Sticky pig: Unterschied zwischen den Versionen

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(Die Seite wurde neu angelegt: „This is a platformer game in which I am the main character of a pig. Its task is to collect tomatoes and get to the fnish.<br> Was ist speziell an diesem Spiel? Gibt es ähnliche Spiele?<br> '''Motiv'''<br> Was ist das Motiv des Spiels (Liebe, Tod, Heldentum)? Wie wird das Motiv dem*der Spieler*in kommuniziert (Mechaniken, Aussehen etc.)? Gibt es Referenzen auf anderen Medien zu diesem Motiv (Film, Buch etc.)?<br> '''Spielerfahrung'''<br> Was fühlt…“)
 
(Download-Link aktualisiert, Kategorie hinzugefügt)
 
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This is a platformer game in which I am the main character of a pig. Its task is to collect tomatoes and get to the fnish.<br>
[[Datei:Titel1.jpg|zentriert|rahmenlos|1265x1265px]]


== '''Sticky pig''' ==
https://editor.construct.net/


Was ist speziell an diesem Spiel?
This is a platformer game in which I am the main character of a pig. Collect all the tomatoes and make pasta.
Gibt es ähnliche Spiele?<br>


'''Motiv'''<br>
[[Medium:Sticky Pig.c3p|Download]]


Was ist das Motiv des Spiels (Liebe, Tod, Heldentum)?
=='''Motivation'''==
Wie wird das Motiv dem*der Spieler*in kommuniziert (Mechaniken, Aussehen etc.)?
[[Datei:Stick.jpg|mini|ohne]]
Gibt es Referenzen auf anderen Medien zu diesem Motiv (Film, Buch etc.)?<br>
The special thing about this game is that the pig does not fall immediately but sticks to the block, so there is a chance to escape and not die immediately.


'''Spielerfahrung'''<br>
There are many similar games, such as: Super Mario, Donkey Kong, Doodle Jump.<br>


Was fühlt der*die Spieler*in, wenn das Spiel gespielt wird (aufgeregt, entspannt, mächtig, ängstlich)?
=='''Motif'''==
Welche Elemente tragen zu Spielerfahrung bei (z.B. Gefühl der Schwäche oder Gefahr oder begrenzte Ressourcen)?
The motive in this game is to reach the finish line and not die. Collect all the tomatoes and make pasta.<br>On the left side of the screen, we see a line with the number of tomatoes and tomatoes in the air.<br>So we realize that to complete the game we need to collect all the tomatoes.<br>
Ändert sich die Erfahrung während des Spielens?<br>


'''Handlung'''<br>
=='''Game experience'''==
Throughout the game, the player feels tense because you can fall into the abyss, but also motivated to complete the level.<br>The experience is enhanced by the complexity of the levels and the addition of new blocks and traps.<br>During the game, players gain experience and special rewards.<br>


Was ist die Haupthandlung des Spiel?
=='''Action'''==
Art des Storytellings: Game of Emergence oder Game of Progression?
[[Datei:Progress.jpg|mini|ohne]]
Wie wird die Handlung vermittelt (Dialoge, Cutscenes, Spieler*inneninteraktion etc.)?<br>
The main plot of the game is that our pig is hungry and wants to make pasta, but she has no tomatoes, so she goes on a dangerous journey to get tomatoes.<br>This is Game of Progression<br>The plot is conveyed through interaction with the world and intermediate shots of obtaining ingredients.<br>


'''Setting'''<br>
=='''Setting'''==
The player is in the real world. The change of levels is shown by changing the background.<br>


In welcher Umgebung findet das Spiel statt (Sci-Fi, Fantasy, altes Griechenland etc.)?
=='''Characters'''==
Wie wird die Umgebung an die Spieler*innen kommuniziert (Architektur, Beleuchtung, Interface, Charaktere)?
The main protagonist of the game is a pig in a helmet.<br>Our pig is determined and wants to achieve her goal. <br>
Gibt es Referenzen aus dem echten Leben?<br>


'''Charaktere'''<br>
=='''Goals'''==
The main goal of our game is to go through all the levels to pick tomatoes and make pasta.<br>


Wer ist der*die Protagonist*in des Spiels?
== '''Processes'''==
Was sind die Eigenschaften des Charakters bzw. der Charaktere?<br>
The game has standard control settings. That is, arrows and space bar.<br>The character is controlled via the keyboard.<br>


'''Ziele'''<br>
=='''Basic resources'''==
The main resources in the game are tomatoes and lives.<br>Resources, i.e. tomatoes, are used to fulfill the main goal of the game.<br>The resource is permanent<br>


Was ist das Hauptziel des Spiels?
=='''Conflict'''==
Enthält das Spiel Teilziele?<br>
The main conflict of the game is the passage of obstacles.<br>The conflict manifests itself in the world around us.<br>The conflict can be overcome only if you go through all the levels.<br>


'''Abläufe'''<br>
=='''Result'''==
The result of the game is gaining experience and making pasta.


