?=== | ===Was hat den Spieler*innen nicht gefallen?=== | ||
* | * Dass man von IMMER Beginn anfangen muss. | ||
*Immer dasselbe. | |||
*Dass man andere Gegner nicht schubsen oder anders beeinflussen kann. | |||
* | * | ||
Zeile 24: | Zeile 28: | ||
* Ein Menu in welches man das Level aussuchen kann. | * Ein Menu in welches man das Level aussuchen kann. | ||
*Unterschiedliches Level Design. | |||
*Umgebung bleibt immer gleich. | |||
*Interaktion mit den Mitläufern. | |||
* | * | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
!Frage !!Statement!!Durchschnittlicher Wert | ! Frage !! Statement !! Durchschnittlicher Wert | ||
|- | |- | ||
|1||I felt content|| | | 1 || I felt content || 4 | ||
|- | |- | ||
|2||I felt skilful|| | | 2 || I felt skilful || 2.5 | ||
|- | |- | ||
| 3||I was interested in the game's story | | 3 || I was interested in the game's story || 0.5 | ||
| | |||
|- | |- | ||
| 4||I thought it was fun|| | | 4 || I thought it was fun || 2 | ||
|- | |- | ||
|5 | | 5 || I was fully occupied with the game || 2 | ||
|I was fully occupied with the game || | |||
|- | |- | ||
|6 ||I felt happy|| | | 6 || I felt happy || 2.5 | ||
|- | |- | ||
| 7||It gave me a bad mood|| | | 7 || It gave me a bad mood || 1 | ||
|- | |- | ||
|8||I thought about other things|| | | 8 || I thought about other things || 2 | ||
|- | |- | ||
| 9|| I found it tiresome | | 9 || I found it tiresome || 2 | ||
| | |||
|- | |- | ||
|10|| I felt competent|| | | 10 || I felt competent || 1.5 | ||
|- | |- | ||
|11||I thought it was hard|| | | 11 || I thought it was hard || 1 | ||
|- | |- | ||
|12 || It was aesthetically pleasing || | | 12 || It was aesthetically pleasing || 0.5 | ||
|- | |- | ||
|13 || I forgot everything around me || | | 13 || I forgot everything around me || 2 | ||
|- | |- | ||
|14||I felt good | | 14 || I felt good || 2.5 | ||
| | |||
|- | |- | ||
|15 ||I was good at it|| | | 15 || I was good at it || 2 | ||
|- | |- | ||
|16||I felt bored|| | | 16 || I felt bored || 2 | ||
|- | |- | ||
|17||I felt successful|| | | 17 || I felt successful || 3 | ||
|- | |- | ||
| 18||I felt imaginative|| | | 18 || I felt imaginative || 2 | ||
|- | |- | ||
|19 | | 19 || I felt that I could explore things || 0.5 | ||
|I felt that I could explore things|| | |||
|- | |- | ||
|20 || I enjoyed it || | | 20 || I enjoyed it || 2 | ||
|- | |- | ||
|21 || I was fast at reaching the game's targets || | | 21 || I was fast at reaching the game's targets || 1 | ||
|- | |- | ||
|22||I felt annoyed | | 22 || I felt annoyed || 0.5 | ||
| | |||
|- | |- | ||
|23 ||I felt pressured | | 23 || I felt pressured || 2 | ||
| | |||
|- | |- | ||
|24 ||I felt irritable|| | | 24 || I felt irritable || 2 | ||
|- | |- | ||
| 25||I lost track of time|| | | 25 || I lost track of time || 1.5 | ||
|- | |- | ||
|26||I felt challenged|| | | 26 || I felt challenged || 2.5 | ||
|- | |- | ||
|27 ||I found it impressive|| | | 27 || I found it impressive || 2.5 | ||
|- | |- | ||
|28||I was deeply concentrated in the game|| 2 | | 28 || I was deeply concentrated in the game || 2.5 | ||
|- | |- | ||
| 29||I felt frustrated||1 | | 29 || I felt frustrated || 1.5 | ||
|- | |- | ||
|30 || It felt like a rich experience|| | | 30 || It felt like a rich experience || 2.5 | ||
|- | |- | ||
|31||I lost connection with the outside world|| | | 31 || I lost connection with the outside world || 3.5 | ||
|- | |- | ||
| 32|| I felt time pressure|| | | 32 || I felt time pressure || 3 | ||
|- | |- | ||
|33||I had to put a lot of effort into it|| | | 33 || I had to put a lot of effort into it || 2 | ||
|} | |} | ||
