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A Game Design idea of the [[Goos]] 👻. 


'''''Goodisey''''' is an [[wikipedia:Action-adventure_game|action adventure]] [[wikipedia:Action_role-playing_game|RPG]] indie game in production by austrian indie studio '''Goos''' and is set to release for PC and Nintendo Switch in the year 2025.  
A Game Design idea of the [[Die Rasselbande]].


{{Infobox Computer- und Videospiel
{{Infobox Computer- und Videospiel
|Titel          = Goodissey
|Titel          = Daemonium mortis
|Entwickler      = [[GOOS]]
|Entwickler      = [[Die Rasselbande]]
|Publisher      = GOOS
|Publisher      = Die Rasselbande
|Release        = 2025
|Release        = Summer 2024
|Plattform      = PC, Nintendo Switch, NES, SNES, SEGA GENESIS
|Plattform      = PC, Nintendo Switch, Mobile
|Engine          = Unity
|Engine          = Unity
|Thematik        =  
|Thematik        =  
|Spielmodi      = Single Player
|Spielmodi      = Single Player
|Sprache        = Englisch
|Sprache        = Englisch
|USK            = 7
|USK            = 18
|PEGI            = 7
|PEGI            = 18
|Genre          = Action Adventure RPG
|Genre          = Action
}}
}}
== Gameplay ==
Goodissey has the player manage their family shop during and go exploring the numerous dimensions in order to gather goodies/resources to progress in the game. Shop keeping involves managing goodies and receiving money, which the player can invest to upgrade the town/his equipment and buy resources to help him traverse the numerous dimensions. When not in the shop, the player explores the dimensions in which he must adapt to the dangerous conditions of the respective dimensions. The game has you explore dimensions like the Water World, Shadow Realm, Flower World, and Monster World, and more.


== Core Idea ==
== Core Idea ==
Goodissey is a top down, pixel art style game, in which you gather Goodies from different worlds and bring them home to build up your shop. There are four unique worlds to explore with varying resources to collect and challenges to master in order to bring your Goodies home.
Daemonium mortis ist ein side-view, scroller, pixel artstyle Spiel, wo man den "Grim Reaper" steuert und den Auftrag bekommt, die überfüllte Hölle zu reinigen um Platz für noch mehr böse Wesen zu machen. Der Character hält eine Sense in der rechten Hand womit er die Gegner hitten kann und in der linken Hand trägt er eine Laterne, wo die Seelen der Untoten und Höllenbewohner gesammelt wird. Durch das einsammeln der Seele eines Wesens, wird es endgültig "getötet".


Bring the right equipment – collect as much Goodies as you can – Upgrade your shop and equipment – Repeat!


== Unique Selling Points ==
== Spielziel ==
Ziel des Spieles ist es die Hölle zu säubern und zu entleeren.


Goodissey is a neatly designed exploring and build-up game, it is a relaxing experience that keeps you interested by letting you upgrade your shop, and by populating the town around you as you progress. At the launch of the game, you can explore four unique worlds in your expeditions, more are planned as DLCs. Due to the design of the game, infinite DLCs are possible, and gameplay captivates for a long time.
== Game Mechanics ==
'''Preparation:'''


The player has an item inventory that has to be managed before engaging in an expedition. The inventory has limited spaced that can be filled up with helpful equipment that can be used during the expedition. Different items have different importance in different worlds.  
== Zielgruppe ==
Für jeden gemacht, der es liebt sich durch die Hölle zu metzeln und die Seelen der Untoten endgültig zu vernichten.


For example: The oxygen tank is vital for the water world, because it is needed nearly everywhere, but the sword is only helpful sometimes, because there are only a few spots with enemies.
= Game Art =


The player has to decide what he needs for what expedition.


'''Upgrades:'''
== Enemies ==
 
[[Datei:EnemySketch1.jpg|links|mini|600x600px|Enemy Sketch]]
The player can upgrade his tools, his inventory spaces, and the shop as a whole. Tool upgrades improves their usefulness and help the player advance further into the worlds during expeditions. Inventory upgrades let the player bring more tools and therefore help the player gather more resources while on expeditions. Shop upgrades are expensive but give the player milestones to reach, a higher level shop sells better tool and inventory upgrades and also brand new tools.
[[Datei:DemonConcept2.jpg|links|mini|600x800px|Demon Concept]]
 
[[Datei:Sprite-Enemy2.png|links|mini]]
'''Expeditions:'''
 
The player chooses which world to travel to for an expedition, during which he collects as many Goodies (=resources) as he can and tries to bring them home. Unique obstacles hinder the player to stay in the world, which the player can fight with his tools. Every Tool helps the player in some way in every world, but every world has a main feature that makes one specific tool essential, like an oxygen tank in the water world, a sword in the monster world, tinder boxes for the shadow world and running shoes for the plant world.
 
There are more tools that help the player in some way, but those 4 are the main tools for the four worlds.
 
'''Basic Mechanics:'''
 
Player Movement (WASD)
 
Tool Use (SPACE)
 
Switch Tool (Q – E)
 
Gather Resource (by moving over them)
 
Navigate through shop with Mouse
 
== Setting ==
Goodissey starts in the main characters bedroom, which is connected to the shop. At the beginning stage, the shop looks shabby and neglected. It is set on a meadow with not much around, except the four dimensions.
 
