Disturbed (Playtest von Xternisten): Unterschied zwischen den Versionen
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K (Wolfgang.hochleitner verschob die Seite Disturbed (Playtest) nach Disturbed (Playtest von Xternisten), ohne dabei eine Weiterleitung anzulegen: Namenskonvention) |
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(3 dazwischenliegende Versionen von 2 Benutzern werden nicht angezeigt) | |||
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Spiel: [[Disturbed]] | Spiel: [[Disturbed]] | ||
Playtester: [[Schrödinger inside of a bag inside of a bag]]: | Playtester: [[Schrödinger inside of a bag inside of a bag]]: 3 | [[MONKE CIRCLE]] : 1 | ||
Anzahl der durchgeführten Tests: 4 | Anzahl der durchgeführten Tests: 4 | ||
Zeile 41: | Zeile 41: | ||
!Frage !!Statement!!Durchschnittlicher Wert | !Frage !!Statement!!Durchschnittlicher Wert | ||
|- | |- | ||
|1||I felt content|| | |1||I felt content||2,75 | ||
|- | |- | ||
|2||I felt skilful|| | |2||I felt skilful|| 2 | ||
|- | |- | ||
| 3||I was interested in the game's story | | 3||I was interested in the game's story | ||
| | |3,25 | ||
|- | |- | ||
| 4||I thought it was fun|| | | 4||I thought it was fun||2,75 | ||
|- | |- | ||
|5 | |5 | ||
|I was fully occupied with the game || | |I was fully occupied with the game || 3 | ||
|- | |- | ||
|6 ||I felt happy|| | |6 ||I felt happy||2 | ||
|- | |- | ||
| 7||It gave me a bad mood||0, | | 7||It gave me a bad mood||0,25 | ||
|- | |- | ||
|8||I thought about other things||0, | |8||I thought about other things||0,75 | ||
|- | |- | ||
| 9|| I found it tiresome | | 9|| I found it tiresome | ||
| | |1,25 | ||
|- | |- | ||
|10|| I felt competent|| | |10|| I felt competent||1,5 | ||
|- | |- | ||
|11||I thought it was hard|| | |11||I thought it was hard|| 1,5 | ||
|- | |- | ||
|12 || It was aesthetically pleasing || | |12 || It was aesthetically pleasing || 2,25 | ||
|- | |- | ||
|13 || I forgot everything around me || | |13 || I forgot everything around me || 2,25 | ||
|- | |- | ||
|14||I felt good | |14||I felt good | ||
| | |2,5 | ||
|- | |- | ||
|15 ||I was good at it|| | |15 ||I was good at it||1,5 | ||
|- | |- | ||
|16||I felt bored|| 0, | |16||I felt bored|| 0,5 | ||
|- | |- | ||
|17||I felt successful|| | |17||I felt successful||1,75 | ||
|- | |- | ||
| 18||I felt imaginative|| | | 18||I felt imaginative||2,25 | ||
|- | |- | ||
|19 | |19 | ||
|I felt that I could explore things|| | |I felt that I could explore things||3 | ||
|- | |- | ||
|20 || I enjoyed it || | |20 || I enjoyed it ||3,25 | ||
|- | |- | ||
|21 || I was fast at reaching the game's targets || | |21 || I was fast at reaching the game's targets || 2,5 | ||
|- | |- | ||
|22||I felt annoyed | |22||I felt annoyed | ||
| | |1,75 | ||
|- | |- | ||
|23 ||I felt pressured | |23 ||I felt pressured | ||
|0, | |0,5 | ||
|- | |- | ||
|24 ||I felt irritable|| | |24 ||I felt irritable||0 | ||
|- | |- | ||
| 25||I lost track of time|| | | 25||I lost track of time|| 2 | ||
|- | |- | ||
|26||I felt challenged|| | |26||I felt challenged||1,5 | ||
|- | |- | ||
|27 ||I found it impressive|| | |27 ||I found it impressive||1,25 | ||
|- | |- | ||
|28||I was deeply concentrated in the game|| | |28||I was deeply concentrated in the game|| 2 | ||
|- | |- | ||
| 29||I felt frustrated|| | | 29||I felt frustrated||1 | ||
|- | |- | ||
|30 || It felt like a rich experience|| | |30 || It felt like a rich experience||1,25 | ||
|- | |- | ||
|31||I lost connection with the outside world|| | |31||I lost connection with the outside world||1,25 | ||
|- | |- | ||
| 32|| I felt time pressure|| | | 32|| I felt time pressure||0 | ||
|- | |- | ||
|33||I had to put a lot of effort into it||0, | |33||I had to put a lot of effort into it||0,75 | ||
|} | |} | ||
Aktuelle Version vom 20. Juli 2023, 14:15 Uhr
Dies ist ein Playtest-Report des Teams Xternisten für das Fach Game Design Fundamentals.
