Life is Strange - Episode 1 (Playtest): Unterschied zwischen den Versionen

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| 10 || I felt competent || 2,75
| 10 || I felt competent || 2,75
|-
|-
| 11 || I thought it was hard || 0,0
| 11 || I thought it was hard || 0,25
|-
|-
| 12 || It was aesthetically pleasing || 0,0
| 12 || It was aesthetically pleasing || 3
|-
|-
| 13 || I forgot everything around me || 0,0
| 13 || I forgot everything around me || 2,25
|-
|-
| 14 || I felt good || 0,0
| 14 || I felt good || 2,75
|-
|-
| 15 || I was good at it || 0,0
| 15 || I was good at it || 3
|-
|-
| 16 || I felt bored || 0,0
| 16 || I felt bored || 0,5
|-
|-
| 17 || I felt successful || 0,0
| 17 || I felt successful || 3,25
|-
|-
| 18 || I felt imaginative || 0,0
| 18 || I felt imaginative || 2,75
|-
|-
| 19 || I felt that I could explore things || 0,0
| 19 || I felt that I could explore things || 3,25
|-
|-
| 20 || I enjoyed it || 0,0
| 20 || I enjoyed it || 3,25
|-
|-
| 21 || I was fast at reaching the game's targets || 0,0
| 21 || I was fast at reaching the game's targets || 2,75
|-
|-
| 22 || I felt annoyed || 0,0
| 22 || I felt annoyed || 0,75
|-
|-
| 23 || I felt pressured || 0,0
| 23 || I felt pressured || 0,25
|-
|-
| 24 || I felt irritable || 0,0
| 24 || I felt irritable || 0,25
|-
|-
| 25 || I lost track of time || 0,0
| 25 || I lost track of time || 1,5
|-
|-
| 26 || I felt challenged || 0,0
| 26 || I felt challenged || 1,75
|-
|-
| 27 || I found it impressive || 0,0
| 27 || I found it impressive || 2,75
|-
|-
| 28 || I was deeply concentrated in the game || 0,0
| 28 || I was deeply concentrated in the game || 2,75
|-
|-
| 29 || I felt frustrated || 0,0
| 29 || I felt frustrated || 0,75
|-
|-
| 30 || It felt like a rich experience|| 0,0
| 30 || It felt like a rich experience|| 2,75
|-
|-
| 31 || I lost connection with the outside world || 0,0
| 31 || I lost connection with the outside world || 1,75
|-
|-
| 32 || I felt time pressure || 0,0
| 32 || I felt time pressure || 0,5
|-
|-
| 33 || I had to put a lot of effort into it || 0,0
| 33 || I had to put a lot of effort into it || 1
|}
|}



Version vom 10. Juni 2023, 12:06 Uhr

Dies ist ein Playtest-Report des Teams Roots&Pixels für das Fach Game Design Fundamentals.

Playtest-Details

Spiel: Life is Strange - Episode 1.

Playtester: FEmily und Die Fuzis.

Anzahl der durchgeführten Tests: 4.

Interview

Was hat den Spieler*innen gefallen?

  • Dass es keine klare Regeln gibt (man darf selber entscheiden, ob man die Zeit zurückspulen oder nicht).
  • Dass deine Entscheidungen das Ende beeinflussen.
  • Das Design und die Storyline. Die Steurung war ebenfalls sehr interessant und man kann viele verschiedene Aktionen machen.
  • Die Story

Was hat den Spieler*innen nicht gefallen?

  • Manchmal unklar wo man hin muss.
  • Zu viel Text.

Vorschläge für Verbesserungen

  • Nach einer Zeit einen Tipp, wo man etwas findet oder wo man hin muss.
  • Die sensetive Einstellungen (bug) machen das Spielen etwas anstrengend.
  • Weniger Text.

Game Experience Questionnaire Resultat

Die Tabelle zeigt die Mittelwerte des Game Experience Questionnaire, die bei den einzelnen Fragen in den Playtests erzielt wurden.

Frage Statement Durchschnittlicher Wert
1 I felt content 3,0
2 I felt skilful 2,25
3 I was interested in the game's story 3,75
4 I thought it was fun 3,25
5 I was fully occupied with the game 3,0
6 I felt happy 2,5
7 It gave me a bad mood 0,25
8 I thought about other things 1,25
9 I found it tiresome 0,5
10 I felt competent 2,75
11 I thought it was hard 0,25
12 It was aesthetically pleasing 3
13 I forgot everything around me 2,25
14 I felt good 2,75
15 I was good at it 3
16 I felt bored 0,5
17 I felt successful 3,25
18 I felt imaginative 2,75
19 I felt that I could explore things 3,25
20 I enjoyed it 3,25
21 I was fast at reaching the game's targets 2,75
22 I felt annoyed 0,75
23 I felt pressured 0,25
24 I felt irritable 0,25
25 I lost track of time 1,5
26 I felt challenged 1,75
27 I found it impressive 2,75
28 I was deeply concentrated in the game 2,75
29 I felt frustrated 0,75
30 It felt like a rich experience 2,75
31 I lost connection with the outside world 1,75
32 I felt time pressure 0,5
33 I had to put a lot of effort into it 1

Auswertung der Komponenten

Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf:

  • Competence (Fragen 2, 10, 15, 17 und 21): 0,0
  • Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 0,0
  • Flow (Fragen 5, 13, 25, 28 und 31): 0,0
  • Tension/Annoyance (Fragen 22, 24 und 29): 0,0
  • Challenge (Fragen 11, 23, 26, 32 und 33): 0,0
  • Negative affect (Fragen 7, 8, 9 und 16): 0,0
  • Positive affect (Fragen 1, 4, 6, 14 und 20): 0,0