Reiss Di Zom, Dave!: Unterschied zwischen den Versionen
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''Reiss Di Zom, Dave!'' gamifies executive dysfunction and the ADHD experience. It’s a brief, light-hearted puzzle game where you attempt to raise the motivation of titular character Dave high enough to complete the final task: writing an email. | ''Reiss Di Zom, Dave!'' gamifies executive dysfunction and the ADHD experience. It’s a brief, light-hearted puzzle game where you attempt to raise the motivation of titular character Dave high enough to complete the final task: writing an email. | ||
== | == Game Mechanics == | ||
The core mission of the game is to manage Dave's motivation bar. Certain things like starting tasks or looking at assignments will drain it, while doing well at a task or eating a snack will boost it. Some (most?) tasks require a certain minimum of motivation to start them. If the motivation drops too low, Dave will fall asleep and the player has to start over. | The core mission of the game is to manage Dave's motivation bar. Certain things like starting tasks or looking at assignments will drain it, while doing well at a task or eating a snack will boost it. Some (most?) tasks require a certain minimum of motivation to start them. If the motivation drops too low, Dave will fall asleep and the player has to start over. | ||
The player can move Dave by clicking on the floor to make Dave walk there. If his motivation is too low, however, the player has to pick him up and carry him (via drag and drop) to spots in the room. | The player can move Dave by clicking on the floor to make Dave walk there. If his motivation is too low, however, the player has to pick him up and carry him (via drag-and-drop) to spots in the room. | ||
Some tasks will transport the player into a minigame. | Some tasks will transport the player into a minigame. In minigames, the player can only ever interact with Dave's hand via drag-and-drop, and has to therefore pull them on top of things they want Dave to grab. As an example, in the very first minigame, the player has to make Dave write a task list by dragging Dave's hand onto a pen (which he will then hold onto), and then some paper (three different choices which will affect the design of the UI task list later). Maybe the player will even have to wiggle the hand to simulate Dave writing. | ||
== Level Design == | == Level Design == | ||
The main view of the game is an isometric perspective of Dave's room, in which he can walk (or be dragged) around in to complete various tasks across it. Some tasks will transport Dave into minigames. All screens (overview and minigames), though 3D, have a fixed camera perspective.<gallery> | |||
Datei:RDZD ConceptArt Wiki Room.png|Raumübersicht Concept Art by Wiki | |||
Datei:RDZD ConceptArt Wiki Minigame01.png|Müll Minigame Concept Art by Wiki | Datei:RDZD ConceptArt Wiki Minigame01.png|Müll Minigame Concept Art by Wiki | ||
Datei:RDZD ConceptArt Wiki Minigame02.png|Badezimmer Minigame Concept Art by Wiki | Datei:RDZD ConceptArt Wiki Minigame02.png|Badezimmer Minigame Concept Art by Wiki | ||
Datei:RDZD ConceptArt Wiki Minigame05.png|Schreibtisch Minigame Concept Art by Wiki | Datei:RDZD ConceptArt Wiki Minigame05.png|Schreibtisch Minigame Concept Art by Wiki | ||
Datei:RDZD ConceptArt Wiki Minigame04.png|Task List Concept Art by Wiki | Datei:RDZD ConceptArt Wiki Minigame04.png|Task List Concept Art by Wiki | ||
</gallery> | </gallery> | ||
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== User Interface == | == User Interface == | ||
<gallery> | |||
Datei:RDZD ConceptArt Hannah UI.png|Title Screen Concept Art by Hannah | |||
Datei:RDZD ConceptArt Hannah UI02.png|Pause Menu Concept Art by Hannah | |||
Datei:RDZD ConceptArt Hannah UI03.png|End Screen Concept Art by Hannah | |||
Datei:ConceptArt Hannah Room UI.png|In-Game UI Concept Art by Hannah | |||
</gallery> | |||
== Asset Liste == | == Asset Liste == | ||
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|Yes | |Yes | ||
|1 | |1 | ||
| | |Doors have to open for minigame | ||
|- | |- | ||
|Wall Clutter | |Wall Clutter | ||