Wie kann der*die Spieler*in im Spiel Aktionen (z.B. Gehen) ausführen?
The game is over only if you have enough tomatoes.
Wie können der Charakter oder die Charaktere gesteuert werden (Gamepad, Maus etc.)?<br>


'''Grundlegende Ressourcen'''<br>
The player loses if he does not find all the tomatoes.<br>


Was sind die grundlegenden Ressourcen im Spiel (Münzen, Leben etc.)?
=='''Visual style'''==
Wie sind die Beziehungen der einzelnen Ressourcen zueinander (z.B. Kaufen von Leben mit Münzen)?
Screenshots<br>
Wie sind die Ressource beschaffen (permanent oder vergänglich)?
Beispiele für Ressourcen (z.B. Munition, Leben etc.)<br>


'''Konflikt'''<br>
[[Datei:Pig.jpg|mini|Start|links]]


Bietet das Spiel Konflikete (Feinde, Hindernisse, Dilemmas)?
[[Kategorie:Game Design]]
Wie äußert sich der Konflikt (Motive)?
[[Kategorie:Game Design im SS 2023]]
Wie kann der*die Spieler*in den Konflikt lösen (z.B. Feinde besiegen)?<br>
[[Kategorie:Level Design]]
 
[[Kategorie:Level Design im SS 2023]]
'''Ergebnis'''<br>
 
Was sind die Resultate des Spiels?
Was sind die Siegbedingungen?
Was sind die Niederlagenbedingungen?<br>
 
'''Visueller Stil'''<br>
 
Wie äußert sich der visuelle Stil des Spiels (Screenshots)?
Werden andere Spiele visuell referenziert?
Ist der Stil vom echten Leben inspiriert (Architektur, Malstil, Filme etc.)?

Aktuelle Version vom 19. Juli 2023, 14:22 Uhr

Sticky pig

https://editor.construct.net/

This is a platformer game in which I am the main character of a pig. Collect all the tomatoes and make pasta.

Download

Motivation

The special thing about this game is that the pig does not fall immediately but sticks to the block, so there is a chance to escape and not die immediately.

There are many similar games, such as: Super Mario, Donkey Kong, Doodle Jump.

Motif

The motive in this game is to reach the finish line and not die. Collect all the tomatoes and make pasta.
On the left side of the screen, we see a line with the number of tomatoes and tomatoes in the air.
So we realize that to complete the game we need to collect all the tomatoes.

Game experience

Throughout the game, the player feels tense because you can fall into the abyss, but also motivated to complete the level.
The experience is enhanced by the complexity of the levels and the addition of new blocks and traps.
During the game, players gain experience and special rewards.

Action

The main plot of the game is that our pig is hungry and wants to make pasta, but she has no tomatoes, so she goes on a dangerous journey to get tomatoes.
This is Game of Progression
The plot is conveyed through interaction with the world and intermediate shots of obtaining ingredients.

Setting

The player is in the real world. The change of levels is shown by changing the background.

Characters

The main protagonist of the game is a pig in a helmet.
Our pig is determined and wants to achieve her goal.

Goals

The main goal of our game is to go through all the levels to pick tomatoes and make pasta.

Processes

The game has standard control settings. That is, arrows and space bar.
The character is controlled via the keyboard.

Basic resources

The main resources in the game are tomatoes and lives.
Resources, i.e. tomatoes, are used to fulfill the main goal of the game.
The resource is permanent

Conflict

The main conflict of the game is the passage of obstacles.
The conflict manifests itself in the world around us.
The conflict can be overcome only if you go through all the levels.

Result

The result of the game is gaining experience and making pasta.

The game is over only if you have enough tomatoes.

The player loses if he does not find all the tomatoes.

Visual style

Screenshots

Start