The recurring theme is that you need to gather different items to better survive and gather items in each of these four worlds.
 
'''Water World'''
 
This dimension is set underwater, the player can swim through, but has to watch out as the air is limited. To be able to spend more time in this environment, the player can equip their character with an oxygen tank.
 
'''Shadow World'''
 
As this world is a confusing labyrinth with many traps to look out for and is also completely dark, you need to take a light source with you in order to effectively move around.
 
'''Flower World'''
 
Once you enter this dimension, you have to be fast. This area starts out as a desert with only one tiny plant to pick up. As soon as the player carries the plant, the world becomes luscious and green, but you have to keep the plant alive (by gathering soil and water drops) in order to benefit and find otherwise hidden resources. You can put the plant inside a pot to prevent losing the soil and therefore spend more time in this dimension.
 
'''Monster World'''
 
More and more enemies (monsters) appear and try to attack the player. By equipping the character with a weapon, you are able to survive longer.
[[Datei:Layout example.png|mini|Layout example]]
 
 
'''<big>Potentially more to come ;)</big>'''


== Charakter ==
== Character ==
You are the child of a shop owner. You provide your little village with all sorts of of resource that you and your father collect in the nearby areas.
[[Datei:Character Sketch1.jpg|links|mini]]
[[Datei:Character Sketch2.jpg|links|mini]]
[[Datei:Sprite-MainCHar.png|links|mini]]


But one day your father leaves you in charge of the shop. As he does not return for days, you get worried and start searching for him while still maintaining the shop.
== Environment Art ==
[[Datei:Environment.jpg|links|mini]]
[[Datei:Environment2.jpg|links|mini]]
[[Datei:Sprite-BG-02.png|links|mini|alternativtext=backgroundConcept]]
[[Datei:F.jpg|links|mini]]
[[Datei:Sprite-Interface.png|links|mini]]


== Spielziel ==
== Fake Screenshot ==
The main goal of the game is to take care of your family's shop by expanding and upgrading it with the items you collected.
[[Datei:Final Scene.png|links|mini]]
 
Another (main) goal is to explore the mystery of your missing father. There are several hints to be found throughout the dimensions .
 
== Art Style und Game Look ==
[[Datei:Inspiration darkness.jpg|links|mini|600x600px|Darkness inspo]]
[[Datei:Moonlighter shop.jpg|mini|600x600px|Shop Inspiration]]
[[Datei:Moonlighter night.jpg|links|mini|550x550px|Ready for adventure Inspiration]]
[[Datei:Zelda inspo.jpg|zentriert|mini|600x600px|Overworld Inspo]]
 
== Zielgruppe ==
Rated PEGI 7 for Violence. There is mild violence towards characters that lacks any apparent harm or injury. Battles result in the loss of health points but no visible injuries.
 
= Game Art =
== Enemies ==
[[Datei:Waspo.png|mini|Live Waspo]]
[[Datei:Dead waspo munch.gif|ohne|mini|Debris Waspo]]


== Character and Equipment ==
[[Datei:Potald fast.gif|mini|Flower World Pot - Potald]]
[[Datei:Main Protagonist-Player Character Goody.jpg|ohne|mini|Player Character "Goody"]]


== Environment Art - Flower World ==
[[Kategorie: Game Art]]
[[Datei:Screenshotgoody.png|links|mini|600x600px|Screenshot of gameplay]]
[[Kategorie: Game Art im SS 2023]]
[[Datei:Environment Plant world 1000x500.jpg|mini|600x600px]]
[[Kategorie:Game Design]]
[[Kategorie:Game Design im SS 2023]]
[[Kategorie:Game Art im SS 2023]]

Aktuelle Version vom 11. Mai 2023, 21:53 Uhr

A Game Design idea of the Die Rasselbande.

Daemonium mortis
StudioDie Rasselbande
PublisherDie Rasselbande
Erstveröffent-
lichung
Summer 2024
PlattformPC, Nintendo Switch, Mobile
Spiel-EngineUnity
GenreAction
SpielmodusSingle Player
SpracheEnglisch
Altersfreigabe
USK ab 18
USK ab 18
PEGI ab 18
PEGI ab 18

Core Idea

Daemonium mortis ist ein side-view, scroller, pixel artstyle Spiel, wo man den "Grim Reaper" steuert und den Auftrag bekommt, die überfüllte Hölle zu reinigen um Platz für noch mehr böse Wesen zu machen. Der Character hält eine Sense in der rechten Hand womit er die Gegner hitten kann und in der linken Hand trägt er eine Laterne, wo die Seelen der Untoten und Höllenbewohner gesammelt wird. Durch das einsammeln der Seele eines Wesens, wird es endgültig "getötet".


Spielziel

Ziel des Spieles ist es die Hölle zu säubern und zu entleeren.


Zielgruppe

Für jeden gemacht, der es liebt sich durch die Hölle zu metzeln und die Seelen der Untoten endgültig zu vernichten.

Game Art

Enemies

Enemy Sketch
Demon Concept

Character

Environment Art

backgroundConcept

Fake Screenshot