Playtest-Details
Spiel: Disturbed
Playtester: Schrödinger inside of a bag inside of a bag: 3 | MONKE CIRCLE : 1
Anzahl der durchgeführten Tests: 4
Interview
Was hat den Spieler*innen gefallen?
- brutale Tode
- viele verschiedene Möglichkeiten
- die Art passt gut zum creepy Vibe
- Bilder beim Tod haben sehr gut gefallen
- man will weiterspielen und die Enden exploren
Was hat den Spieler*innen nicht gefallen?
- zu viele gleiche Auswahlmöglichkeiten hintereinander
- zu wenig Info am Anfang
- nicht so viel Story vorhanden
- Tode sind nicht gerrechtfertigt
Vorschläge für Verbesserungen
- neben den Toden auch andere Enden implementieren
- Musik wäre toll
- vielleicht Items für Protection um eine zweite Chance zu erhalten
- Story mit Zusammenhang die Sinn macht
Game Experience Questionnaire Resultat
Die Tabelle zeigt die Mittelwerte des Game Experience Questionnaire, die bei den einzelnen Fragen in den Playtests erzielt wurden.
Frage | Statement | Durchschnittlicher Wert |
---|---|---|
1 | I felt content | 2,75 |
2 | I felt skilful | 2 |
3 | I was interested in the game's story | 3,25 |
4 | I thought it was fun | 2,75 |
5 | I was fully occupied with the game | 3 |
6 | I felt happy | 2 |
7 | It gave me a bad mood | 0,25 |
8 | I thought about other things | 0,75 |
9 | I found it tiresome | 1,25 |
10 | I felt competent | 1,5 |
11 | I thought it was hard | 1,5 |
12 | It was aesthetically pleasing | 2,25 |
13 | I forgot everything around me | 2,25 |
14 | I felt good | 2,5 |
15 | I was good at it | 1,5 |
16 | I felt bored | 0,5 |
17 | I felt successful | 1,75 |
18 | I felt imaginative | 2,25 |
19 | I felt that I could explore things | 3 |
20 | I enjoyed it | 3,25 |
21 | I was fast at reaching the game's targets | 2,5 |
22 | I felt annoyed | 1,75 |
23 | I felt pressured | 0,5 |
24 | I felt irritable | 0 |
25 | I lost track of time | 2 |
26 | I felt challenged | 1,5 |
27 | I found it impressive | 1,25 |
28 | I was deeply concentrated in the game | 2 |
29 | I felt frustrated | 1 |
30 | It felt like a rich experience | 1,25 |
31 | I lost connection with the outside world | 1,25 |
32 | I felt time pressure | 0 |
33 | I had to put a lot of effort into it | 0,75 |
Auswertung der Komponenten
Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf:
- Competence (Fragen 2, 10, 15, 17 und 21): 1,9
- Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 2,2
- Flow (Fragen 5, 13, 25, 28 und 31): 2,1
- Tension/Annoyance (Fragen 22, 24 und 29): 0,7
- Challenge (Fragen 11, 23, 26, 32 und 33): 0,85
- Negative affect (Fragen 7, 8, 9 und 16): 0,69
- Positive affect (Fragen 1, 4, 6, 14 und 20): 2,6