===Auswertung der Komponenten=== | ===Auswertung der Komponenten=== | ||
Zeile 113: | Zeile 114: | ||
Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | ||
*Competence (Fragen 2, 10, 15, 17 und 21): ''' | *Competence (Fragen 2, 10, 15, 17 und 21): '''2.3''' | ||
* Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): ''' | * Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): '''1.75''' | ||
*Flow (Fragen 5, 13, 25, 28 und 31): '''2 | *Flow (Fragen 5, 13, 25, 28 und 31): '''2.4''' | ||
*Tension/Annoyance (Fragen 22, 24 und 29): '''0 | *Tension/Annoyance (Fragen 22, 24 und 29): '''0.83''' | ||
*Challenge (Fragen 11, 23, 26, 32 und 33): ''' | *Challenge (Fragen 11, 23, 26, 32 und 33): '''1.95''' | ||
*Negative affect (Fragen 7, 8, 9 und 16): ''' | *Negative affect (Fragen 7, 8, 9 und 16): '''2.5''' | ||
* Positive affect (Fragen 1, 4, 6, 14 und 20): '''2 | * Positive affect (Fragen 1, 4, 6, 14 und 20): '''2.7''' | ||
[[Kategorie:Playtest]] | [[Kategorie:Playtest]] | ||
[[Kategorie:Playtest im SS 2023]] | [[Kategorie:Playtest im SS 2023]] |
Aktuelle Version vom 19. Juli 2023, 15:11 Uhr
Dies ist ein Playtest-Report des Teams SUPER MTD BROS für das Fach Game Design Fundamentals.
Playtest-Details
Spiel: Sprinter
Anzahl der durchgeführten Tests: 4
Interview
Was hat den Spieler*innen gefallen?
- Die Animation der Gegner war unterhaltsam.
- Lustige Bewegungen der Gegner.
- Auf die Schnauze fallen.
Was hat den Spieler*innen nicht gefallen?
- Dass man von IMMER Beginn anfangen muss.
- Immer dasselbe.
- Dass man andere Gegner nicht schubsen oder anders beeinflussen kann.
Vorschläge für Verbesserungen
- Ein Menu in welches man das Level aussuchen kann.
- Unterschiedliches Level Design.
- Umgebung bleibt immer gleich.
- Interaktion mit den Mitläufern.
Game Experience Questionnaire Resultat
Die Tabelle zeigt die Mittelwerte des Game Experience Questionnaire, die bei den einzelnen Fragen in den Playtests erzielt wurden.
Frage | Statement | Durchschnittlicher Wert |
---|---|---|
1 | I felt content | 4 |
2 | I felt skilful | 2.5 |
3 | I was interested in the game's story | 0.5 |
4 | I thought it was fun | 2 |
5 | I was fully occupied with the game | 2 |
6 | I felt happy | 2.5 |
7 | It gave me a bad mood | 1 |
8 | I thought about other things | 2 |
9 | I found it tiresome | 2 |
10 | I felt competent | 1.5 |
11 | I thought it was hard | 1 |
12 | It was aesthetically pleasing | 0.5 |
13 | I forgot everything around me | 2 |
14 | I felt good | 2.5 |
15 | I was good at it | 2 |
16 | I felt bored | 2 |
17 | I felt successful | 3 |
18 | I felt imaginative | 2 |
19 | I felt that I could explore things | 0.5 |
20 | I enjoyed it | 2 |
21 | I was fast at reaching the game's targets | 1 |
22 | I felt annoyed | 0.5 |
23 | I felt pressured | 2 |
24 | I felt irritable | 2 |
25 | I lost track of time | 1.5 |
26 | I felt challenged | 2.5 |
27 | I found it impressive | 2.5 |
28 | I was deeply concentrated in the game | 2.5 |
29 | I felt frustrated | 1.5 |
30 | It felt like a rich experience | 2.5 |
31 | I lost connection with the outside world | 3.5 |
32 | I felt time pressure | 3 |
33 | I had to put a lot of effort into it | 2 |
Auswertung der Komponenten
Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf:
- Competence (Fragen 2, 10, 15, 17 und 21): 2.3
- Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 1.75
- Flow (Fragen 5, 13, 25, 28 und 31): 2.4
- Tension/Annoyance (Fragen 22, 24 und 29): 0.83
- Challenge (Fragen 11, 23, 26, 32 und 33): 1.95
- Negative affect (Fragen 7, 8, 9 und 16): 2.5
- Positive affect (Fragen 1, 4, 6, 14 und 20): 2.7