Zeile 322: | Zeile 325: | ||
|No | |No | ||
|5 | |5 | ||
| | |||
|- | |||
|Plant | |||
|Environment | |||
|3D (Rigged) | |||
|Yes | |||
|2 | |||
|Variants: before and after watering | |||
|- | |||
|Watering Can | |||
|Environment | |||
|3D (Full) | |||
|Yes | |||
|1 | |||
| | |||
|- | |||
|Rubbish bin | |||
|Environment | |||
|3D (Rigged) | |||
|Yes | |||
|1 | |||
| | |||
|- | |||
|Bathroom Basic | |||
|Minigame | |||
|3D (Rigged) | |||
|Yes | |||
| | |||
| | |||
|- | |||
|Bathroom Polish | |||
|Minigame | |||
|3D (Full) | |||
|Maybe | |||
| | |||
| | |||
|- | |||
|Closet interior | |||
|Minigame | |||
|3D (Rigged) | |||
|Yes | |||
| | |||
| | |||
|- | |||
|Desk close-up | |||
|Minigame | |||
|3D (Rigged) | |||
|Yes | |||
| | |||
| | |||
|- | |||
|Desk clutter | |||
|Minigame | |||
|3D (Rigged) | |||
|Maybe | |||
| | |||
| | | | ||
|} | |} | ||
[[Kategorie:Spielekonzept im SS 2022]] | [[Kategorie:Spielekonzept im SS 2022]] |
Aktuelle Version vom 25. April 2022, 09:05 Uhr
Reiss Di Zom, Dave! | |
---|---|
Erstveröffent- lichung | 2022 |
Plattform | PC (Win, Mac) |
Dies ist ein Grundgerüst für das Spielekonzept in der Lehrverantstaltung Game Production. Der Rest der Seite ist in Englisch gehalten. Das Spiel wird jedoch (aus jetziger Sicht) in Mundart geschrieben sein, eventuell mit einer englischen Übersetzung.
Team List and Roles
Every team member is responsible for one or two aspects of the game (listed below), but we share the work between us.
Name | Responsibility |
---|---|
Mia Cain | 3D Art, Programming |
Hannah Höll | Sound, Story |
Wiktoria Olborski | Level Design |
Sophie Schönbauer | Project Management, Game Design |
Vision Statement
Reiss Di Zom, Dave! gamifies executive dysfunction and the ADHD experience. It’s a brief, light-hearted puzzle game where you attempt to raise the motivation of titular character Dave high enough to complete the final task: writing an email.
Game Mechanics
The core mission of the game is to manage Dave's motivation bar. Certain things like starting tasks or looking at assignments will drain it, while doing well at a task or eating a snack will boost it. Some (most?) tasks require a certain minimum of motivation to start them. If the motivation drops too low, Dave will fall asleep and the player has to start over.
The player can move Dave by clicking on the floor to make Dave walk there. If his motivation is too low, however, the player has to pick him up and carry him (via drag-and-drop) to spots in the room.
Some tasks will transport the player into a minigame. In minigames, the player can only ever interact with Dave's hand via drag-and-drop, and has to therefore pull them on top of things they want Dave to grab. As an example, in the very first minigame, the player has to make Dave write a task list by dragging Dave's hand onto a pen (which he will then hold onto), and then some paper (three different choices which will affect the design of the UI task list later). Maybe the player will even have to wiggle the hand to simulate Dave writing.
Level Design
The main view of the game is an isometric perspective of Dave's room, in which he can walk (or be dragged) around in to complete various tasks across it. Some tasks will transport Dave into minigames. All screens (overview and minigames), though 3D, have a fixed camera perspective.
-
Raumübersicht Concept Art by Wiki
-
Müll Minigame Concept Art by Wiki
-
Badezimmer Minigame Concept Art by Wiki
-
Schreibtisch Minigame Concept Art by Wiki
-
Task List Concept Art by Wiki
Story
Dave is a young adult whose motivation has hit absolutely critical levels. Instead of doing his chores, he's spending all his time lying on the floor of his one-room apartment, surrounded by a mess of laundry and rubbish, scrolling on his phone. You, the omnipotent player and guiding hand, have to drag him around like a rag doll, doing one task at a time until the mess is cleaned, his room ventilated and his emails sent. As chores are completed, Dace's motivation level rises, and he starts feeling more lively, putting on a shirt and even walking by himself. The game ends with Dave heading out to meet the day.
