Tool-Man: Unterschied zwischen den Versionen
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This is the '''Game Art''' for the game Tool-Man from the team [[Tarnished]] for [[Game Design Fundamentals]]. | |||
== Concept == | |||
Tool-Man is a 2d-platformer in a steampunk setting where you are able to gather different objects in order to fight off your enemies and move further on the world map. Fighting mechanic servants of malicious Dr. Mechanstein you will get nearer to the liberation of your fellow revolutionaries and nearer to the saving of your homeland, Brassland, from his grasp. | |||
==Character Design== | ==Character Design== | ||
<gallery widths="250" heights="250" perrow="2" mode="nolines"> | <gallery widths="250" heights="250" perrow="2" mode="nolines"> | ||
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Datei:Canon.png|Canon | Datei:Canon.png|Canon | ||
</gallery> | </gallery> | ||
==Environment Design== | ==Environment Design== | ||
[[Datei:Sky.png|alternativtext=Sky|ohne|mini|620x620px|Sky]] | |||
[[Datei:WhatsApp Image 2023-05-10 at 10.18.37.jpg|alternativtext=Mine|ohne|mini|611x611px|Mine]] | |||
==Fake Screenshot== | ==Fake Screenshot== |
Aktuelle Version vom 11. Mai 2023, 15:24 Uhr
This is the Game Art for the game Tool-Man from the team Tarnished for Game Design Fundamentals.
Concept
Tool-Man is a 2d-platformer in a steampunk setting where you are able to gather different objects in order to fight off your enemies and move further on the world map. Fighting mechanic servants of malicious Dr. Mechanstein you will get nearer to the liberation of your fellow revolutionaries and nearer to the saving of your homeland, Brassland, from his grasp.
Character Design
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Konzept
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Tool-Man
Enemy Design
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drone
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Canon