User Interface
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Title Screen Concept Art by Hannah
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Pause Menu Concept Art by Hannah
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End Screen Concept Art by Hannah
-
In-Game UI Concept Art by Hannah
Asset Liste
Asset | Gruppe | Type | Animated | Variations | Notes |
---|---|---|---|---|---|
Start Screen | UI | 2D | 0 | Options for Volume | |
Motivation Bar | UI | 2D | Yes | 1 | Different fill states |
Task List | UI | 2D | Yes | 3 | Variations: Paper types (chosen at the beginning); shows the player what task(s) to do next; text therefore variable |
Subtitles | UI | Text | Many | Many. | |
Pause Screen | UI | 2D | No | 1 | Sound muffled, Main menu button, Save state?, volume options |
End Screen | UI | 2D | Maybe | 1 | Graph of motivation over playtime, Main menu button |
Pop-Up | UI | 2D | Yes | 3 | Bubble; when a Snack is found, an old To-Do list is found, and the post-it note in the beginning is read (maybe more to come?) |
Soundscape | SFX | Sound | N/A | 4 | 0: if window is closed; only fridge noise
1: window open, motivation low (traffic sounds, people arguing) 2: window open, motivation mid 3: window open, motivation high (birds, soft guitar playing outside) |
Theme tune | SFX | Sound | N/A | 1 | Plays on the start screen, potentially acoustic version on the end screen |
Menu SFX | SFX | Sound | N/A | 3 | Mouse hover, mouse click, note for sound setting |
Voice acting | SFX | Sound | N/A | Many | (No actual words) Dave reactions (grunts, sighs, etc) |
Footsteps | SFX | Sound | N/A | ||
Moving object | SFX | Sound | N/A | 10 | Different materials |
Setting object down | SFX | Sound | N/A | 5 | Different materials |
Water | SFX | Sound | N/A | 5 | Watering plant + washing face/brushing teeth etc |
Writing | SFX | Sound | N/A | 1 | |
Transition noise | SFX | Sound | N/A | 2 | Entering and exiting a minigame |
Clothes rustling | SFX | Sound | N/A | 3 | |
Dave | Dave | 3D (Rigged) | Yes | Main character | |
Shirts | Dave | 3D (Rigged) | Yes | 5 | Shirt decided in minigame |
Room | Environment | 3D (Full) | No | 1 | |
Window | Environment | 3D (Full) | Yes | 1 | Can be opened |
Curtains | Environment | 3D (Rigged) | Yes | 1 | Blow in the wind once the window is opened |
Window clutter | Environment | 2D | No | 1 | |
Desk | Environment | 3D (Full) | No | 1 | |
PC | Environment | 3D (Rigged) | Yes | 2 | Display changes; Minigame before-after |
Desk clutter | Environment | 2D | No | 2 | Before and after desk cleaning minigame |
Nightstand | Environment | 3D (Full) | No | 2 | Messy and Tidy version |
Bed | Environment | 3D (Rigged) | Yes | 1 | |
Bed/NS Clutter | Environment | 2D | Yes | 1 | |
Closet | Environment | 3D (Full) | Yes | 1 | Doors have to open for minigame |
Wall Clutter | Environment | 2D | No | 1 | |
Laundry Objects | Environment | 3D (Rigged) | No | 5 | |
Plant | Environment | 3D (Rigged) | Yes | 2 | Variants: before and after watering |
Watering Can | Environment | 3D (Full) | Yes | 1 | |
Rubbish bin | Environment | 3D (Rigged) | Yes | 1 | |
Bathroom Basic | Minigame | 3D (Rigged) | Yes | ||
Bathroom Polish | Minigame | 3D (Full) | Maybe | ||
Closet interior | Minigame | 3D (Rigged) | Yes | ||
Desk close-up | Minigame | 3D (Rigged) | Yes | ||
Desk clutter | Minigame | 3D (Rigged) | Maybe |